Erik's campaigns & mods

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Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

The giant unit bug is an old cosmetic issue. Usually clears up the next turn.

The turns work for me. The NKPA AI starts, then the human Rangers and finally the Allied ROK AI (/the refugees).
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Re: Erik's campaigns & mods

Post by Dircheg »

Erik thank you for all of your work, very interesting mods and campaigns
Issue faced in Korea mods:
In pt 1 in Poun scenario getting same issue as in above comment , three enemy units are moved and then nothing, can’t move my units
In pt2 in Turkey Hill can’t deploy any units
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Dircheg

The Korea mod/campaigns will get an update not too far into the future.
Erik2
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SquadMod 2.0

Post by Erik2 »

Squad Mod 2.0:
Link updated in first post.

Added USMC commander 'Chesty' Puller.
Added US Sniper unit.
Added Japanese 320mm T98 Mortar.
Reduced command points from 3 to 2 for 50mm/60mm/2inch mortar units.

All Semper Fidelis campaigns:
Reworked all scenarios, cores are now company-sized (smaller).
USMC Raider units are moved to Red US faction.
USMC Para units are moved to Blue US faction.
Edited Allied and Japanese resource turn income.
Also. whenever an Allied faction lose a unit, resource turn income is reduced by 6.

Semper Fidelis 1941-42:
03Gavutu and 05Tanambogo are combined into one larger scenario.
Erik2
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Korea Mod 3.0

Post by Erik2 »

Korea Mod 3.0
Link updated in first post

Added units:
Australian Para
Australian Para Vickers HMG
Australian Para M18 57mm RR
Commonwealth 105mm How
Commonwealth 155mm How
Commonwealth M-2 90mm AT/AA
Commonwealth M-27 105mm RR AT

Fixed 25 pnd and 3.7inch art ranges.

Korea 1950 Pt.1 + Pt.2:
Scenarios rebalanced.
A few bug fixes.

Koreas 1951:
Reworked a number of the scenarios.
A few bug fixes.

Added new campaign, Korea 1952-53:
Airmobile at Soyang Valley
Outpost Eerie
Rockpile at Yokkok Chon Valley
Canadians on Patrol at Nabu-ri Valley
Medicine Man at Minari-gol
Busting the compound at Chip'yong-li
Tomahawk and Peace Pipe at Yokkok Chon Valley
Freedom Train at Kumsong
Ambush at the Yalu
The Ch'orwon Squeeze
Outpost Arsenal at Yokkok
Pork Chop Hill

Have fun.
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Re: Korea Mod 3.0

Post by bondjamesbond »

Erik2 wrote: Fri May 05, 2023 2:56 pm Korea Mod 3.0
Link updated in first post

Added units:
Australian Para
Australian Para Vickers HMG
Australian Para M18 57mm RR
Commonwealth 105mm How
Commonwealth 155mm How
Commonwealth M-2 90mm AT/AA
Commonwealth M-27 105mm RR AT

Fixed 25 pnd and 3.7inch art ranges.

Korea 1950 Pt.1 + Pt.2:
Scenarios rebalanced.
A few bug fixes.

Koreas 1951:
Reworked a number of the scenarios.
A few bug fixes.

Added new campaign, Korea 1952-53:
Airmobile at Soyang Valley
Outpost Eerie
Rockpile at Yokkok Chon Valley
Canadians on Patrol at Nabu-ri Valley
Medicine Man at Minari-gol
Busting the compound at Chip'yong-li
Tomahawk and Peace Pipe at Yokkok Chon Valley
Freedom Train at Kumsong
Ambush at the Yalu
The Ch'orwon Squeeze
Outpost Arsenal at Yokkok
Pork Chop Hill

Have fun.
Oh great, we waited for the end) Thank you author !

Image
Canadian infantry crosses a log bridge during the Korean War in February 1951.
https://nevsepic.com.ua/armiya/page,6,2 ... -foto.html


https://lenta.ru/articles/2022/01/25/korea/
https://mynickname.com/id73473
Image
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Latest Squad Mod version

Post by Dmoore »

Two scenarios are still broken in the latest version 5-5-23

Banzai 42 Gona Mission I think - Victory trigger still doesn't seem to know when you have 3 victory hexes occupied. Result is a draw
20230519215941_1.jpg
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Semper Fi 41 Wake mission - Goal says to hold at least two victory hexes by end of scenario, but if you lose more than one before then, you get an immediate defeat, campaign over, even if you could have recaptured one before the end of scenario as required.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Dmoore

Thanks for reporting.

Erik
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Re: Erik's campaigns & mods

Post by ColonelKurtz »

Hi there, maybe I'm missing something...

Downloaded the current Korea (v3.0 4-5-2023), Unzipped, copied the Mod to the Mods folder, copied Scenarios to the Scenarios Folder, Campaigns to the Campaigns folder.

I can launch the first campaign, but I do not get an option to load the mod before. Did I miss a step, or does it work differently now? When I start the first campain, the ROK items show as British and such.

Running verion 9.2.2

Thanks kindly in advance

EDIT - Just updated OOB to 9.2.5, and the mods appeared upon re-launch!
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Re: Erik's campaigns & mods

Post by pupski »

Spoiler Alert?! For those who never played the scenario's, don't look at the images.

