seperate issue, getting this crash whenever I try to use the read omens event as well
23:09:31: Creating resource group General
23:09:31: Creating resource group Internal
23:09:31: Creating resource group Autodetect
23:09:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:09:31: Registering ResourceManager for type Material
23:09:31: Registering ResourceManager for type Mesh
23:09:31: Registering ResourceManager for type Skeleton
23:09:31: MovableObjectFactory for type 'ParticleSystem' registered.
23:09:31: OverlayElementFactory for type Panel registered.
23:09:31: OverlayElementFactory for type BorderPanel registered.
23:09:31: OverlayElementFactory for type TextArea registered.
23:09:31: Registering ResourceManager for type Font
23:09:31: ArchiveFactory for archive type FileSystem registered.
23:09:31: ArchiveFactory for archive type Zip registered.
23:09:31: DDS codec registering
23:09:31: FreeImage version: 3.15.3
23:09:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
23:09:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
23:09:31: PVRTC codec registering
23:09:31: Registering ResourceManager for type HighLevelGpuProgram
23:09:31: Registering ResourceManager for type Compositor
23:09:31: MovableObjectFactory for type 'Entity' registered.
23:09:31: MovableObjectFactory for type 'Light' registered.
23:09:31: MovableObjectFactory for type 'BillboardSet' registered.
23:09:31: MovableObjectFactory for type 'ManualObject' registered.
23:09:31: MovableObjectFactory for type 'BillboardChain' registered.
23:09:31: MovableObjectFactory for type 'RibbonTrail' registered.
23:09:31: *-*-* OGRE Initialising
23:09:31: *-*-* Version 1.7.4 (Cthugha)
23:09:31: Version 1.0742892
23:09:31: Application path C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\
23:09:31: Executing path C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome
23:09:31: Startup path C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome
23:09:31: Product version 1.0.7.0
23:09:31: Build date 12/13/18 17:49:46
23:09:31: Loading library RenderSystem_GL
23:09:31: Installing plugin: GL RenderSystem
23:09:31: OpenGL Rendering Subsystem created.
23:09:31: Plugin successfully installed
23:09:31: Loading library Plugin_CgProgramManager
23:09:31: Installing plugin: Cg Program Manager
23:09:31: Plugin successfully installed
23:09:31: Loading library Plugin_ParticleFX
23:09:31: Installing plugin: ParticleFX
23:09:31: Particle Emitter Type 'Point' registered
23:09:31: Particle Emitter Type 'Box' registered
23:09:31: Particle Emitter Type 'Ellipsoid' registered
23:09:31: Particle Emitter Type 'Cylinder' registered
23:09:31: Particle Emitter Type 'Ring' registered
23:09:31: Particle Emitter Type 'HollowEllipsoid' registered
23:09:31: Particle Affector Type 'LinearForce' registered
23:09:31: Particle Affector Type 'ColourFader' registered
23:09:31: Particle Affector Type 'ColourFader2' registered
23:09:31: Particle Affector Type 'ColourImage' registered
23:09:31: Particle Affector Type 'ColourInterpolator' registered
23:09:31: Particle Affector Type 'Scaler' registered
23:09:31: Particle Affector Type 'Rotator' registered
23:09:31: Particle Affector Type 'DirectionRandomiser' registered
23:09:31: Particle Affector Type 'DeflectorPlane' registered
23:09:31: Plugin successfully installed
23:09:31: Loading library Plugin_OctreeSceneManager
23:09:31: Installing plugin: Octree & Terrain Scene Manager
23:09:31: Plugin successfully installed
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\gui' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\programs' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\Other' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\gui' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\Other' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\models\Other' of type 'FileSystem' to resource group 'General'
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\other\' of type 'FileSystem' to resource group 'General'
23:09:31: Creating resource group Bootstrap
23:09:31: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\debug\OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
23:09:31: Video modes found:
23:09:31: 1024 x 768
23:09:31: 1152 x 864
23:09:31: 1176 x 664
23:09:31: 1280 x 1024
23:09:31: 1280 x 720
23:09:31: 1280 x 800
23:09:31: 1280 x 960
23:09:31: 1366 x 768
23:09:31: 1400 x 1050
23:09:31: 1440 x 900
23:09:31: 1600 x 1024
23:09:31: 1600 x 900
23:09:31: 1680 x 1050
23:09:31: 1920 x 1080
23:09:31: 640 x 480
23:09:31: 720 x 480
23:09:31: 720 x 576
23:09:31: 800 x 600
23:09:31: Video mode - 1920 x 1080
23:09:31: Current resolution 1920 x 1080
23:09:31: Max resolution 1920 x 1080
23:09:31: Maximal size 3860 x 1100
23:09:31: Initial size 1920 x 1080
