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Nashira pathfinding glitches

Posted: Mon Sep 22, 2014 3:21 am
by Gonus
Naval pathfinding, and the paths of aquatic formers are not working correctly. For purely naval vessels paths are often taken through submerged fungus. I believe this to be due to the submerged fungus itself not being labeled correctly. The tile containing the fungus will only read "coast" or "ocean" despite there also being fungus, yet reduction of the resource output of the tile to only 1 pollution and the movement penalty remain. Aquatic formers take paths through water even though a shorter road route may be available on land. Sometimes the former will take the shorter route, but still display an incorrect movement estimate prior to moving. As it stands now, these new formers are the only amphibious units. Traveling from land to sea without reducing all movement points to zero, makes that pathfinding issue unique to them.

Re: Nashira pathfinding glitches

Posted: Mon Sep 22, 2014 1:35 pm
by void
Thank you, will be fixed with the next update.