I tried the version 3.0 this evening and all went smoother than usual. In the first scenario I got a minor victory with no losses. Not sure why the tanks wouldn't attack the town after being cut of from supply for just 1 turn. I didn't get a kill in though so only minor win.
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Scenario-1-1600px.jpg
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In the second scenario I managed to get a Mega, no, Mayor victory by surrounding all tanks and killing them one at the time. I had only time to shoot 9 before turns ran out. There is still one tank guarding the road at the rear but it made no effort to attack my infantry unit close by on the road, that hoped to survive for at least two turns. So it was a tank killing field in the end. Is that suppose to happen?
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Scenario-2-p2-1600px.jpg
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No freezes any more, only every now and then a ten second (or so) pause during 1 or 2 moments per scenario. It just runs smooth after the pause is over.
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Re: Erik's campaigns & mods

Post by FieldMarshalStrudel »

Hi Erik! I'm new to this game, but I believe I have played a couple of your scenarios for Operational Art of War. I am downloading some of your custom scenarios, but your Finland 1939 seems to be missing. Is it gone permanently, or will it return? Cheers! :D
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

FieldMarshalStrudel wrote: Wed May 24, 2023 8:15 am Hi Erik! I'm new to this game, but I believe I have played a couple of your scenarios for Operational Art of War. I am downloading some of your custom scenarios, but your Finland 1939 seems to be missing. Is it gone permanently, or will it return? Cheers! :D
There are 3 BrucErik Finnish campaigns in the first post in this thread.

I have one 1v1 Finland 1941 scenario in the first post of my Multiplayer thread:
https://www.slitherine.com/forum/viewtopic.php?t=64204

I can't remember ever doing a FInland 1939 scenario..but I may be wrong :wink:
pupski
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Re: Erik's campaigns & mods

Post by pupski »

The Winter War 1939 campaign in the BruceErik CSD Studio thread is the newer version 2.2 dated 2022.
In the first post here it is still version 2.1 2020.

I am gonna try the newer version :-)
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

pupski wrote: Wed May 24, 2023 12:10 pm The Winter War 1939 campaign in the BruceErik CSD Studio thread is the newer version 2.2 dated 2022.
In the first post here it is still version 2.1 2020.

I am gonna try the newer version :-)
Fixed link. Thanks.
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Re: Erik's campaigns & mods

Post by Bethune »

Hi Erik (and community),

I've been a big fan of yours for a while. Played many of your campaigns with great pleasure. Thank you so much for your incredible work. I could wax on (and i will in another post) but I'll skip to the tech support phase. :wink:

I'm working my way through your entire oeuvre. I wanted to try the korea mod but I'm having trouble making it work. I've never tried a mod before.

I'm using OOB V9.2.5 on windows 11 and the latest version of the Korea mod linked in this thread. I copy the unzipped korea folder under Mods. Then when I start, I get the correct screen selecting the Korea mod and then I can pick the campaign. If I select the first campaign (Korea 1950 pt1) then start the first scenario. During the loading screen it seems to be loading (the progress bar updates) but then when the progress bar gets full it just stalls forever. Also the loading tips are all unpopulated (i.e loading_tip_16)

(and based on some stuff I read in these forums, I also copied the campaigns folders under the main campaigns but I think that doesn't apply to mods. Regardless, the loading problem remained)

Am I doing something wrong?

cheers,
phillip
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

It looks like you have installed the mod correctly. Something else must be wrong, the loading tip issue indicates this.
I assume you have purchased at least 1 official DLC (it may be required for playing mods, using the editor etc).
Anyway, the correct mod installations should look like this:
mods.jpg
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Re: Erik's campaigns & mods

Post by Bethune »

Thanks for the quick response. Of course, I own most of the DLC. :P I never would have been able to get very far in your (insanely hard) german grand campaign late war scenarios, if I hadn't played endseig through a few times already :-)

Maybe it's some shenanigans from steam cloud synchronization. I started playing an old campaign on another computer and there were some messages and warnings related to cloud synchronization. I'll re-install and see if that helps.
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Re: Erik's campaigns & mods

Post by Bethune »

Re-installing and nuking the oob folder under my documents fixed it. Guess I should have tried that first. :oops:

I will try the banzai campaign next I think. I was listening to dan carlins hardcore history on japan in ww2 (supernova in the east) and it gave me a hankering to try rising sun DLC again but it's so lame with the silly (and easy) alternate history after gaudalcanal, I think there's a place for late war desperate island defense japanese campaign where you can really sacrifice your desperate troops using banzai attacks, infiltration tactics and having modest defensive goals, kind of a pacific analog to the later war german defensive campaigns which I really love. Just some random thoughts. :D Maybe I'll try a scenario (my first).

cheers,
phillip
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Bethune

The important thing is that you fixed it and is back in the game :wink:
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Re: Erik's campaigns & mods

Post by Loki1942 »

Greetings Erik, longtime fan here basically only playing your campaigns :D Have some trouble with the Micromod, wanted to try out the US naval campaign. Coral Sea scenario, first turn for the AI allies and it just gets stuck on thinking. The Micromod says version 4.2 ingame, but your download is version 4.12. Is there anything i'm missing here?

Also, the US Naval campaign, wouldnt it belong in the Naval Mod somehow :?: :lol:

/cheers
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