Erik's campaigns & mods

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Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hey Erik,

Mission Tinian 2 or the one before Peleliu 1.. Minor Victory it don't count the hangar mission as done.
minor.jpg
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Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

OK, thanks.

Erik
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Erik very nice Campaign Semper Fidelis 43-44. Finished it a few minutes ago and can't wait for Semper Fi 44-45 :lol: .
Maybe you and kondi can do something together for his historical mod? Something like a new Marines campain :?: :) :) :)
ctskelly
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Re: Erik's campaigns & mods

Post by ctskelly »

Thanks for the new campaigns and mod.

Unfortunately, none of the first scenarios in any of these open on my Mac, presumably because Slitherine stopped updating the app for Macs. I am not sure I can fix this situation; changing to Windows is not that easy. I will at least keep playing the old campaigns. In case this is the end of my participating on this board, let me send my heartfelt thanks for the nearly 20,000 hours of fantastic play I got from you all.
jrb_tac_gamer
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Re: Erik's campaigns & mods

Post by jrb_tac_gamer »

Playing the Naval mod and I believe I've run into a known issue in the Spartivento scenario, but affecting Cape Matapan. It's impossible to progress because there are not enough Italian capital ships left to satisfy the victory conditions. I sink every Italian ship (mostly DDs and CLs) but there is only one Italian CA left, the Royal Navy having been too successful in previous scenarios. :D

I know you're aware of this but hadn't seen it mentioned re Matapan. As always, thanks for all you do!
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Guys

Thanks for the nice words.

I am currently play-testing Semper Fi 1945. It will take a while to finish.
The SquadMod scenarios uses ranged units suited to small-scale maps, I doubt these scenarios are compatible with any other mods out there.

I am sorry, but Mac is a dead-end OOB-wise. If I update any older scenarios they will cease to work on the Mac-OOB.
Come to the dark side :wink:

I am aware of the 'sunk-Italian-heavy-ships' syndrome. I am not sure how to fix this other than by removing all the variables keeping track of previous sunk Italian ships.
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hey Erik,

i gave the ships a bit more firing range for the landing operations deytroyer was 9, light cruisers 13 and BBs 45 not 100% but maybe a idea to add it for some future updates and Semper Fi 45.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Good idea. I should probably do something that matches the stats in my NavalMod.
Not on the top of my to-do-list though :wink:
ctskelly
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Re: Erik's campaigns & mods

Post by ctskelly »

I will go to the dark side in time. See you there.
AdmiralYamamoto
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Re: Erik's campaigns & mods

Post by AdmiralYamamoto »

Hello Erik. I am having a problem with your wonderful MicroMod 4.12. On my old computer it started to lock up when playing OOB and more often when playing the MicroMod scenarios. Researching the problem it seems to me like there was an issue with UnityPlayer.dll exception issues. This probably has nothing to do with you but I thought I would start with the background.

I bought a new computer and downloaded your MicroMod 4.12 files. I have saved them in the Mods folder under My Games. The split start screen showing the sign in to the original or MicroMod version does show up. Once I click on MicroMod the "black screen of death" shows up but the game does not start.

To fix this with the original program I usually just delete the options.dat folder in My Games. I notice for the MicroMod files there are no files at all in the settings folder. I tried copying over the original game setting files except for the options.dat file but that did not help.

I think that Celeborn may be having the same issue with a new laptop. Do you have any thoughts or suggestions? Thanks.
Admiral Yamamoto
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

AdmiralYamamoto

The 'black screen' is a mystery, affecting some players.
I have never experienced that issue and thus never had a chance to try and fixt it.
The old 'dele the options file and let the player manually select new options' doesn't work anymore as the game now (since 9.2.5?) copies the options file from your standard OOB.

Some players had luck using an old working MicroMod installation and manually copying new mod files.
Unfortunately, I have not kept old mod versions (I have enough admin work with my custom stuff already :D )

If you have a different working mod you could try duplicating this and replace all files with the MicroMod.
A shot in the dark...

