Bug - perpetual zombie client states
Posted: Thu May 14, 2020 9:52 am
This bug might be fixed by other client state changes that I hope will be forthcoming soon, but just in case.
I am playing Maurya and am at war with Seleucids and their client state Bactria.
I capture all of the Bactrian regions and eliminate their armies. Unlike normal powers, the Bactrians do not disappear and the regions captured from them are still war occupied. This is frustrating because I expected them to be no longer war controlled. It is doubly frustrating because even in a peace negotiation with the Seleucids, none of the Bactrian regions can be claimed. Still that problem (missing client state regions from peace negotiations) was pointed out sometime ago and is hopefully already fixed for the big patch coming.
Out of curiosity, I continued on and eliminated the Seleucids as well.
As expected, all of the captured Seleucid regions lost their war controlled modifier with the Seleucids' disappearance. Excellent!
BUT none of the regions captured from the Bactrians lost the war controlled modifier even though the Bactrians had no regions or armies or allies left. Bummer! To make it worse, even if you tried to negotiate with them (they still had some kind of zombie existence), they claimed to have no regions that could be ceded.
I am hoping this also can be fixed before the next big patch. It was not fixed in the update that Steam made to my copy of FOGE this morning.
PS Pocus, although I have pointed out a few bugs in recent weeks, that is only because I think FOGE is a great game. You have done a an amazing job with it and I just want to see any remaining shortcomings removed.
I am playing Maurya and am at war with Seleucids and their client state Bactria.
I capture all of the Bactrian regions and eliminate their armies. Unlike normal powers, the Bactrians do not disappear and the regions captured from them are still war occupied. This is frustrating because I expected them to be no longer war controlled. It is doubly frustrating because even in a peace negotiation with the Seleucids, none of the Bactrian regions can be claimed. Still that problem (missing client state regions from peace negotiations) was pointed out sometime ago and is hopefully already fixed for the big patch coming.
Out of curiosity, I continued on and eliminated the Seleucids as well.
As expected, all of the captured Seleucid regions lost their war controlled modifier with the Seleucids' disappearance. Excellent!
BUT none of the regions captured from the Bactrians lost the war controlled modifier even though the Bactrians had no regions or armies or allies left. Bummer! To make it worse, even if you tried to negotiate with them (they still had some kind of zombie existence), they claimed to have no regions that could be ceded.
I am hoping this also can be fixed before the next big patch. It was not fixed in the update that Steam made to my copy of FOGE this morning.
PS Pocus, although I have pointed out a few bugs in recent weeks, that is only because I think FOGE is a great game. You have done a an amazing job with it and I just want to see any remaining shortcomings removed.