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Field Fortifications
Posted: Mon Apr 09, 2018 10:50 am
by rbodleyscott
Unlike Pike and Shot and Sengoku Jidai, Field of Glory II currently does not have field fortification battles in the Custom Battles system, because such battles were extremely rare in the Ancient world. Even Romans, the ultimate field fortification builders, extremely rarely fought a pitched battle from behind field fortifications.
We would like to add field fortification battles to cover those rare occasions, but obviously not every army list should be capable of it, so we would need to add the possibility on a list by list basis.
So this post is a request for people to post details of all historical battles in the Ancient and Medieval period where field fortifications played a significant part. (And not just when the camp was attacked).
Re: Field Fortifications
Posted: Mon Apr 09, 2018 11:44 am
by cfeicht_slith
Re: Field Fortifications
Posted: Mon Apr 09, 2018 12:06 pm
by SnuggleBunnies
The battles around Syracuse, particularly when Demosthenes arrived.
The overrunning of the Athenian fortifications at Delium.
Alesia (already a user scenario).
Thermopylae (debatable - but the Greeks may well have been fighting either behind or under the cover of a low wall).
Re: Field Fortifications
Posted: Mon Apr 09, 2018 12:43 pm
by 76mm
Battle of Dyrrhachium (48 BC)
Re: Field Fortifications
Posted: Mon Apr 09, 2018 1:49 pm
by TheGrayMouser
Orchomenus 85 BC
Murat 1477
Re: Field Fortifications
Posted: Mon Apr 09, 2018 4:09 pm
by 76mm
Long Walls of Corinth 392 BC
Re: Field Fortifications
Posted: Mon Apr 09, 2018 5:40 pm
by DerekP
British hill forts in particular Caractacus' last battle as recounted in Tacitus (possibly Caer Caradog)
BTW - can we make obstacles more obvious in desert terrain - almost lost a battle because couldn't see the edges of an obstacle
Re: Field Fortifications
Posted: Mon Apr 09, 2018 5:50 pm
by rbodleyscott
DerekP wrote:BTW - can we make obstacles more obvious in desert terrain - almost lost a battle because couldn't see the edges of an obstacle
What sort of obstacle?
Re: Field Fortifications
Posted: Mon Apr 09, 2018 6:25 pm
by DerekP
The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
Re: Field Fortifications
Posted: Mon Apr 09, 2018 6:45 pm
by MVP7
DerekP wrote:The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
I agree with this. The middle eastern ditches look more open than a lot of European terrains that are actually open.
Re: Field Fortifications
Posted: Wed Apr 11, 2018 1:10 pm
by Patrick Ward
DerekP wrote:The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
Walls? We deliberately didn't make any walls. There's a low wall in the editor left over from earlier tests but that wouldn't be part of the random map generator.
Any chance you could post a screen shot?
Re: Field Fortifications
Posted: Wed Apr 11, 2018 1:21 pm
by rbodleyscott
MVP7 wrote:DerekP wrote:The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
I agree with this. The middle eastern ditches look more open than a lot of European terrains that are actually open.
It is hard to make a ditch stand out when the object can't actually go below ground level.
Re: Field Fortifications
Posted: Wed Apr 11, 2018 2:21 pm
by Ludendorf
rbodleyscott wrote:MVP7 wrote:DerekP wrote:The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
I agree with this. The middle eastern ditches look more open than a lot of European terrains that are actually open.
It is hard to make a ditch stand out when the object can't actually go below ground level.
Giant cartoon sign sticking out saying 'this is a ditch'?
EDIT: I have actually been caught out by obstacles I didn't see. They're probably the hardest terrain to spot in the entire game.
Re: Field Fortifications
Posted: Wed Apr 11, 2018 2:55 pm
by rbodleyscott
In Middle-Eastern random maps all of the fields have ditches on their boundaries. So if there is a boundary at all, it's a ditch.
In other regions none of the fields have obstacles on their boundaries.
It is true that you might not spot the ditches if you aren't looking for them, but given the above, how hard can it be?
The visual cues are there, and if they can be missed, the same was true in real life. The histories are full of accounts of troops blundering into unsuitable terrain that they did not know was there.
Re: Field Fortifications
Posted: Thu Apr 12, 2018 12:00 am
by TheGrayMouser
I just realized that I don know what the definition of "field fortification" is in the context of this request?
Actual walls? earthworks? , the ancient equivalent of Frisian Horse? ie portable anti cavalry obstacles. If ditches and caltrops and other hasty constructs are included, a significantly large amount of battles could be included..
Re: Field Fortifications
Posted: Thu Apr 12, 2018 7:03 am
by rbodleyscott
TheGrayMouser wrote:I just realized that I don know what the definition of "field fortification" is in the context of this request?
Actual walls? earthworks? , the ancient equivalent of Frisian Horse? ie portable anti cavalry obstacles. If ditches and caltrops and other hasty constructs are included, a significantly large amount of battles could be included..
1) Prepared ditches (not massive)
2) Ditch and bank style field fortifications
3) Wagon Laagers
4) War Wagons
and anything else.
Also, of course, portable stakes for Medieval - but no need to list battles with those, we already have a handle on them.
Re: Field Fortifications
Posted: Tue May 15, 2018 12:11 pm
by JacobTheGreat
Can we please add sieges... I'm an old tabletop historic player this game is just amazing

, however it would b a lot fun taking a city or castle in a siege during campaign.
Re: Field Fortifications
Posted: Fri Jun 15, 2018 2:16 am
by melm
rbodleyscott wrote:MVP7 wrote:DerekP wrote:The worst was a whole network of ditches on the middle east texture with the odd wall thrown in there too.
They are much more obvious on the European map modes.
I agree with this. The middle eastern ditches look more open than a lot of European terrains that are actually open.
It is hard to make a ditch stand out when the object can't actually go below ground level.
I suggest that we make double lines of current "mounds" like ditch to present ditch in between.
Re: Field Fortifications
Posted: Fri Jun 15, 2018 2:52 am
by melm
This thread looks not related with the siege of cities.
I am curious to know whether we will see city siege in the near future.
Re: Field Fortifications
Posted: Mon Jun 18, 2018 3:54 pm
by Metesky
Bulgar -Byzantine wars 852 -1014 a.d. The Bulgarians made very effective use of palisades in mountain defiles. They set up the palisade behind a locally known high pass into the defile. Once the Byzantines were fully engaged the Bulgars smashed into their rear with a large flanking force that had humped over the high pass. FOG 2 game mechanics would implement this scenario very well.
After he was heavily defeated by this trick, Basil II (the Bulgar Slayer) used spies and bribery to find the high passes before his second invasion. He flanked the Bulgar palisade, caught the defenders in the rear, captured their entire army and then gouged out their eyes - sparing one man out every 100 to guide the other 99 home.