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tdev
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Tue Dec 28, 2021 10:49 am

HERO MORTALITY SLIDER BROKEN

Post by tdev »

I have my slider set to 1, the lowest possible setting. However, even at 1% I am losing a hero or two per mission, even when only losing 1 health on the unit. This is VERY COMMON now, I am losing one or two heroes per mission. And YES, I am protecting my hero units, it does not matter. Where can I change the calculation so that 1 is really more like .5%, losing one or more heroes per mission is NO good, unless you are playing stupid, and I am NOT.
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

Battle of Thermopylae 1941:

The Germans occupied the pass on or at the end of the third day of the assault. With this PzC2 depiction/representation... you couldn't do it after 3-years... and a million prestige points.

Super!... Terminator Herculean Strength in the defenders of Thermopylae… inflicting very-horrendous heavy lethal blows... while in return... receiving only very-light casualties???... is this for real?. Is this... Battle of Thermopylae... an Alternate Reality?.

I'll try to go at it again, but If this performance doesn't deviate from the super fictional... then what is the point?.
--------------------------------------------------------------------------------------------------------------------------------------------
~~~Edit Post~~~ ignominy [ deep personal humiliation and disgrace]...of "DEFEAT!", but!... not without lessons learned!

On my second attempt!... of course already much precious time was wasted, but even so... I tried to then use my mountain troops and pioneers with of course... some artillery assets to stay mostly on the high-hills... as well as going around and behind the Thermopylae positions to circumvent their impenetrable front-line entrenched approach to Thermopylae... where the Enemy-Tanks usually can't access and proceeded forward to increment my way towards the Enemies 'Anti-Air-Artillery' guns.

For example, when I knocked out the Anti-Air-Battery at Thermopylae... then my strike aircraft went to work doing what they do best... they started decimating the cabal of units occupying the area... but!... alas!... this endeavor was too-little... too-late!!!.

So!, now that I know... know what works... I will again... later-on make a 3rd-attempt.
BaronVonKrieg
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 184
Joined: Sat Jan 02, 2016 12:45 pm

Re: Bug Reports

Post by BaronVonKrieg »

Retributarr wrote: Tue Dec 28, 2021 7:28 pm Battle of Thermopylae 1941:

The Germans occupied the pass on or at the end of the third day of the assault. With this PzC2 depiction/representation... you couldn't do it after 3-years... and a million prestige points.

Super!... Terminator Herculean Strength in the defenders of Thermopylae… inflicting very-horrendous heavy lethal blows... while in return... receiving only very-light casualties???... is this for real?. Is this... Battle of Thermopylae... an Alternate Reality?.

I'll try to go at it again, but If this performance doesn't deviate from the super fictional... then what is the point?.
--------------------------------------------------------------------------------------------------------------------------------------------
~~~Edit Post~~~ ignominy [ deep personal humiliation and disgrace]...of "DEFEAT!", but!... not without lessons learned!

On my second attempt!... of course already much precious time was wasted, but even so... I tried to then use my mountain troops and pioneers with of course... some artillery assets to stay mostly on the high-hills... as well as going around and behind the Thermopylae positions to circumvent their impenetrable front-line entrenched approach to Thermopylae... where the Enemy-Tanks usually can't access and proceeded forward to increment my way towards the Enemies 'Anti-Air-Artillery' guns.

For example, when I knocked out the Anti-Air-Battery at Thermopylae... then my strike aircraft went to work doing what they do best... they started decimating the cabal of units occupying the area... but!... alas!... this endeavor was too-little... too-late!!!.

So!, now that I know... know what works... I will again... later-on make a 3rd-attempt.
you know that you can juist go around and encircle them right
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

BaronVonKrieg wrote: Wed Dec 29, 2021 12:19 am
Retributarr wrote: Tue Dec 28, 2021 7:28 pm Battle of Thermopylae 1941:

The Germans occupied the pass on or at the end of the third day of the assault. With this PzC2 depiction/representation... you couldn't do it after 3-years... and a million prestige points.

