Erik's campaigns

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bru888
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Re: Germany West 1939-40 v1.4

Post by bru888 » Thu Aug 15, 2019 9:02 pm

Bobster66 wrote:
Thu Aug 15, 2019 7:46 pm
I did console my self by capturing Erik's House. :lol:
I hope you didn't distract him from his OOB work. Though he may not have even noticed the disturbance.
- Bru

Erik2
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Re: Erik's campaigns

Post by Erik2 » Fri Aug 16, 2019 8:56 am

I'm disappointed my dogs did not notice the intruder.

Anyway, all feedback is welcomed. There will probably be more campaign updates.

Erik2
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Germany West 39-40 1.5

Post by Erik2 » Sat Aug 17, 2019 9:23 am

Germany West 39-40 1.5
Link updated in first post.

1Poznan:
Removed 2 air (naval) commanders

2DanzigN:
Added more Polish supply in the south

7Kampinoska:
Removed txt about pri obj commander reward

8Modlin:
Removed victory txt about scenario branching. The original 2 Warsaw scenarios have been compiled into 1 scenario.

10Brest:
I think the Germans need to be the first occupant of the neutral objectives. Fixed sec objs.

11Oslo:
Added deployment phase.
Added Kriegsmarine commanders.

11Bergen:
The Bergen supply line won’t be enabled until Bergen, Voss and Ulven are captured. This is a sec obj and not supposed be difficult to fulfill.
Added more turns.
Added Kriegsmarine commanders.

11Trondheim:
It pays to follow the instructions how to occupy Trondheim and capture the coastal batteries...
Added Kriegsmarine commanders.

16Sedan:
You need to cross from the east bank south of Sedan.

18Stonne:
Added more turns.

21Wassigny:
Added more turns.

23Dunkerque:
Removed a few turns.

Erik2
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Germany West 41-43 1.5

Post by Erik2 » Sat Aug 17, 2019 9:37 am

Germany West 41-43 1.5
Link updated in first post.

10Messina:
Changing branching result to allow for Messina minor defeat continuing to next scenario.
Added a couple of aux Stuka units.

Erik2
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US Corps 1942-43 1.1

Post by Erik2 » Sat Aug 17, 2019 12:17 pm

US Corps 1942-43 1.1
Link updated in first post.

Campaign:
Fixed Morning/Spring branching

All scenarios:
Removed redundant specifications for AI/team factions
Added trucks to certain unit types
US commanders added after Kasserine when Patton replaced a lot of commanders


05Djebel:
Changed pri obj txt
LW sec obj active after turn-2 to take into account LW reinforcements
Replaced M24 with M5A1 Stuart

06Tebourba:
Fixed LW commander

07Morning:
Changed turns pr day setting
Replaced Me 410 with Bf 110

08Kasserine:
Replaced SS units with Wehrmacht
Added garrison to Axis supply loc


11Guettar:
Fixed mines
Fixed orphan units

12Hills:
Fixed pri obj
Fixed sec obj and added reward

prattaa
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Re: Erik's campaigns

Post by prattaa » Sun Aug 18, 2019 12:02 pm

Player feedback for Germany East '43 v1.4, Difficulty level 3 with imported core from Germany East '41-'42.

Kharkov-43 - Please add air/ground exit hex, objectives captured by 20/40
Belgorod - Please add air/ground exit hex, objectives captured by turn 20/34, all enemy wiped by 25/34
Orel - Please add air/ground exit hex, SS core units on turn 2 no experience and worsen supply situation as player will lose -60 supply in the first few turns as forward Italian units get pushed back, recommend increase supply value of rear VP's; primary objective completed by turn 23/38, all enemy wiped by 24/38, Italian unit at Pozdeevo is impossible to save which makes a secondary objective unobtainable, outcome event for minor vitcory has some grammar issues (halted --out-- the russian offensive)
Pnyri - Please add air/ground exit hex, objectives complete 24/40
Olkhovatka - Please add air/ground exit hex, not enough supply for full deployment (-9), objectives completed 25/44, all enemy wiped by 26/44
Kursk Armory North - Please add air/ground exit hex, primary objective completed 20/32, all enemy wiped by 22/32
Yakovlevo - Please add air/ground exit hex, not enough supply for full deployment (-17), some Soviet units are being damaged by their own minefields, objectives captured by 24/40 all enemy wiped by 30/40
Oboyan - Please add air/ground exit hex, not enough supply for full deployment (-23), objectives completed 34/44, enemy wiped by 35/44; this is a very tough mission, player would benefit from additional command points & supply at start
Kursk Armory South - Please add air/ground exit hex, not enough supply for full deployment (-15), objectives completed 25/32, enemy wiped by 27/32, primary objective is to "Capture all 10 Objectives" but counter stops at 9; end of mission shows 10/9
Prohorovka - Please add air/ground exit hexes, SS Tiger unit that arrives on turn 2 results in supply problem - increase supply in Yakolevo to 200, objectives completed 25/44, enemy wiped by 38/44, SU-152 secondary objective does not complete
Dnipropetrovsk - Please add air/ground exit hexes; serious supply problem within first 2 turns as player will be -30 due to forward VP's being captured before core forces can reach, recommend increase supply of rearmost VP's; secondary objective is unobtainable, aux units destroyed before end of Soviet turn 1; misplaced bridge?, see pic below; objectives captured 20/36; all enemy wiped by 25/36
Kremenchug - Please add air/ground exit hexes; core infantry unit provided should be aux unit; none of the Soviet units have any experience except a few Guards units (intentional?); only 1 unit of Northern landing force tried to disembark; enemy wiped by turn 28/36
Kiev'43 - Please add air/ground exit hexes; enemy wiped turn 24/44; Romanian infantry in Chornobai will be destroyed prior to player starting making a secondary objective impossible; primary objective showing 13/12 by scenario end

