Erik's Korean War
Moderators: Order of Battle Moderators, The Artistocrats
Re: Erik's Korean War
There will be an update. I am currently testing the final campaign 1952-53.
Re: Erik's Korean War
Nice, no more getting stuck error in the latest version. A joy to play, a bit hard to win .
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 612
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Erik's Korean War
This is great news, I hope that the update will be very soon)
https://steamcommunity.com/app/312450/d ... 168033024/
Last edited by bondjamesbond on Fri Aug 04, 2023 8:46 pm, edited 1 time in total.
https://mynickname.com/id73473
Re: Erik's Korean War
I've been playing the latest version of the mod. In the Inchon landings mission I noticed some odd behaviour of the objectives. As soon as the mission starts the destroy all tanks secondary objective gets fulfilled immediately.
In the same mission, there are two objectives to exit 3 core units at the east and west exit. That is either badly worded or bugged since exiting 3 core units at the eastern exit only fulfils both.
In the same mission, there are two objectives to exit 3 core units at the east and west exit. That is either badly worded or bugged since exiting 3 core units at the eastern exit only fulfils both.
Re: Erik's Korean War
Michkov
Thanks for reporting. Added to a new Korea list.
Thanks for reporting. Added to a new Korea list.
Re: Erik's Korean War
Couple more oddities I spotted:
Incheon landings
The S. Korean 30cal MG section has a ranged attack. It appears to be the only of the heavy gun infantry units that does.
Plus a couple of spelling mistakes in the briefings. See picture below
EDIT: In the race for the bridge scenario. I never got air support. Not sure if that is a trigger not firing or if it's randomized if planes appear.
Incheon landings
- Eliminate all tanks objective is fulfilled at the start
- For the exit units objective it doesn't matter if the units use the East or West exit
The S. Korean 30cal MG section has a ranged attack. It appears to be the only of the heavy gun infantry units that does.
Plus a couple of spelling mistakes in the briefings. See picture below
EDIT: In the race for the bridge scenario. I never got air support. Not sure if that is a trigger not firing or if it's randomized if planes appear.
Re: Erik's Korean War
Michkov
Thanks again. I can't understand how I missed the tank obj in Inchon
Thanks again. I can't understand how I missed the tank obj in Inchon
Re: Erik's Korean War
I'm back from 1951 having just finished the campaign. Couple of observations, importing cores clutters up the force list something awful. Maybe consider putting a note at the beginning that it isn't really necessary, since you provide plenty of core units, or disable the feature entirely.
I'm not sure if the way specialisations work is set in stone yet, but right now the first couple of scenarios are really though without them. There are enough SP to get most of them over the course of the campaign, but the jump in difficulty from one years end to the beginning of the next is quite steep due to getting used to what the troops can do vs "fresh" ones.
Also if you could let the player know what forces will be in the scenario that would be great for picking specialisations without having to load the scenario to have a peak.
As for specific scenarios in 51. Hill 235 and Kapyong may be a bit too long for the secondary objectives. I've killed every enemy unit on 235 8 turns before the end on medium difficulty. And at Kapyong I pretty much had won by 5 turns before the end, with just the lack of RP holding me back.
Finally, the bugs I found. Korea 51 scenario Punchbowl is missing a picture in the campaign event popup. The communist forces also have no supply, although that may be to slow them down.
Korea 52-53 First scenario. The Theatre map, tells me I'm fighting the Turks. That doesn't seem correct. Love the Chinooks in the actual mission btw. I was wondering if there were helos in the mod.
EDIT: Quick report from 52-53. I just finished Chorwon scenario and the original secondary objective is rather odd. The initial one tells me to shoot down at least 1 aircraft. After the first turn it gives me a x/10 count. Over the scenario it somehow went up to 4/10, even though I never saw nor shot at an enemy aircraft. Also no allied aircraft appeared during the scenario despite bluestar being an allied force.
I'm not sure if the way specialisations work is set in stone yet, but right now the first couple of scenarios are really though without them. There are enough SP to get most of them over the course of the campaign, but the jump in difficulty from one years end to the beginning of the next is quite steep due to getting used to what the troops can do vs "fresh" ones.