Super!... Terminator Herculean Strength in the defenders of Thermopylae… inflicting very-horrendous heavy lethal blows... while in return... receiving only very-light casualties???... is this for real?. Is this... Battle of Thermopylae... an Alternate Reality?.

I'll try to go at it again, but If this performance doesn't deviate from the super fictional... then what is the point?.
--------------------------------------------------------------------------------------------------------------------------------------------
~~~Edit Post~~~ ignominy [ deep personal humiliation and disgrace]...of "DEFEAT!", but!... not without lessons learned!

On my second attempt!... of course already much precious time was wasted, but even so... I tried to then use my mountain troops and pioneers with of course... some artillery assets to stay mostly on the high-hills... as well as going around and behind the Thermopylae positions to circumvent their impenetrable front-line entrenched approach to Thermopylae... where the Enemy-Tanks usually can't access and proceeded forward to increment my way towards the Enemies 'Anti-Air-Artillery' guns.

For example, when I knocked out the Anti-Air-Battery at Thermopylae... then my strike aircraft went to work doing what they do best... they started decimating the cabal of units occupying the area... but!... alas!... this endeavor was too-little... too-late!!!.

So!, now that I know... know what works... I will again... later-on make a 3rd-attempt.
you know that you can juist go around and encircle them right
That's what I already said.
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

MINSK 1941 _ 1 July 1941:

This is a 3rd-Scenario that I have encountered... where there are 'No-Deployment-Hexes' being displayed?... what is causing this to be?. Once again!... I am stopped 'Dead in my Tracks'... unable to continue the Campaign!. This failure to have 'Deployment Hexes'... not-displaying... needs some urgent attention... for a 'FIX'!.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5848
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Retributarr wrote: Thu Dec 30, 2021 2:39 pm MINSK 1941 _ 1 July 1941:

This is a 3rd-Scenario that I have encountered... where there are 'No-Deployment-Hexes' being displayed?... what is causing this to be?. Once again!... I am stopped 'Dead in my Tracks'... unable to continue the Campaign!. This failure to have 'Deployment Hexes'... not-displaying... needs some urgent attention... for a 'FIX'!.
Do you understand how Deployment-Hexes work ?

Capture d’écran (38).jpg
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Capture d’écran (39).jpg
Capture d’écran (39).jpg (345.83 KiB) Viewed 2403 times
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

Do you understand how Deployment-Hexes work ?
Of course I do!, how do you think that I managed to get up to this point without knowing that???.

I see your 'Yellow-Deployment-Hexes' on your screen captures, but on my Computer I also saw them all the way... Scenario after Scenario... until I got to this particular Scenario. Then!... for some reason... the Deployment Hexes were just not showing... at all!. How am I to understand that?.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5848
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Retributarr wrote: Fri Dec 31, 2021 5:35 am Do you understand how Deployment-Hexes work ?
Of course I do!, how do you think that I managed to get up to this point without knowing that???.

I see your 'Yellow-Deployment-Hexes' on your screen captures, but on my Computer I also saw them all the way... Scenario after Scenario... until I got to this particular Scenario. Then!... for some reason... the Deployment Hexes were just not showing... at all!. How am I to understand that?.
You need to select a unit for deployment, have cores slots free and buy a unit...
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

terminator wrote: Fri Dec 31, 2021 5:54 am
Retributarr wrote: Fri Dec 31, 2021 5:35 am Do you understand how Deployment-Hexes work ?
Of course I do!, how do you think that I managed to get up to this point without knowing that???.

I see your 'Yellow-Deployment-Hexes' on your screen captures, but on my Computer I also saw them all the way... Scenario after Scenario... until I got to this particular Scenario. Then!... for some reason... the Deployment Hexes were just not showing... at all!. How am I to understand that?.
You need to select a unit for deployment, have cores slots free and buy a unit...
If I haven't yet had a chance to begin placing any units down on the map, then... how could I not yet not have any core slots available or have slots free?.

The top Game Information Bar may indicate that I have 80 core slots for deployment at the start of this Scenario... [Before I can even emplace a single unit]… yet the Game Map Screen at this point is not "highlighting/showing/indicating" any "visually identifiable/or usable" deployment hexes for me to use... why???.