Finished campaign with 19,000 RP for Wehrmacht & 3,300 RP for Waffen SS. Another very enjoyable campaign, this one was the most polished of any other I have tried to date.

Gifted core units - My preference would be to NOT provide the player with any core units in the scenarios. With the specializations I can get new units with experience if I want them. These units mostly just cluttered up the listing of my core forces.
AI specializations - It would be nice to vary the heroes and specializations used by the AI.
Commanders - Perhaps commanders could be tied to easily achieved secondary objectives rather than dumped all at once at campaign start.

I see US Corps has been updated, I will play that next. I hope Soviet Corps is out soon. Thanks Erik, you are doing excellent things.

Dnipropetrovsk bridge oddity
20190804073716_1.jpg
20190804073716_1.jpg (943.51 KiB) Viewed 197 times

Dwightd
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Re: Erik's campaigns

Post by Dwightd » Wed Aug 21, 2019 8:55 pm

Germany East 41-42 V2.7 Mission Sevastopol Choice

I was given a choice at the beginning of the Sevastopol scenario, an attack or siege. There was no signpost to tell me I had a choice. No big deal since I think most of us know how to navigate the campaign choice mechanics.

There is an odd behavior on the siege choice though. The German propaganda department is working overtime on this one. They have the Russians guarding Sicily and northern Russia!
Sevastopol.jpg
Sevastopol.jpg (312.99 KiB) Viewed 111 times
Or it could just be a display glitch. That is for the campaign creator to decide :wink:

cwapp1967
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Re: Erik's campaigns

Post by cwapp1967 » Thu Aug 22, 2019 1:52 am

Thank you very much Erik for all the hard work making and updating your custom work. I have thoroughly enjoyed them all. You should be working as a game designer.
Charles

Erik2
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Re: Erik's campaigns

Post by Erik2 » Thu Aug 22, 2019 8:34 am

The campaign map issue is an editor glitch. Sometimes when you click on fields in the editor it will add whatever layout item you were using last.

Erik2
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Re: Erik's campaigns

Post by Erik2 » Thu Aug 22, 2019 8:35 am

cwapp1967 wrote:
Thu Aug 22, 2019 1:52 am
Thank you very much Erik for all the hard work making and updating your custom work. I have thoroughly enjoyed them all. You should be working as a game designer.
Charles
Thanks.
Note that many of these campaigns are (enhanced) versions of original Panzer Corps campaigns. So most of the kudos must go to the original PzC designers.

prattaa
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Re: Erik's campaigns

Post by prattaa » Fri Aug 23, 2019 10:10 am

Erik2 wrote:
Thu Aug 22, 2019 8:35 am
cwapp1967 wrote:
Thu Aug 22, 2019 1:52 am
Thank you very much Erik for all the hard work making and updating your custom work. I have thoroughly enjoyed them all. You should be working as a game designer.
Charles
Thanks.
Note that many of these campaigns are (enhanced) versions of original Panzer Corps campaigns. So most of the kudos must go to the original PzC designers.
True but not for your labors this game would have much less content. I'm currently playing through US Corps '42 and enjoying it thoroughly. Keep up the excellent work.

WarHomer
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Re: Erik's campaigns

Post by WarHomer » Fri Aug 23, 2019 10:34 am

I really agree with prattaa that all gifted/captured/rewarded core units should have something special, like more xp than you could buy the unit with through specs or preferably being something you can´t buy (but still being a worthwhile type unit, so nothing that can´t compete with the buyable roster).

I would prefer fewer available rewards, but instead something worthwhile. Something like the Tiger tank in US corps.

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