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Unit voices upon selection, move, attack - like in RTS games

Posted: Wed Feb 21, 2018 10:33 am
by CroCop96
I've got this idea which wouldn't be too hard to implement, but would greatly enhance the game.
Units should respond vocally when being selected or given orders, like in RTS games.

So, they would say a collection of usual phrases upon moving, attacking, being selected or attacked, best in respective languages, like ''yes, sir(?/!)'', ''infantry/armor on the move!'', ''attack!'', ''enemy aircraft, take cover!'', ''Panzerregiment bereit!'', ''Befehl?'', ''Angriff, Schutzen!'', ''URA!!!'', ''Da, komandir?'', ''pekhota gotova'', etc.

What do you guys think?

Re: Unit voices upon selection, move, attack - like in RTS g

Posted: Wed Feb 21, 2018 3:17 pm
by huckc
I like the idea and it will help identify the unit being selected.

It'll have to be handled a bit differently however since you're not issuing orders to individual soldiers in the field like an RTS but instead shuffling chess pieces around in the command HQ.

Re: Unit voices upon selection, move, attack - like in RTS g

Posted: Thu Feb 22, 2018 12:40 pm
by CroCop96
Well, soldiers in RTS games usually speak in general, unit terms, as in ''squad, ready'', or even more general, they just state their army branch: ''infantry ready''. In that aspect, it is really the same, unit wise, whether they say ''infantry squad ready for orders'' or ''infantry regiment ready for orders'', don't you think?

If you've played Company of Heroes or R.U.S.E., you might have heard even more general terms: ''Pride of the Vaterland'', ''German steel'' (armor); or the more colloquial banter and comments like ''pack your asses and get ready to move!'' :lol:
I think it would be great to add some humorous banter like that!

Re: Unit voices upon selection, move, attack - like in RTS g

Posted: Mon Feb 26, 2018 8:46 pm
by Panzerpimp
CroCop96 wrote:Units should respond vocally when being selected or given orders, like in RTS games.
CroCop96 wrote:What do you guys think?
I don't want this feature. I think it will be very annoying.
Maybe it should be optional?

Re: Unit voices upon selection, move, attack - like in RTS g

Posted: Mon Mar 19, 2018 8:39 am
by ptje63
I guess thus will be funny in the beginning but annoying after a while, so I would also opt for an on/off option...

Re: Unit voices upon selection, move, attack - like in RTS g

Posted: Fri May 18, 2018 6:51 pm
by catholicryanite
I agree, but it has to be diverse enough to not get boring after a while.

Re: Unit voices upon selection, move, attack - like in RTS games

Posted: Sat Jul 07, 2018 12:06 am
by leonette
i like very much your idea; hope you developpe it more !!

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