Also... previous to this point and to get to this point in the Game... I also have already have gone through a dozen or more of the previous Scenarios to get to this next... as well as perplexing Scenario situation... where... then... unexpectedly when I am about to start deploying my units... the Deployment Hexes are just 'Not-Visually-Showing'... Period!. [So!...obviously up to this juncture... I had no-issues seeing the Deployment Hexes nor had issues deploying my Units... in the previous Scenarios leading up to this point].

I don't know how else to explain my Obvious situation to you, just because these Deployment Hexes show up in 'Your-Game'... doesn't mean that they have to... or must also show up in mine. Which is apparently what this paradox is indicating... is that there is some unknown-factor-or-issue causing this problem?... and I am unable to figure it out!. This is the situation that I am in.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5848
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

Retributarr wrote: Fri Dec 31, 2021 3:37 pm If I haven't yet had a chance to begin placing any units down on the map, then... how could I not yet not have any core slots available or have slots free?.

The top Game Information Bar may indicate that I have 80 core slots for deployment at the start of this Scenario... [Before I can even emplace a single unit]… yet the Game Map Screen at this point is not "highlighting/showing/indicating" any "visually identifiable/or usable" deployment hexes for me to use... why???.

Also... previous to this point and to get to this point in the Game... I also have already have gone through a dozen or more of the previous Scenarios to get to this next... as well as perplexing Scenario situation... where... then... unexpectedly when I am about to start deploying my units... the Deployment Hexes are just 'Not-Visually-Showing'... Period!. [So!...obviously up to this juncture... I had no-issues seeing the Deployment Hexes nor had issues deploying my Units... in the previous Scenarios leading up to this point].

I don't know how else to explain my Obvious situation to you, just because these Deployment Hexes show up in 'Your-Game'... doesn't mean that they have to... or must also show up in mine. Which is apparently what this paradox is indicating... is that there is some unknown-factor-or-issue causing this problem?... and I am unable to figure it out!. This is the situation that I am in.
soldier-sits-on-destroyed-artillery.jpg
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The Collapse of Hope. A German soldier in the Prokhorov Field.
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

CORE-SLOT-ISSUE-RESOLVED:

I went back to my save game... and reloaded it... and thanks to you 'terminator' for pushing the 'free-slots-issue'... which of course... at this point... really got my attention.

I could see that in my available deployment slots... such as 80... that I also had '-6 CORE SLOTS'… this is where the 'Buggering Up Was Taking Place'... so now... after moving a couple more of my 'Undeployed Units' into the 'Reserve' containment hold... this...-6 Core Slots... was not showing up anymore!.

So!... now!... my 'Deployment Hexes' finally again 'Reappeared'. Vexing-Issue... resolved!!!.

----------------------Edit Posting-----------------------
To help 'Spare' anyone else having to go through this 'Ordeal'... as I have... I recommend a 'Fix' for this kind of experience. Make provision for an 'ALERT-STATUS'... WARNING!.
FIX: Whenever 'Deployment Hexes' will be rendered 'Undeployable'... please make the indicator..... ……EG: '-6 CORE SLOTS' to be shown on the Game setup and Deploy screen to look like this...
'-6 CORE SLOTS' … perhaps also include a solution message somewhere nearby stating: "Move 6 CORE SLOTS of Units into... Reserve Containment Storage... to Enable Activation of Deployment Hexes".
impar
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 496
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Location: Portugal

Re: Bug Reports

Post by impar »

If you are using more core slots than the ones allowed for that particular scenario, no depoyment hexes will appear until you reduce your core slots use.
peterw
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Fri Apr 25, 2014 7:08 am

Re: Bug Reports

Post by peterw »

impar wrote: Mon Jan 03, 2022 7:18 pm If you are using more core slots than the ones allowed for that particular scenario, no depoyment hexes will appear until you reduce your core slots use.
I would prefer if it would be possible to place units until core limit is reached.
But as I know I have to send some units in reserve first, it’s no big issue.

But I have a more severe problem:
Units with counter battery trait fire always fist, not after the attacker as it should be.
