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An inquiring mind asks why Change Hex Ownership?

Posted: Sun Nov 05, 2017 12:18 am
by bru888
An inquiring mind wants to know. I have seen this trigger used in Setup for a number of DLC scenarios. Wrecks are being placed on the map with a Remove Unit (Kill) trigger at Scenario Start. What I cannot understand is the function of making the hex they are standing on initially No Man's Land, then applying Change Hex Ownership after Remove Unit. Why? The wrecks are just as visible without that function. Or are they? :?
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Re: An inquiring mind asks why Change Hex Ownership?

Posted: Sun Nov 05, 2017 2:59 pm
by terminator
If you kill a unit who belong to you to make it a wreck, it will appear in the column of the destroyed units :
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Re: An inquiring mind asks why Change Hex Ownership?

Posted: Sun Nov 05, 2017 3:04 pm
by bru888
Ah! Excellent, thank you.

Re: An inquiring mind asks why Change Hex Ownership?

Posted: Mon Jan 14, 2019 6:55 am
by terminator
How do we do to have No Man's Land units facing right to make a wreck :?:
Always facing left :evil:
I must have known at some point but unfortunately I can’t find the solution now :cry:

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Re: An inquiring mind asks why Change Hex Ownership?

Posted: Mon Jan 14, 2019 3:44 pm
by terminator
terminator wrote: Mon Jan 14, 2019 6:55 am How do we do to have No Man's Land units facing right :?:
Always facing left :evil:
I must have known at some point but unfortunately I can’t find the solution now :cry:
It seems that only the devs can do that as to change the orientation of the units :cry:

Example : 001_Donbass (Endsieg)

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