ok, thanks!
What about Kronprinz? I took a look at it, but it's got something to do with math, which I'm bad at, and don't really understand that part of lua yet XD
Moderators: Slitherine Core, The Lordz
ok, thanks!
yeah, it was. Straight out of the production queue
thanks.
No sweat, I'm not planning to change anything.
fair enough. But what about only lowering the attack bonus for army cipher broken a bit then? It was the main reason why I started thinking about this, as in my previous game vs Wolf, I broke the cipher and it decided the game really quickly. Even it's quite easy to do, and as I said, the counter doesn't seem to be that effective (I know counter-intel is a sort of black box, but if I put 500 diplo points into it, I expect at least some results, especially since 500 diplo points can break the cipher of every nation in the enemy alliance).
Code: Select all
--- Russia size effect
if hex ~= nil
and unit.hex.originalFaction.id == 4
and unit.hex.x >= 117 --past Brest Litovsk - Kovno line
and hex.construction == nil
and unit.alliance.id == player.alliance.id
and unit.prototype.lua.class == "ground"
and unit.prototype.name ~= "armouredtrain"
and unit.prototype.name ~= "armouredcar"
and unit.faction.id ~= 4 then
if unit.luaData.experience == nil then
unit.luaData.experience = 0
end
local limit = 500
if math.random(200, limit) > unit.luaData.experience then
loss = loss + 5
if MatchType() == 1 then
if unit.alliance.id == 2 then
loss = loss -5
end
end
if impassable.luaData.winter == 1 then
loss = loss + 10
if MatchType() == 1 then
if unit.alliance.id == 2 then
loss = loss -10
end
end
end
end
end
Wolf001 wrote: ↑Mon Mar 13, 2023 12:30 pm If you give CP troops a movement efficiency penalty at least in SP playing as the Entente you’ll be guaranteed to win. The AI will overstretch itself as it does with the Ottomans and keep attacking with exhausted units. It already struggles as it is trying to knock Russia out.
In SP I believe that would upset the balance of the game
I already wrote that into the example code. It doesn't apply when you are entente vs cp. Only in mp or as cp vs entente. Though of course it's only a suggestion.Wolf001 wrote: ↑Mon Mar 13, 2023 12:30 pm If you give CP troops a movement efficiency penalty at least in SP playing as the Entente you’ll be guaranteed to win. The AI will overstretch itself as it does with the Ottomans and keep attacking with exhausted units.
In SP I believe that would upset the balance of the game
unlike some of my other ideas?
but instead of having it become available after the fall of Warsaw let's add it after the Supply Crisis has started since that's usually the time when the Russians disengage anyway. Also there will be a time limit: the effect will end 12 turns after the end of the Supply Crisis or earlier if both "OberOst created" and "Congress Poland" happened, representing CP restoring administration and logistics in the east.
well, Britain warned me to stay out of Belgium, and I obligedWolf001 wrote: ↑Mon Mar 13, 2023 4:11 pm Should the CP player suffer a plenty if playing Moltke-Schlieffen Plan and goes for attacking Russia instead? At the risk of upsetting Umeu that was the strategy played against me in our current game. Russia was attacked the turn before entry and I lost Warsaw and Umeu also unlocked the two Austro-Hungarian events.
As Belgium wasn't invaded I'm rather limited in what I can do. I'm not sure if the Entente events related to Belgium are available in the Moltke-Schlieffen as they are in Aufmarsch Ost. At the moment I'm not seeing any downside at least in MP going after Russia first in Moltke-Schlieffen. Umeu has already split my forces in two with taking of Minsk before winter 1914.
Of course in 1915 the advatage can change if Italy joins me and Umeu has left Serbia alone for now.
It's not easy to sink it in harbor in MP either. I sunk it vs you and vs other players too, because you and others sent BEF on turn 4, and by then a fast German advance can take Calais, force the BEF out of the port and take out the convoy with sometimes a single sub attack, though usually you need another attack on top. I our game, I had to send a light cruiser to finish the job, putting it in a dangerous position, so it comes at a risk. And I effectively traded a light cruiser for the BEF.Wolf001 wrote: ↑Mon Mar 13, 2023 11:32 pm Another Suggestion at least for MP. The transport that spawns after the BEF event is played (in Calais) can be sunk by the CP player rather easily. I noticed in my current game that the transport can’t be sunk in harbor.
Is it intended for the transport to be easy to sink in MP?
about the ottoman deserters, I think the problem is that the AI can't manage morale/collapse points properly. So I thought that it might be an idea for the AI to suffer the mass desertion army penalty (of 1 or 2 strength lost for fresh troops) but not the morale/collapse point penalty (or a reduced penalty) so that triggering desertion event for them is not as devastating as for a player, who will wisely decide not to attack most of the time.
Do you mean he'll resign immediately or he'll just get fired after France is defended? With all the other changes to nerf the strategy, can we please keep Moltke XD how can it be Moltke Goes East without Moltke- Moltke will resign and will be replaced by Falkenhayn as usual in 1915.
fair enough- all German units moved to the east until Russia declares war will suffer additional efficiency loss from rail movement, so they arrive in the east at yellow efficiency status
fair enough- if "Italy proclaims neutrality" was played before by Entente and Entente did NOT play "Rush mobilize Russian army" then Italy will majorly swing to Entente if Germany preemptively attacks Russia