If you have a strong gun (units with counter battery are normally strong), this prevents an attacker to relevant hints, as he gets a lot of suppression (and may be some kills) before he can fire himself.

Actually I have a 21cm gun with size 20 (because of heros). In this case all enemy guns in range are totally useless.
For me the solution is the counter battery fires as reaction after the attacker fired. This is more logical too.
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
PoorOldSpike
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1590
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Victory hexes don't change colour

Post by PoorOldSpike »

I updated to v 1.02.03 today and a bug bit me straightaway!
Look, in my home-made scens in the editor, although my units occupy a victory hex, its border stays white and doesn't change to the nations colour (in this case it should change to Russian red.)
Same happens with other nations too, the victory hexes stay white-bordered and don't change colour when occupied.
It only happens with the human players side, the AI hexes change colour normally.
Is it a known bug and is there a fix?
If not, is it possible for me to go back to dear old v 1.02.01 which didn't have this problem?

Image
terminator
Field Marshal - Elefant
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Location: the land of freedom

Re: Victory hexes don't change colour

Post by terminator »

PoorOldSpike wrote: Wed Jan 12, 2022 6:39 am I updated to v 1.02.03 today and a bug bit me straightaway!
Look, in my home-made scens in the editor, although my units occupy a victory hex, its border stays white and doesn't change to the nations colour (in this case it should change to Russian red.)
Same happens with other nations too, the victory hexes stay white-bordered and don't change colour when occupied.
It only happens with the human players side, the AI hexes change colour normally.
Is it a known bug and is there a fix?
If not, is it possible for me to go back to dear old v 1.02.01 which didn't have this problem?
:arrow: viewtopic.php?f=464&t=97527&start=840#p951579
PoorOldSpike
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1590
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Bug Reports

Post by PoorOldSpike »

Ok I've had no choice but to revert to 1.1.21 until the 1.2.03 'white hex border' bug is fixed.
jahtila
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Thu Apr 02, 2020 7:16 pm

Re: Bug Reports

Post by jahtila »

Replaying AOE campaigns and noticed enemy ships have now AA mode which they did not have earlier. Makes some scenarios much tougher. Was this change on purpose or some unintended side-effect?

For example, Op Cerberus British have 30 strenght BB which does almost one shot friendly overstrenght planes:

Image
Retributarr
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1267
Joined: Wed Jun 04, 2014 7:44 pm

Re: Bug Reports

Post by Retributarr »

jahtila wrote: Sun Jan 16, 2022 5:01 pm Replaying AOE campaigns and noticed some scenarios_much tougher. Was this change on purpose or some unintended side-effect?
I think that i am having a similar experience.... it seems that the Game is being 'Fine-Tuned' to make it much more difficult to complete the Scenarios.

Two examples are... and there are more...:
80-95% of my attacks on the opposing force are almost always downgraded by up to 50%... especially when at the lower combat exchange values... such as when my 'Stuka' should have a hit of 2-damage on the enemy... the result I almost always get is only 1 direct hit damage... and sometimes nothing at all.

Quite often... even when I am overwhelmingly stronger than the adversary that I am trying to finish off is assaulted by me... very often... they are getting away with 1-strength point left … as they scurry away to replenish their damage losses... whereas they should have just been outright eliminated.

I call this 'AI-Cheating'... this is like using loaded-Dice that always rolls '7's ["Fixed-Dice"] at a Casino.
PoorOldSpike
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1590
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Bug Reports

Post by PoorOldSpike »

Retributarr wrote: Sun Jan 16, 2022 8:32 pm ... it seems that the Game is being 'Fine-Tuned' to make it much more difficult to complete the Scenarios..
Possibly, and it's one of the reasons I'm not a big fan of scenarios in any games including PC2, because we're at the mercy of scen designers who often put in little tweaks and surprises without telling us, in order to make it play the way they want it to play.
Also, the practice makes players wonder if the game is bugged in some way, hence many "bug reports" might not be bugs at all, just the designer up to his quirky little tricks..:)
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5848
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

When something doesn’t work the way you want it to, you tend to think it’s a bug when it’s not...
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