Erik's campaigns & mods

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Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

The He-59 were made available for all factions in standard OOB at some point.
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Ahhh ok thanks mate :)
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Re: Erik's campaigns & mods

Post by AdmiralYamamoto »

Acer6920 wrote: Tue Jan 10, 2023 12:53 am Excuse it mate was in a hurry and upload the wrong mod :mrgreen:
Now you can finde MicroMod 4.7 i mixed micromod with the version of SquadMod 1.3 :oops: so now everything should be as excepted.

Upload is done.

@Erik
The HE-59 SAR is purchasable for the Marines in the SquadMod Campaign is there any reason for? I just ask because it was only used by germans.
Thank you Acer. I was able to download MicroMod 4.7 and install it but it did not fix my problem. It too just gave me the Black Screen of Death.
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Acer6920
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Re: SquadMod 1.8

Post by Acer6920 »

Erik2 wrote: Sun Jan 08, 2023 1:31 pm Added Hellcat Napalm and Corsair Napalm (increase inf attack by 1)
Hey Erik,

why only + 1 attack for inf napalm is more effektiv against Inf then rockets and rocket airplanes have 9 attack on Inf.
Maybe even 9 attack for inf?

Saipan Mission
Maybe change the eliminate Arty objectiv to Arty and AT? as soon as the arty's change ti the AT mode it is very easy to get the Air Commander :mrgreen:
Bild_2023-01-12_001759137.png
Bild_2023-01-12_001759137.png (819.15 KiB) Viewed 1157 times
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

I am wary of giving the fighter napalm versions attack stats that would rival tactival bombers.
Then players may 'always' purchase napalm fighters rather than bombers.
Increasing the attack stats by another +1 should be ok though.

Good point about the Japanese Art/AT-switching. I've noticed the AI love to switch any gun able to do that...
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

yes this makes sence with the RAF of the british empire we have a nation with enough tactical Bombers as fighters :mrgreen:
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hey Erik,

Semper Fi 45
Mission: Iwo Jima Hill 362C
Primary Objective: Establish Supply line at Scenario End
Task was succesfult but only a Draw at scenario end.

I can't upload a screenshot once again.. as soon as possible i will upload it.

Semper Fi 45
Mission: Okinawa Sniffin Em Out
Don't get the Air Commander for the Radio objective

Semper Fi 45
Mission: Okinawa Out on a Limb
Don't get the Air Commander for the object not to lose a core Unit

If Paul Cundy and Jason Ward are the Air Commanders for the both Missions above i got the commanders an nightmare of wanna draw.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Thanks for the feedback.I do not need screenshots to fix these issues.

Erik
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Re: Erik's campaigns & mods

Post by Acer6920 »

Semper Fi 45 done and again a nice campaign from you erik :)
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Thank you.
Semper Fi '45 will be the last campaign in the SquadMod for now.

Erik
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Re: Erik's campaigns & mods

Post by Dmoore »

Semper Fi 41 Squad Mod 1.8
Erik, there seems to be a problem with the victory ticker on the Wake I scenario. I was awarded a major defeat on turn 9 when the airfield was lost even though I held the other two objectives (one occupied by infantry, the other by mines). The victory objective statement says 'Hold 2 objectives by the end of the scenario,' so even if I held no objectives at this point the victory decision should not be decided until the last turn. Hoping for a quick fix, as this campaign cannot be continued until there is one. Thanks
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Dmoore

Noted, thanks for reporting.

Do this while you are in Wake to continue the campaign
Hit shift c to open the console.
Enter #igotnukes
This will end Wake with a major victory and move to the next scenario.
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Re: Erik's campaigns & mods

Post by InventorausRex »

Hi Erik,

As a proud owner of the dreaded black screen problem I started looking to see what was causing the problem. I narrowed it down to the commanders.txt file and noticed there were a few small differences between vanilla bit of the file in your mod and the version in my game, so I replaced the modded version with the vanilla one and then added your custom commander data to the end and as if by magic no black screen. This worked for all 3 mods where I had the problem (Micro, Naval and Squad).

So, I hope this helps those who have the problem and thank you to Erik for spending time producing excellent content.