23:09:31: DPI awareness=False
23:09:31: Window resized to 284x261
23:09:31: Window resized to 284x261
23:09:31: Window resized to 1936x1056
23:09:31: Window resized to 1936x1056
23:09:31: Window resized to 1920x1080
23:09:31: Window Rectangle size 1920 x 1080, fullscreen=True
23:09:31: Window size 1920 x 1080
23:09:31: renderSystem=OpenGL Rendering Subsystem,videoMode=1920 x 1080,fullScreen=True,gameShadowsType=REAL,terrainDetails=2,showFog=True,advanceRenderingTechniques=True,staticGeometryDetails=2,textureDetails=1,vSync=True,dpiAwareness=False,fsaa=8,uiScale=100
23:09:31: CPU Identifier & Features
23:09:31: -------------------------
23:09:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
23:09:31: * SSE: yes
23:09:31: * SSE2: yes
23:09:31: * SSE3: yes
23:09:31: * MMX: yes
23:09:31: * MMXEXT: yes
23:09:31: * 3DNOW: no
23:09:31: * 3DNOWEXT: no
23:09:31: * CMOV: yes
23:09:31: * TSC: yes
23:09:31: * FPU: yes
23:09:31: * PRO: yes
23:09:31: * HT: no
23:09:31: -------------------------
23:09:31: *** Starting Win32GL Subsystem ***
23:09:31: GLRenderSystem::_createRenderWindow "Main RenderWindow", 1920x1080 fullscreen miscParams: FSAA=8 FSAAHint=Quality externalWindowHandle=1246284 vsync=true
23:09:32: GL_VERSION = 4.6.0 NVIDIA 442.59
23:09:32: GL_VENDOR = NVIDIA Corporation
23:09:32: GL_RENDERER = GeForce RTX 2060/PCIe/SSE2
23:09:32: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:09:32: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:09:32: ***************************
23:09:32: *** GL Renderer Started ***
23:09:32: ***************************
23:09:32: Registering ResourceManager for type GpuProgram
23:09:32: GLSL support detected
23:09:32: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:09:32: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:09:32: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
23:09:32: RenderSystem capabilities
23:09:32: -------------------------
23:09:32: RenderSystem Name: OpenGL Rendering Subsystem
23:09:32: GPU Vendor: nvidia
23:09:32: Device Name: GeForce RTX 2060/PCIe/SSE2
23:09:32: Driver Version: 4.6.0.0
23:09:32: * Fixed function pipeline: yes
23:09:32: * Hardware generation of mipmaps: yes
23:09:32: * Texture blending: yes
23:09:32: * Anisotropic texture filtering: yes
23:09:32: * Dot product texture operation: yes
23:09:32: * Cube mapping: yes
23:09:32: * Hardware stencil buffer: yes
23:09:32: - Stencil depth: 8
23:09:32: - Two sided stencil support: yes
23:09:32: - Wrap stencil values: yes
23:09:32: * Hardware vertex / index buffers: yes
23:09:32: * Vertex programs: yes
23:09:32: * Number of floating-point constants for vertex programs: 1024
23:09:32: * Number of integer constants for vertex programs: 0
23:09:32: * Number of boolean constants for vertex programs: 0
23:09:32: * Fragment programs: yes
23:09:32: * Number of floating-point constants for fragment programs: 1024
23:09:32: * Number of integer constants for fragment programs: 0
23:09:32: * Number of boolean constants for fragment programs: 0
23:09:32: * Geometry programs: yes
23:09:32: * Number of floating-point constants for geometry programs: 2048
23:09:32: * Number of integer constants for geometry programs: 0
23:09:32: * Number of boolean constants for geometry programs: 0
23:09:32: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
23:09:32: * Texture Compression: yes
23:09:32: - DXT: yes
23:09:32: - VTC: yes
23:09:32: - PVRTC: no
23:09:32: * Scissor Rectangle: yes
23:09:32: * Hardware Occlusion Query: yes
23:09:32: * User clip planes: yes
23:09:32: * VET_UBYTE4 vertex element type: yes
23:09:32: * Infinite far plane projection: yes
23:09:32: * Hardware render-to-texture: yes
23:09:32: * Floating point textures: yes
23:09:32: * Non-power-of-two textures: yes
23:09:32: * Volume textures: yes
23:09:32: * Multiple Render Targets: 8
23:09:32: - With different bit depths: yes
23:09:32: * Point Sprites: yes
23:09:32: * Extended point parameters: yes
23:09:32: * Max Point Size: 2047
23:09:32: * Vertex texture fetch: yes
23:09:32: * Number of world matrices: 0
23:09:32: * Number of texture units: 32
23:09:32: * Stencil buffer depth: 8
23:09:32: * Number of vertex blend matrices: 0
23:09:32: - Max vertex textures: 32
23:09:32: - Vertex textures shared: yes
23:09:32: * Render to Vertex Buffer : yes
23:09:32: * GL 1.5 without VBO workaround: no
23:09:32: * Frame Buffer objects: yes
23:09:32: * Frame Buffer objects (ARB extension): no
23:09:32: * Frame Buffer objects (ATI extension): no
23:09:32: * PBuffer support: yes
23:09:32: * GL 1.5 without HW-occlusion workaround: no
23:09:32: Registering ResourceManager for type Texture
23:09:32: Using FSAA from GL_ARB_multisample extension.
23:09:32: DefaultWorkQueue('Root') initialising on thread main.
