Erik's campaigns & mods

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Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Dmoore

Thanks for reporting.

There is an issue with sinking Italian major ships in several scenarios.
This happens if you have previously sunk ships that historically appears in a later scenario.
I will revisit these objectives at some point.
But first i need to finish the war in Korea...
Michkov
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Re: Korea Mod 2.5

Post by Michkov »

Erik2 wrote: Tue Mar 07, 2023 12:57 pm Added trigger '1 killed Allied core unit = resource turn income drops by 6'.
This trigger leads to negative income numbers being displayed in the turn overview screen. It's only a visual bug, since you never lose actual credits once below 0.
Erik2
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Re: Korea Mod 2.5

Post by Erik2 »

Michkov wrote: Wed Mar 15, 2023 4:39 am
Erik2 wrote: Tue Mar 07, 2023 12:57 pm Added trigger '1 killed Allied core unit = resource turn income drops by 6'.
This trigger leads to negative income numbers being displayed in the turn overview screen. It's only a visual bug, since you never lose actual credits once below 0.
OK, that is good
At least it means the trigger works as intended.
Erik2
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Korea Mod 2.6

Post by Erik2 »

Korea Mod 2.6
Link updated in first post.
Added commander:
Henry Hodes
Added units:
PLA SG-43 HMG
Canadian M1919 30cal MMG
NKPA M-18 57mm RR
Sikorsky H-19 Chickasaw
Piasecki H-21 Shawnee
US/Soviet jet air units and strategic bombers; reduced spotting from 3 to 2
US recon air; all units have 4 spotting points.

Korea 1950 Pt.2 campaign
Removed scenario branches. Playtested and rebalanced.

Added Korea 1951 campaign. Note that this has not been playtested, so only suitable for early adopters/beta testers.
Scenarios:
Dutch Determination at Hoengsong
Race For The Ridges
Dam Savers at Hwach'on
Ambush at Imjin River
The Castle Hill
Overrun at Hill 314
Tokchon - Help is on the way
Victory in Defeat at Hill 235
Canadians at Kapyong River
Capture of Chail-li
The Buzzsaw at the Punchbowl
Operation Commando 1
macgregor
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Re: Erik's campaigns & mods

Post by macgregor »

I open the Korea mod fine, but am getting the black screen with the naval mod and the micro mod. Any help?
Michkov
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Re: Erik's campaigns & mods

Post by Michkov »

macgregor wrote: Sat Mar 25, 2023 6:30 pm I open the Korea mod fine, but am getting the black screen with the naval mod and the micro mod. Any help?
Yes
macgregor
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Re: Erik's campaigns & mods

Post by macgregor »

Thanks Michkov!
Acer6920
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Re: Korea Mod 2.6

Post by Acer6920 »

Erik2 wrote: Wed Mar 22, 2023 12:42 pm Added Korea 1951 campaign. Note that this has not been playtested, so only suitable for early adopters/beta testers.
Scenarios:
Dutch Determination at Hoengsong
Race For The Ridges
Dam Savers at Hwach'on
Ambush at Imjin River
The Castle Hill
Overrun at Hill 314
Tokchon - Help is on the way
Victory in Defeat at Hill 235
Canadians at Kapyong River
Capture of Chail-li
The Buzzsaw at the Punchbowl
Operation Commando 1
Dutch Determination at Hoengsong <--- working fine no issues or bugs found

Race For The Ridges <--- working fine no issues or bugs found

Dam Savers at Hwach'on <--- When i want to finish the deployment round nothing happen, only #igotnukes give me the chance to move on with the campaign

Ambush at Imjin River <--- When i want to finish the deployment round nothing happen, only #igotnukes give me the chance to move on with the campaign

The Castle Hill <--- working fine no issues or bugs found, Arty has only short range between 2-6 not like the other nations around 20-30

For this evening from my side and thanks for the new campaign :)
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Acer6920

Thanks for reporting.

I am currently moving all the 15 scenarios in the 3 mini campaigns over to the main campaigns in the proper places in the branches.
Lots of work, but I am pretty pleased with the results so far :D
Erik2
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Korea Mod 2.7

Post by Erik2 »

Korea 2.7
Link updated in first post

Added units:
PLA M1919 30cal MMG.
Turkish M1919 30cal MMG.
Moved Ranger units from US faction to US Red faction in all scenarios (similar to airborne units).

Player reported issues:
Dam Savers at Hwach'on:
Changed Chinese faction from human to AI.
Enchanced scenario.

Ambush at Imjin River:
Changed Chinese faction from human to AI.

The Castle Hill:
Mortar ranges look ok;
2in = 2 hexes
4.2in = 8 hexes

Moved scenarios from the mini campaign to the main campaigns.
These scenarios are listed in red below.

