Can the AI embark units across the sea without being scripted?
Posted: Fri Apr 28, 2023 11:26 pm
Hi,
I am making a simple scenario where the player (Allies) and the AI (Axis) are both on a different landmass, and must invade each other.
I have added naval transports to the transport pool for both players. As the human player, I can embark my units at a port and land them on the enemy landmass without any issue.
However, the AI captures all the Victory Hexes on its landmass, but doesn't try to embark its units on a harbor. Sometimes it does move its units on a harbor hex by chance, but doesn't embark them.
Is it possible to make the AI embark without scripting it? Maybe there's a special hex parameter to apply to a harbor hex to make the AI able to use it?
Just to be clear, I would like to not script the AI, because the joy of the editor for me is precisely to not know exactly what the AI will do. I am not unfamiliar with lua scripting, but this would defeat the point for me.
Thanks for any idea/info!
Koopanique
I am making a simple scenario where the player (Allies) and the AI (Axis) are both on a different landmass, and must invade each other.
I have added naval transports to the transport pool for both players. As the human player, I can embark my units at a port and land them on the enemy landmass without any issue.
However, the AI captures all the Victory Hexes on its landmass, but doesn't try to embark its units on a harbor. Sometimes it does move its units on a harbor hex by chance, but doesn't embark them.
Is it possible to make the AI embark without scripting it? Maybe there's a special hex parameter to apply to a harbor hex to make the AI able to use it?
Just to be clear, I would like to not script the AI, because the joy of the editor for me is precisely to not know exactly what the AI will do. I am not unfamiliar with lua scripting, but this would defeat the point for me.
Thanks for any idea/info!
Koopanique