Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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tebaf3
Slitherine
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Joined: Mon Jul 25, 2022 9:00 am

Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

Post by tebaf3 »

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

You can dowload here

Changes
  • Added support for the Orks Faction Pack!
    • This pack includes 15 new Ork units that can be used in Planetary Supremacy, Daemonic Incursion, Skirmish and Multiplayer. The units in the pack include: Warboss, Painboy, Weirdboy, Big Mek, Stormboyz, Gretchin, Boyz, Nobz, Meganobz, Burna Boyz, Lootas, Flash Gitz, Warbikers, Deff Dread & Deffkoptas
  • Increased the unit cap for Skirmish and Multiplayer armies to 30 units.
  • Added the option for the host to choose whether to be the attacker or defender in Seize & Control and Siege skirmish and multiplayer matches
  • Add a hotkey to cycle through units with remaining Movement Points ( ‘[‘ - square bracket). This key is remappable.
  • Added a faction filter to the army list UI on the Army Management screen
  • Improved the timer UI displayed in Live multiplayer matches
  • Various memory and performance optimizations
Balancing
Sisters of Battle

Paragon Warsuits
  • Reduce Paragon Heavy Flamer damage to 5 (9)
  • Increase Paragon Melta Damage to 75 (45)
  • Increase the cost of the Paragon Warsuit to 200 (185)
Celestian Sacresants
  • Increase Celestian Sacresant armour to 6 (4)
Exorcist
  • Reduced Hunter Killer missile damage to 80 (120) and 130 (200) when empowered
  • Increase Hunter Killer missile splash damage from 20% to 50%
  • Increase the cost of Exorcist to 240 (200)
Penitent Engine
  • Increase health to 250 (230)
Arco-flagellants
  • Reduce damage from Arco-flails to 7 (14)
  • Increase point cost to 60 (50)
Tyranids

Thornback
  • Increase Thornback HP to 300 (250)
Tervigon
  • Reduce the cost of Feral Spawn ability to 1AP (2AP)
  • Increase "Ammo" of Feral Spawn to 5 (3)
  • Increase the cost of Tervigon to 215 (195)
Gargoyles
  • Increased the cost of Gargoyles to 45 (40)
Tyranid Prime
  • Reduce Bonesword damage to 55 (60)
  • Increase HP to 325 (280)
Blood Angels

Assault Terminators
  • Increase Assault Terminator health to 150 (135)
  • Decrease 'Teleported' melee debuff to -25% (-35%)
Intercessors
  • Change Auto Bolt Rifle (Intercessors)
  • Change the optimal range to 2 (4)
  • Change Attacks to 16 (12)
  • Change Accuracy to 80 (85)
Lieutenant
  • Increase Lieutenant (+Carleon) health to 225 (200)
  • Decrease Thunder Hammer upgrade cost to 40 (65)
Aggressors:
  • Increased Aggressive model HP to 125 (110)
  • Reduced point cost to 120 (135)
  • Reduced Flamestorm Gauntlet upgrade cost to 20 (30)
  • Added +1 AP (Ranged) to base Hail of Fire
Necrons

Overlord
  • Added a charge time of 2 turns to Orb of Resurrection
Bug Fixes
  • FIX: [BUG] Unnecessary faction selection functionality in Replay Campaign Mission
  • FIX: Necron Blackstone Map missing spotlight shadows
Blairj3
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Re: Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

Post by Blairj3 »

Is there anyway the ability to adjust neutral factions in planetary supremacy would be allowed I feel like I run into mephrit necrons far too often and find them much more difficult than any other neutral faction
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