Tinkering with squads.txt
Posted: Sat Aug 16, 2008 1:47 pm
This being my first post, I suppose I should say hi. I bought CoW a few years ago as part of "the Ultimate Strategy Game Collection I" (which also contained Hearts of Iron and Europa Universalis I). I liked it a lot, and it deals with a part of history not usually covered by games. But that's not what I was going to talk about.
Recently, I have started playing this game again after leaving it in my file cabinet for some time (yes, I keep games and DVDs in a file cabinet
). I thought I'd mess around with the .txt files this time, especially those pertaining to troops, as I found them a bit unbalanced, and do not necessarily fit their description in the manual as much as they should. So far I have only edited the following:
ChanceToHit
Damage
Agility
Armour
What I would like, however, is if someone could explain the following:
Rating
BattleRating
Men (obviously how many in a squad, but a high number is always listed)
Range (is this reaction range, perhaps?)
Movement (speed on the strategy map?)
Speed (speed on the battlefield?)
SpeedVariance
UpgradeFile
DisorderPenalty (how does this work?)
TrampleChance (there are four numbers here, how do they work?)
TrampleScale (I think I know how this works, but it never hurts to ask)
And how do these three affect eachother:
PanicEffector
Discipline
KillEqualizer
And just to make sure I got the names right, is this a correct interpretation of the names in squads.txt?
LevySpearmen=Peasant Levy
Javelinmen=Hupshu Skirmishers
Auxilia(I)= Khepetj Auxilia
BattleCarts=Gish Battle Carts
IrregSpearmen=Militia Spearmen
IrregSwordsmen=Sheridan Swordsmen
RegularSwordsmen=Menfat Swordsmen
RegularSpearmen=Madaya Spearmen
HeavySpearmen=Massarti Spearmen
MassedAuxilia= Sabum Qallatum Auxilia
EliteAuxilia=Gibborim Auxilia
LightChariots=Ne'arin Chariots
HeavyChariots=Ansukurra Mes Chariots
Lancers=Qurbuti Cavalry
CavalryArchers=Pethalle Horse Archers
IrregArchers='Apiru Skirmishers (except that they have "psiloi" listed as weapon type, instead of "bows", as other archers)
MassedArchers=Megau Archers
MeleeArchers= Sparabara Archers
SeaPeopleWarrior=Sea Peoples Warband
EgyptianSpearmen=Teheru Spearmen
LargeBattleCarts=Gish Gigir Battle Carts
BedouinCamels=Midianite Camels
MitanniChariots=Maryannu Chariots
HittiteRoyalGuard=Meshedi Spearmen
AssyrianSpearmen=Sha Qurbute Spearmen
LightHorseArcher=Skythian Horse Archers
CaananiteArchers=Sabu Nagib Archers
SkeletonWarrior=Skeleton Warrior
NubianArcher=Medjay Skirmishers
Well, that's about it, I guess. I was especially surprised to see the militia spearmen had the worst damage, agility and armour rating in the game, equal to that of peasants (all set at 90). Whereas the Medjay skirmishers were way too formidable in melee, with 150 (equal to that of Sheridan swordsmen!). So I took it upon myself to do a bit of tweaking. I would be much obliged if anyone could help me out with the above.
Recently, I have started playing this game again after leaving it in my file cabinet for some time (yes, I keep games and DVDs in a file cabinet

ChanceToHit
Damage
Agility
Armour
What I would like, however, is if someone could explain the following:
Rating
BattleRating
Men (obviously how many in a squad, but a high number is always listed)
Range (is this reaction range, perhaps?)
Movement (speed on the strategy map?)
Speed (speed on the battlefield?)
SpeedVariance
UpgradeFile
DisorderPenalty (how does this work?)
TrampleChance (there are four numbers here, how do they work?)
TrampleScale (I think I know how this works, but it never hurts to ask)
And how do these three affect eachother:
PanicEffector
Discipline
KillEqualizer
And just to make sure I got the names right, is this a correct interpretation of the names in squads.txt?
LevySpearmen=Peasant Levy
Javelinmen=Hupshu Skirmishers
Auxilia(I)= Khepetj Auxilia
BattleCarts=Gish Battle Carts
IrregSpearmen=Militia Spearmen
IrregSwordsmen=Sheridan Swordsmen
RegularSwordsmen=Menfat Swordsmen
RegularSpearmen=Madaya Spearmen
HeavySpearmen=Massarti Spearmen
MassedAuxilia= Sabum Qallatum Auxilia
EliteAuxilia=Gibborim Auxilia
LightChariots=Ne'arin Chariots
HeavyChariots=Ansukurra Mes Chariots
Lancers=Qurbuti Cavalry
CavalryArchers=Pethalle Horse Archers
IrregArchers='Apiru Skirmishers (except that they have "psiloi" listed as weapon type, instead of "bows", as other archers)
MassedArchers=Megau Archers
MeleeArchers= Sparabara Archers
SeaPeopleWarrior=Sea Peoples Warband
EgyptianSpearmen=Teheru Spearmen
LargeBattleCarts=Gish Gigir Battle Carts
BedouinCamels=Midianite Camels
MitanniChariots=Maryannu Chariots
HittiteRoyalGuard=Meshedi Spearmen
AssyrianSpearmen=Sha Qurbute Spearmen
LightHorseArcher=Skythian Horse Archers
CaananiteArchers=Sabu Nagib Archers
SkeletonWarrior=Skeleton Warrior
NubianArcher=Medjay Skirmishers
Well, that's about it, I guess. I was especially surprised to see the militia spearmen had the worst damage, agility and armour rating in the game, equal to that of peasants (all set at 90). Whereas the Medjay skirmishers were way too formidable in melee, with 150 (equal to that of Sheridan swordsmen!). So I took it upon myself to do a bit of tweaking. I would be much obliged if anyone could help me out with the above.