Also if you could let the player know what forces will be in the scenario that would be great for picking specialisations without having to load the scenario to have a peak.
As for specific scenarios in 51. Hill 235 and Kapyong may be a bit too long for the secondary objectives. I've killed every enemy unit on 235 8 turns before the end on medium difficulty. And at Kapyong I pretty much had won by 5 turns before the end, with just the lack of RP holding me back.
Finally, the bugs I found. Korea 51 scenario Punchbowl is missing a picture in the campaign event popup. The communist forces also have no supply, although that may be to slow them down.
Korea 52-53 First scenario. The Theatre map, tells me I'm fighting the Turks. That doesn't seem correct. Love the Chinooks in the actual mission btw. I was wondering if there were helos in the mod.
EDIT: Quick report from 52-53. I just finished Chorwon scenario and the original secondary objective is rather odd. The initial one tells me to shoot down at least 1 aircraft. After the first turn it gives me a x/10 count. Over the scenario it somehow went up to 4/10, even though I never saw nor shot at an enemy aircraft. Also no allied aircraft appeared during the scenario despite bluestar being an allied force.
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 612
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Erik's Korean War
Mod Korean War 1950-53 v3.1 16-7-2023
https://www.dropbox.com/s/gnbs4vgc9kjst ... 1.zip?dl=0
Content:
Chosin 1950 1.1 single-player
Chosin 1950 Purchase 1.1 single-player
1v2 Korea 50-51 multiplayer 1.4
Korea 1950 Pt.1 campaign
Korea 1950 Pt.2 campaign
Korea 1951 campaign
Korea 1952-53 campaign
https://union.4bb.ru/viewtopic.php?id=971&p=27#p122977
https://bangkokbook.ru/zametki/vojna-s- ... -foto.html
At the end, I solved my technical problems with the game and I can start playing this wonderful mod !
https://mynickname.com/id73473
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 612
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Erik's Korean War
French battalion in the Korean War
https://fr.wikipedia.org/wiki/Bataillon ... de_l%27ONU
http://ymorno.ru/index.php?showtopic=46217
The Korean War can rightfully be considered a “war of nations.” More than twenty countries, including the Philippines and Ethiopia, participated directly and indirectly. Militarily, this was perhaps one of the most striking conflicts of modern times. It became the quintessence of all military art of the first half of the twentieth century. The Korean War had everything: tank wedges and massive use of aviation; rapid operations in the style of the last years of the Second World War and positional battles, terrible in their hopelessness, in the style of the First; large-scale amphibious assaults and strategic bombing; night battles and bayonet attacks turning into hand-to-hand combat - and much, much more
https://chinascout.narod.ru/public/korea.html
https://warspot.ru/4416-voyna-narodov-v-koree
https://store.steampowered.com/app/5519 ... orea_1950/
https://dzen.ru/a/ZRGLPzWMpiHuan6X?refe ... _site=mailIn the summer of 1948, four boats of the G-5-XI-c type came to the Korean port of Wonsan on their own from the Soviet naval base in Port Arthur under the braid pennant of the commander of the 2nd Brigade of torpedo boats of the 5th USSR Navy (Pacific Fleet) Hero of the Soviet Union Captain 2nd rank Sergey Petrovich Kostritsky. These were boats built at the Tyumen Shipyard N 639 in the third quarter of 1946, with factory numbers TKA-321, TKA-322, TKA-323 and TKA-324.
https://dzen.ru/a/YQXACHWsKwhDtSI5
Displacement up to 18.6 tons. American Packard engines. Speed up to 45.5 knots. The crew is 7 people.
Armament - two 533-mm torpedo tubes and one 12.7 mm DShK machine gun
https://rutracker.org/forum/viewtopic.php?t=6198274
https://rutracker.org/forum/viewtopic.php?t=6274527
https://www.youtube.com/watch?v=O-bBB0NNrrw
https://mynickname.com/id73473