23:09:32: Particle Renderer Type 'billboard' registered
23:09:32: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:09:32: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:09:32: Render window size 1920 x 1080
23:09:32: DPI is 96
23:09:32: Added resource location 'C:\ProgramData\Kubat Software\Aggressors Ancient Rome\OgreResources\' of type 'FileSystem' to resource group 'General'
23:09:32: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\materials\' of type 'FileSystem' to resource group 'General' with recursive option
23:09:32: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Resources\graphics\models\' of type 'FileSystem' to resource group 'General' with recursive option
23:09:32: Initialising resource group General
23:09:32: Parsing scripts for resource group General
23:09:32: Parsing script AAA.material
23:09:32: Parsing script Materials.material
23:09:32: Parsing script scripts/Other/AAA.material
23:09:32: Parsing script scripts/Other/Materials.material
23:09:32: Finished parsing scripts for resource group General
23:09:32: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\' of type 'FileSystem' to resource group 'General' with recursive option
23:09:33: Font Cinzel-Regular is not installed
23:09:33: Font Nyala is not installed
23:09:34: Texture: allgui.png: Loading 1 faces(PF_A8R8G8B8,1024x2048x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2048x1.
23:09:34: Texture: icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:34: Texture: innerWindow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:34: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
23:09:34: Parsing scripts for resource group Autodetect
23:09:34: Finished parsing scripts for resource group Autodetect
23:09:34: Parsing scripts for resource group Bootstrap
23:09:34: Parsing script OgreCore.material
23:09:34: Parsing script Ogre.fontdef
23:09:34: Parsing script OgreDebugPanel.overlay
23:09:34: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
23:09:34: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:09:34: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
23:09:34: Finished parsing scripts for resource group Bootstrap
23:09:34: Parsing scripts for resource group Internal
23:09:34: Finished parsing scripts for resource group Internal
23:09:43: Creating resource group mod
23:09:43: Creating resource group mod_outside
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Textures\High\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Sky\' of type 'FileSystem' to resource group 'mod' with recursive option
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Resources\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\CoatOfArms\' of type 'FileSystem' to resource group 'mod_outside'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Units\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitBehaviorModels\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Models\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Cursors\' of type 'FileSystem' to resource group 'mod' with recursive option
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitIcons\' of type 'FileSystem' to resource group 'mod'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\Flags\' of type 'FileSystem' to resource group 'mod_outside'
23:09:43: Added resource location 'C:\Program Files (x86)\GOG Galaxy\Games\Aggressors Ancient Rome\bin\Mods\ancient_rome\AmbientModels\' of type 'FileSystem' to resource group 'mod'
23:09:43: Initialising resource group mod
23:09:43: Parsing scripts for resource group mod
23:09:43: Parsing script AAAUnits.material
23:09:43: Parsing script AAA.material
23:09:43: Parsing script ModMaterials.material
23:09:43: Parsing script AAACursors.material
23:09:43: Parsing script ModCursors.material
23:09:43: Parsing script AmbientMaterials.material
23:09:43: Finished parsing scripts for resource group mod
23:09:43: Loading resource group 'mod' - Resources: 1 World Geometry: 1
23:09:43: Texture: defaultUnitAlpha.png: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 2 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