Sorry
Erik
AdmiralYamamoto
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Re: Erik's campaigns & mods

Post by AdmiralYamamoto »

Thanks Erik. That helps. I will let you know if I figure anything out.
Admiral Yamamoto
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

i can provide the MicroMod 1.3 if you need it yamamoto.
Erik2
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SquadMod 1.8

Post by Erik2 »

SquadMod 1.8
Added Hellcat Napalm and Corsair Napalm (increase inf attack by 1)
Link updated in first post.

Added new campaign Semper Fidelis 45
Iwo Jima - Hill 362A
Iwo Jima - A Marine Moment
Iwo Jima - Armored Surprise
Iwo Jima - A Deadly View
Iwo Jima - Hill 362C
Iwo Jima - A Last Gasp
Yae-Take, Okinawa - Sniffin' 'Em Out!
Okinawa - Out on a Limb
Okinawa - Nightmare of Wanna Draw
Okinawa - Savage Night At Sugar Loaf
Japan - Kyushu Killing Ground

Fixes:
Semper Fidelis 41-42:
Moved air units to US Army in all scenarios.
03Gavutu:
Fixed sec obj 'sub'

Semper Fidelis 1943-44:
17Betio1:
Fixed sec obj and air commander reward.
18Betio2:
Fixed sec obj (bunkers & MG nests).
20Saipan1:
21Saipan2:
Found no errors in sec objs (commander rewards).
22Guam1:
Changed sec objs LVTs.
23Guam2:
Fixed Sherman 105mm reward.

Have fun
Erik
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Sir, yes Sir! oorah
AdmiralYamamoto
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Re: Erik's campaigns & mods

Post by AdmiralYamamoto »

Acer6920 wrote: Sat Jan 07, 2023 11:30 pm i can provide the MicroMod 1.3 if you need it yamamoto.
That would be excellent Acer! Let me know what I need to do to get access to your 1.3 version of MicroMod. Thanks.
Admiral Yamamoto
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

AdmiralYamamoto wrote: Sun Jan 08, 2023 11:29 pm
Acer6920 wrote: Sat Jan 07, 2023 11:30 pm i can provide the MicroMod 1.3 if you need it yamamoto.
That would be excellent Acer! Let me know what I need to do to get access to your 1.3 version of MicroMod. Thanks.
You can find it here in my OneDrive
https://1drv.ms/u/s!AkCUubCn5bJKkMp4CPW ... w?e=kiEFrf
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

AdmiralYamamoto wrote: Sun Jan 08, 2023 11:29 pm
Acer6920 wrote: Sat Jan 07, 2023 11:30 pm i can provide the MicroMod 1.3 if you need it yamamoto.
That would be excellent Acer! Let me know what I need to do to get access to your 1.3 version of MicroMod. Thanks.
You can find it here in my OneDrive
https://1drv.ms/u/s!AkCUubCn5bJKkMp4CPW ... w?e=kiEFrf

Upload is running now and will take a few minutes.
AdmiralYamamoto
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Re: Erik's campaigns & mods

Post by AdmiralYamamoto »

Acer6920 wrote: Mon Jan 09, 2023 10:52 am
AdmiralYamamoto wrote: Sun Jan 08, 2023 11:29 pm
Acer6920 wrote: Sat Jan 07, 2023 11:30 pm i can provide the MicroMod 1.3 if you need it yamamoto.
That would be excellent Acer! Let me know what I need to do to get access to your 1.3 version of MicroMod. Thanks.
You can find it here in my OneDrive
https://1drv.ms/u/s!AkCUubCn5bJKkMp4CPW ... w?e=kiEFrf

Upload is running now and will take a few minutes.
Thanks Acer but the file you made available is for SquadMod. I am looking for an older version of MicroMod maybe version 4.8 or so. Do you have a copy of MicroMod you can share?
Admiral Yamamoto
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Excuse it mate was in a hurry and upload the wrong mod :mrgreen:
Now you can finde MicroMod 4.7 i mixed micromod with the version of SquadMod 1.3 :oops: so now everything should be as excepted.

Upload is done.

@Erik
The HE-59 SAR is purchasable for the Marines in the SquadMod Campaign is there any reason for? I just ask because it was only used by germans.
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