New Mega Merge Mod (Campaign / factions / Scenarios etc..)

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Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

TERRORTYRANT wrote: Tue Jun 06, 2023 9:11 am
Unpack the original Mega Merge into a separate folder from the installed game, run it, the community is already installed in it.
Does it matter where I unpack it? I've unpacked it in a new folder it in my downloads folder under "Warhammer 40000 Armageddon"

Game doesn't startup gives a error message.

screenshot
https://imgur.com/a/P1dIUoo
Try installing a clean Warhammer Armageddon and running Mega Merge from the unpacked archive to another folder
TERRORTYRANT
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by TERRORTYRANT »

Try installing a clean Warhammer Armageddon and running Mega Merge from the unpacked archive to another folder
Tried that, same issue coming up. Can't get to the main menu.
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

TERRORTYRANT wrote: Wed Jun 07, 2023 7:43 am
Try installing a clean Warhammer Armageddon and running Mega Merge from the unpacked archive to another folder
Tried that, same issue coming up. Can't get to the main menu.
The version of your Armageddon Warhammer v1.11 game ? Is your system x86 or x64?
TERRORTYRANT
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by TERRORTYRANT »

Nskap2 wrote: Wed Jun 07, 2023 8:14 am
TERRORTYRANT wrote: Wed Jun 07, 2023 7:43 am
Try installing a clean Warhammer Armageddon and running Mega Merge from the unpacked archive to another folder
Tried that, same issue coming up. Can't get to the main menu.
The version of your Armageddon Warhammer v1.11 game ? Is your system x86 or x64?
No its version v1.10

Its installed in x86
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

TERRORTYRANT wrote: Wed Jun 07, 2023 8:26 am
Nskap2 wrote: Wed Jun 07, 2023 8:14 am
TERRORTYRANT wrote: Wed Jun 07, 2023 7:43 am

Tried that, same issue coming up. Can't get to the main menu.
The version of your Armageddon Warhammer v1.11 game ? Is your system x86 or x64?
No its version v1.10

Its installed in x86
I don't understand what the problem is, the community update works with the usual armageddon even if you don't copy it to the folder with the installed game. But it definitely won't work with the GOG or Da ORKZ version.
I'm using a community update from this topic.
https://www.slitherine.com/forum/viewto ... 35&t=83390
Here I copied it in case the link from the original topic disappears:
https://drive.google.com/file/d/1NM6ozK ... sp=sharing
TERRORTYRANT
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by TERRORTYRANT »

I don't understand what the problem is, the community update works with the usual armageddon even if you don't copy it to the folder with the installed game. But it definitely won't work with the GOG or Da ORKZ version.
I'm using a community update from this topic.
https://www.slitherine.com/forum/viewto ... 35&t=83390
Here I copied it in case the link from the original topic disappears:
https://drive.google.com/file/d/1NM6ozK ... sp=sharing
Been trying a bit over the weekend, using the links you sent, the game recognises the update and it appears as v1.11, but whenever trying to play any campaign or scenario it crashes on turn 1 with the similar errors. Even when its not copied over the files.

Could this be a hardware issue? as an FYI I am trying to do this on a Surface Pro 9 (i7, 16gb ram, integrated graphics Xe)
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Maybe the community update doesn't work on tablets
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Minor changes have been made to some missions. https://drive.google.com/file/d/1arZ7Fo ... sp=sharing
mis1.jpg
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Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Slightly changed balance and probably something else v9.3 https://drive.google.com/file/d/1BeSmeU ... sp=sharing
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Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

So, I played company V9.3. I am satisfied with this version, there are not many errors, and they are fixed by downloading the save.The balance is playable. Although it's still pretty easy to play.
9.jpg
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The Almighty Turtle
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by The Almighty Turtle »

This is an absolutely beautiful mod, and either close to or THE definitive version of the game. Unfortunately, there's a small problem. The Vraks scenario seems to be overwritten by "The Defense of Hope" in some way.
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

The Almighty Turtle wrote: Sat Dec 02, 2023 12:26 am This is an absolutely beautiful mod, and either close to or THE definitive version of the game. Unfortunately, there's a small problem. The Vraks scenario seems to be overwritten by "The Defense of Hope" in some way.
Thanks! As for the single maps, I can only say these are maps to see the appearance of the factions. Not all factions are balanced, AI is not configured, there are no scripts and corresponding tasks, units and starting positions are simply placed there.
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by The Almighty Turtle »

Nskap2 wrote: Sun Dec 03, 2023 9:11 am
Thanks! As for the single maps, I can only say these are maps to see the appearance of the factions. Not all factions are balanced, AI is not configured, there are no scripts and corresponding tasks, units and starting positions are simply placed there.
I think you misunderstand. I'm not complaining about game balance or the lack of objectives. I'm saying that it looks like the Vraks mission is completely overwritten by the Hope/Sororitas Mission. The description in the menu is the same and starting up the missions give you the Hope mission.
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

I have made changes to company and balance, I did not change single map
Nskap2
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Continuation of the campaign without a legend and testing https://drive.google.com/file/d/11uL1zs ... sp=sharing
101b.jpg
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balance has been changed.Again))
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Continuation of the campaign Mod V10.3b https://drive.google.com/file/d/1FJ-fue ... sp=sharing
10b3.jpg
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The original mod https://drive.google.com/file/d/1ZqLZK- ... sp=sharing
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