23:09:43: Texture: bitwise.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:09:43: Texture: Units.Warrior.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: damagePerson.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.RomanTown.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:43: Texture: Units.RomanTownDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.LargeCity.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:43: Texture: Units.LargeCityDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.Shipyard.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:09:43: Texture: Units.ShipyardDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.Blacksmith.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.BlacksmithDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:43: Texture: Units.DefensiveWall.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:44: Texture: Units.DefensiveWallDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Fort.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:44: Texture: Units.FortDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PatrolTower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PatrolTowerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Stable.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:09:44: Texture: Units.StableDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Temple.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.TempleDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Settler.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.SettlerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Nomad.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.NomadDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WarriorExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Hoplite.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.HopliteDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.GreekExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.Legionary.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.LegionaryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.RomanExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.CarthageExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.PersianExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.LightCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:44: Texture: Units.LightCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.HeavyCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:44: Texture: Units.HeavyCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:44: Texture: Units.WagonAlpha.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:44: Texture: Units.Wagon.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
23:09:45: Texture: Units.WagonDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.Boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.BoatDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.NavalTransportAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.NavalTranspor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.NavalTransportDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45: Texture: Units.TriremeAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:09:45:n to define it in a .material script?
23:10:23: Can't assign material SOLID_TEX_flag-default.png_TWOSIDE to SubEntity of FlagUnit-id=1156 because this Material does not exist. Have you forgotten to define it in a .material script?
23:10:23: Can't assign material SOLID_TEX_flag-default.png_TWOSIDE to SubEntity of FlagUnit-id=1157 because this Material does not exist. Have you forgotten to define it in a .material script?
23:10:23: Mesh: Loading Units.GreekCavalryBasic.mesh.
23:10:23: Skeleton: Loading Units.GreekCavalryBasic.skeleton
23:10:23: Can't assign material SOLID_TEX_flag-default.png_TWOSIDE to SubEntity of FlagUnit-id=1160 because this Material does not exist. Have you forgotten to define it in a .material script?
23:10:23: Texture: Units.GreekCavalryBasicIcon.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:10:23: Texture: Units.GreekCavalryBasicColorIcon.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:10:23: Texture: IsDamagedGreekCavalryBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:10:34: DefaultWorkQueue('Root') shutting down on thread main.
23:10:34: *-*-* OGRE Shutdown
23:10:34: Unregistering ResourceManager for type Compositor
23:10:34: Unregistering ResourceManager for type Font
23:10:34: Unregistering ResourceManager for type Skeleton
23:10:34: Unregistering ResourceManager for type Mesh
23:10:34: Unregistering ResourceManager for type HighLevelGpuProgram
23:10:34: Uninstalling plugin: Octree & Terrain Scene Manager
23:10:34: Plugin successfully uninstalled
23:10:34: Unloading library Plugin_OctreeSceneManager
23:10:34: Uninstalling plugin: ParticleFX
23:10:34: Plugin successfully uninstalled
23:10:34: Unloading library Plugin_ParticleFX
23:10:34: Uninstalling plugin: Cg Program Manager
23:10:34: Plugin successfully uninstalled
23:10:34: Unloading library Plugin_CgProgramManager
23:10:34: Uninstalling plugin: GL RenderSystem
23:10:34: Unregistering ResourceManager for type GpuProgram
23:10:34: *** Stopping Win32GL Subsystem ***
23:10:34: Unregistering ResourceManager for type Texture
23:10:34: Plugin successfully uninstalled
23:10:34: Unloading library RenderSystem_GL
23:10:34: Unregistering ResourceManager for type Material