Korea 1950 Pt.1:
Prelude - Valor in Defeat
Osan River - Buying Time with Blood
Chonan - Sacrifical Lambs
Kongju Fork - Bugging Out
Masan Highway - Playing a Good Hunch
Deflating the Bulge - Naktong River
Naktong River - The Highest Honor
Sinjumak - The Bowling Alley
Intermission in Changsa-dong - A Bad Landing
Inchon - High Tide & Low Hopes
Whipping Wolmi-Do Island
Naktong River - Walking on Water
Kipyong-ni - Race to the North
Seoul - Take the Bridge!
Suwon - Point Blank
Seoul - Sweet Revenge
Outside Pyongyang - Still of the night
Pileup at Samgapo
Pyongyang - Winning the Race
Poun - Hide and Seek
Suk'chon - Always Airborne!
An Apple a Day - Yongju
Hill 234 - Enter the Chinese

Korea 1950 Pt.2:
Bloody Hell at Yongju
Broken Bridge at Kujin
Crikey at Chongju
Death at Unsan
Marines at Chosin
Tanks in Trouble at Chosin
Save the Guns - Chosin
Medical Massacre at Chosin
Commando Courage at Chosin
Unexpected Reality at Toktong
Fight like Marines - Toktong
Turkey Hill
Battle of Wawon
Chop-Suey at Sinnam-ni
Sinnam-ni - Guerrillas in the Mist
Kaechon to Sinnam-ni - Road to Hell
Chokcon River - Rear Guard Action
Baker on Point
Like the Wind - Koto-ri
Operation Howitzer - Yudam-ni
Right on top of us - Hagaru
Hell On The Horseshoe - Funchillin Pass
Fighting at Funchillin Pass

Korea 1951:
Suwon - No More Retreat!
Turkey Shoot at Kumyangjang-ni
Kiri-ni - Breakfast is Served
Dutch Determination at Hoengsong
Counterattack at Chipyong-ni
Holding at the Han River
Race For The Ridges
Dam Savers at Hwach'on
Ambush at Imjin River
The Castle Hill
Overrun at Hill 314
Tokchon - Help is on the way
Victory in Defeat at Hill 235
Canadians at Kapyong River
Capture of Chail-li
The Buzzsaw at the Punchbowl
Operation Commando 1 at Maryang

Have fun.
I have started work on the final installment, Korea 1952-53.
jeffoot77
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Re: Erik's campaigns & mods

Post by jeffoot77 »

Thxs for all your work Erik.

Im playing your Normandy44 campaign at the moment and it is very pleasant to play. :D
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

jeffoot77

Thank you.
Please report any issues in this thread.
stevefprice
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Re: Erik's campaigns & mods

Post by stevefprice »

Hiya Erik, looks like [Semper Fidelis 1943-44] A Surprise at Peleliu objectives are broken, it's not registered the HQ unit as alive at end of scenario.
[Semper Fidelis 1943-44] A Surprise at Peleliu.jpg
[Semper Fidelis 1943-44] A Surprise at Peleliu.jpg (873.32 KiB) Viewed 891 times
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

stevefprice

Thanks for reporting, Steve.
Dmoore
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Re: Erik's campaigns & mods

Post by Dmoore »

Erik,
Korea 1950 Pt. 1, latest version
Deflating the Bulge scenario apparently did not migrate properly. It is impossible to deploy units in the Deployment Phase
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Dmoore wrote: Mon Apr 10, 2023 5:58 am Erik,
Korea 1950 Pt. 1, latest version
Deflating the Bulge scenario apparently did not migrate properly. It is impossible to deploy units in the Deployment Phase
I've seen this behaviour in a couple of the mini-campaign scenarios that were ported to the 'normal' campaigns.
It has been fixed for the next update.

I have attached the fixed Bulge scenario here.
Attachments
06Bulge.zip
(848.01 KiB) Downloaded 23 times
Dmoore
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Re: Erik's campaigns & mods

Post by Dmoore »

Erik,
Korea 1950 Pt. 1
The Race scenario suffers from the same issue as Deflating the Bulge - impossible to deploy troops in the Deployment Phase
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Race has also been fixed in the next update.
Attached fixed scenario.
Attachments
12Race.zip
(5.83 KiB) Downloaded 23 times
Dmoore
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Re: Erik's campaigns & mods

Post by Dmoore »

Thank you
Dmoore
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Re: Erik's campaigns & mods

Post by Dmoore »

Erik,
Korea 1950 Pt.1 Poun scenario has an issue. Two of the AI units are giant units and the turn does not advance after the first AI turn
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