State of the game
Posted: Mon Dec 17, 2012 7:40 pm
My observations after a few games:
- graphics are top notch, presentation of information superb
- rules are well designed, taking many factors into account even for such simple game
- supply doesn't work as expected (I win BotB scenario by having a cut-off panzer on the other side of the river, units in areas touching only by corner to friendly supply grid stay supplied - all this despite the supply overlay showing those areas "in red")
- AI is not that fine (I won my first game against it, and have been winning since, either as Axis or Allied side, against both types of the AI) - sometimes it passes to much, highlights a unit in the same space and then passes the turn for entire day
- some charts in Help section look like poor quality scans
Anyway, I'm glad I have supported the game on Kickstarter! It has a lot of potential to be my favourite light wargame. I'm sure the GameCenter experience against dedicated players (friends from real life) will work well, even if the AI will be lacking.
- graphics are top notch, presentation of information superb
- rules are well designed, taking many factors into account even for such simple game
- supply doesn't work as expected (I win BotB scenario by having a cut-off panzer on the other side of the river, units in areas touching only by corner to friendly supply grid stay supplied - all this despite the supply overlay showing those areas "in red")
- AI is not that fine (I won my first game against it, and have been winning since, either as Axis or Allied side, against both types of the AI) - sometimes it passes to much, highlights a unit in the same space and then passes the turn for entire day
- some charts in Help section look like poor quality scans
Anyway, I'm glad I have supported the game on Kickstarter! It has a lot of potential to be my favourite light wargame. I'm sure the GameCenter experience against dedicated players (friends from real life) will work well, even if the AI will be lacking.