questions ViewFlags and MoraleState in squad file
Posted: Tue Dec 17, 2019 8:38 pm
First off - I am sorry if these questions have been answered previously - I try to read all the modding posts but there are answers all over the place and in threads unrelated to the original post in the threads and it is hard to remember where I had seen the information before.
In the Squads file do the folling work like they do in FoG II
ViewFlags - 1 can hide in the edge of a wood, 2 - can't hide in the edge of a wood (can hide further in)
MoraleState - morale state of the unit - 0 = steady, 1 = disrupted, 2 = fragmented, 3 = routed, 5 = destroyed
If MoraleState works from the Squads file will the unit Rally or stay at the morale state that is stated in the squads file?
Thank you!
In the Squads file do the folling work like they do in FoG II
ViewFlags - 1 can hide in the edge of a wood, 2 - can't hide in the edge of a wood (can hide further in)
MoraleState - morale state of the unit - 0 = steady, 1 = disrupted, 2 = fragmented, 3 = routed, 5 = destroyed
If MoraleState works from the Squads file will the unit Rally or stay at the morale state that is stated in the squads file?
Thank you!