I have desert skin versions for all Brit vehicles and aircraft used in the scns paying in Africa, so not for everything in UK use. So far I didn't skin any towed guns, AA etc because it's quite some extra work and the standard Brit color does not work so bad IMO here.
As for units, it'sall based on vanilla of course, but there are quite a number of additions and modifications still for both combat units and transports. To give some examples:
Gurkhas 40 and 43 (elite inf, bonus only)
QF 18 pdr early arty
boosted Valentine tank line up to Valentine VIII
split Sherman Firefly into IC and VC submodels
split Spitfire main versions into VB, VC; later XIVC and XIVE submodels
added Crusader AA Mk.III incl. ground switch
more TPs like Leyland Retriever
For the axis, aside from known German units there are some more modifications of captured French types that were either used in North Africa or later in the Normandy (Marder I on H39, or sp arty on Lorraine chassis, or the halftracks I posted already).
There's way more, reworked some also vanilla gfx for existing units.
From Sicily 43 it will be possible to add Canadian core units, incl. tanks, arty, recon, aircraft - mostly known Brit types though, but at least some specific ones too.
I thought a while about allowing more core units from Commonwealth nations like Australia, New Zealand, South Africa etc. to Free French and Free Polish units, but again much of those used similar or identical Brit equipment so I left then as aux, and went with Canada only. But I filled the roster for other nations too, so they will field way more types in many scns than just infantry.
Overall the campaign has already more scns than Inferno, the difficulty is a bit lower, and prestige more generous from a certain point. Though that doesn't mean that every scn in between is easy...Mayb I also allow 2 starting points here, either France 1940, or vs. Italy in the desert from late 1940.
McGuba:
Yeah, that's a good idea with those Spits, I certainly make some of the UK equipment theatre-dependant were it makes sense. So for example you can't get 4 engine strats in Africa. I probably make the Spit I - II unavailable in the 1st dersert scns, albeit the player gets a Spit in France (since they guarded the evac from Dunkirk). I don't think most players will bother with Gadiators though, they are in, but when you can buy a Hurricane or better already I guess most people will not use a Glad as core unit. But I added them to some early desert scns vs. Italy, and there they're quite useful.
I guess I can change the city just by using another overlay manually, currently it's what came out of the auto-generation.
