Fantasy General II - A look at the Campaign Map

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AlbertoC
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Fantasy General II - A look at the Campaign Map

Post by AlbertoC » Thu Jul 25, 2019 2:32 pm

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Today we’re going to have a look at a feature we haven’t really talked about before: the campaign map.

The campaign map gives you an overview of which missions you have done, which ones are available and which faction your will face as well as the Clans and factions you have managed to vanquish. Sometimes you will need to decide between several available maps / scenarios. Each of them will present different situations, and you might want to prioritize one over the others, but beware: some maps are urgent, meaning you must do them now or the chance will be gone.

The Highlands are a politically fractured land, and the region is home to numerous clans which you will need to subdue or defeat. Each Shield on the map tells you a little more about its faction’s power and history – the larger the shield, the stronger that faction. A broken shield shows foes you already vanquished.

The map also shows some important landmarks or settlements and mousing over it grants you a little background on them, introducing you to the lore and lay of the land. We feel it was a great way for the world to come alive, and hopefully it will serve to immerse you in the world of Keldonia.

The Campaign itself – like in the original game – will lead you across the whole of Keldonia, starting in your native Highlands in the West and bringing your armies to new regions, such as the Borderlands, Sunken Lands and the Empire itself. Each region features its own set of environments and styles of buildings and locations and creates its very own atmosphere!


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The world map is also the place for you to recruit new units to your army, upgrade existing ones and spend your hard-earned gold and resources. While all of this is also possible during a battle, recruiting new units requires a settlement to be yours and you often have to start without one, being the invader.

As your army marches across the continent, moving from (hopefully) conquest to conquest, you will be able to recruit new types of units, find new allies and unlock new challenges. Decisions on the world map – just like in the rest of the game – matter and different routes to your goal may yield different resources and items as well as different challenges. This will provide a fresh experience anytime you replay the campaign.

The world map holds many other secrets as well, but we don’t want to spoil anything: we will leave it to you to find about them in the game.

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Let us know what you think in the comments field below, on the forum or on our social!

Fantasy General II Social media:

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zyf1997
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Re: Fantasy General II - A look at the Campaign Map

Post by zyf1997 » Fri Jul 26, 2019 11:51 am

Can players make some strategic activities on the world map? Like Total Wars, which controls the movement or ambush of troops? Or can we build our own strongholds? Excuse me for my English. I'm translating with a machine.

PoorOldSpike
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Re: Fantasy General II - A look at the Campaign Map

Post by PoorOldSpike » Fri Jul 26, 2019 2:26 pm

My cash is ready and waiting for release day, any news on when it'll be?..:)

ValerianBrax
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Re: Fantasy General II - A look at the Campaign Map

Post by ValerianBrax » Sat Jul 27, 2019 5:44 am

Ready to buy ;-)

Sourdust
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Re: Fantasy General II - A look at the Campaign Map

Post by Sourdust » Sun Jul 28, 2019 11:05 pm

This game is looking great. The art direction is superb!! And from what I can tell of gameplay, it's an auto-buy.

One suggestion: have another look at place names and the overall theme, with a few to making things a bit more evocative. Place names like "trollwoods", "farreach" and "borderlands" are just generic fantasy fodder. I love it when fantasy games diverge a bit from the usual high fantasy tropes, and take seriously the task of world-building around a particular theme or setting. "Thea" did a great job of fantasy with a strong medieval slavic flavour, Dominions series has a wonderfully unique set of armies based on odd and non-western mythologies. But even if you're sticking with "Tolkein high fantasy" as your setting, deepen it a bit more please!

Looking forward to buying & playing soon

OBG_primetide
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Re: Fantasy General II - A look at the Campaign Map

Post by OBG_primetide » Tue Jul 30, 2019 5:45 am

The names are actually partly from the original game and we wanted to new ones to fit
Later in the game you will find new names with their own 'style'
Making Fantasy General 2

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Re: Fantasy General II - A look at the Campaign Map

Post by OBG_primetide » Tue Jul 30, 2019 5:48 am

zyf1997 wrote:
Fri Jul 26, 2019 11:51 am
Can players make some strategic activities on the world map? Like Total Wars, which controls the movement or ambush of troops? Or can we build our own strongholds? Excuse me for my English. I'm translating with a machine.
Like in the first game (FG1), you will train and recruit armies and decide which missions you want to tackle. But we don't have base building or diplomacy, as you are essentially running an invasion, not building a realm.
Making Fantasy General 2

johnkatt
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Re: Fantasy General II - A look at the Campaign Map

Post by johnkatt » Tue Jul 30, 2019 8:51 am

Cash is ready to buy

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