----------------------------------------------------------------------------------------------------------------------
That is really good news. Great detective work and thank you very much.
It is still a bit of a mystery (to me anyway) why some users are affected and others have no issues.
I will make sure to fix the commanders.txt files when I update the various mods.

Erik
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hey Erik,

Korea this time :mrgreen:

Kujin mission
Primary Mission: Hold at least 2 VP at the end of the Mission
It is needed to hold all 3 Points to win the Mission.

Chongju Mission
Secondary Objectiv: Do not lose a tank
I got the commander direct at mission start
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Aha, so you are trying to persuade me to take another look at Korea :wink:
Looking forward to more reports.
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Re: Erik's campaigns & mods

Post by jn1 »

Playing Germany East 1944 (imported core, normal difficulty) and honestly it is a bit of a chore compared to the East 1942 and East 1943 campaigns which were really fun. I understand that to reflect the historical situation things have to be bit scarce on the resource side but here it feels like if you make one false move you better restart the whole scenario. Any tips on how to manage the Strachwitz offensive scenario would be welcome because I come into it full strength and with some RP reserves and then get totally mangled trying to reach ten objectives over a large map against a Russian side with seemingly endless reserves.

A small bug also, there is something wrong with the text messages on the main menu screen when you have to choose between "Narva breakout" in the North or the scenario in the south with the Romanians. They are not displayed correctly for me anyway (version 9.2.2).
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

jn1

The various Germany campaigns are conversions of the original Panzer Corps campaigns.
So basically, the scenarios are what they are.

That said, I can increase resource income for each scenario in Germany East 1944 if you think that would help.
I will check the campaign messages.

Thanks for reporting
Erik
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Erik2 wrote: Fri Jan 27, 2023 9:12 am Acer6920

Aha, so you are trying to persuade me to take another look at Korea :wink:
Looking forward to more reports.
was that so obvious :mrgreen: :mrgreen:

Edit:

i wrote my first two reports in this list again that you have all in one list.
Korea Part 2

Kujin mission
Primary objective: Hold at least 2 VP at the end of the Mission
It is needed to hold all 3 Points to win the Mission.

Chongju Mission
Secondary objectiv: Do not lose a tank
I got the commander direct at mission start

Death at Unsan
Primary objective: Exit at least 6 Aux Units
I don't get the first Unit for US after succesful evacuation.

Marines at Hill 1282
Secondary objective: Hold all 4 objectives at Scenario End
Just a Minor Victory i hold all 4 VPs.

Mission: Right on the Top of us - Hagaru
Secondary objective: do not lose any arty
Don't get the reward commander

Mission: Fighting at Fuchilin Pass
Secondary objective: Fuel Dump was not destroy had 2 health points left
Minor Victory the objective wasn't count

Mission: Operation Howitzer Yudam-Ni
Secondary objective: Capture and hold Forward Post
Minor Victory the objective wasn't count

I need to replay the first Part ^^
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hi Erik,

One suggestion first maybe renaming F-86 Saberjet to FJ-1 Fury?

Korea Part 1
Mission: Osan River
Secondary objective: Hold at least 1 objective
Don't got the reward commander

Mission: Kongju Fork
Secondary objective: do not lose more then one Tank
Don't got the reward commander

Mission: Masan Highway
Secondary objective: Do not lose any Tanks
I lose no Tanks and got only Minor Victory and i got a commander after doing some damage to the enemy Tanks but there is no objective for.

Mission: Intermission in Changsa-dong
Secondary objective: Evacuate 4 Units
I was able to evacuate 3 Units Unit #4 was not evacuated i try several things but no chance

Mission: Whipping Wolmi-Do Island
Message to use a Sherman Zippo but don't got one and no option to buy one in the purchase menu.
Deployment area is not existend for reinforcments on the map

Mission: Suk' Chon
Scenario Ends after 20 turns i finished the mission in 17/18
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Thanks for reporting.
The F-86 Saberjet was developed from the FJ-1 Fury and the latter was only produced in limited numbers (about 30 according to wikipedia). The number of Saberjets built was a staggering 9860.

https://en.wikipedia.org/wiki/North_American_F-86_Sabre
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