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Matrix Games Signs Enemy Technology’s I of the Enemy

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Published on March 21, 2005

The peaceful Lokob system of planets is being invaded by a mysterious enemy named the Unath.  Forced into a shaky alliance with other, more powerful races in their sector, the Lokob become third class citizens while their armies are put to use.  Will this alliance be strong enough to drive off the invaders?  If it does, will the Lokob ever smell freedom from this dreaded alliance?  Or is there someone else pulling the strings in this galactic game of cat and mouse.

David Heath, Director of Operations for Matrix Games said, “For a while now Matrix Games has been seeking out a traditional style RTS that isn’t, entirely, traditional.  Something different, something fun, but something recognizable.  I of the Enemy is all of those things and we are glad to bring it to our fans.”

With voice acting from Ian McNeice, famed for his role as Baron Harkonnen in Dune, and a story that will keep you up all night, I of the Enemy is a sci-fi and campaign story fan’s dream come true.  Resources are delivered automatically to your base’s gate via regular intervals, leaving you free to control your soldiers on more tactical maneuvers.  As your soldiers fight they gain experience.  Those that gain enough can gain levels and join you on future missions.  Tactics become increasingly important when your enemy begins bringing long range artillery, air units, and heavy infantry.  Stay light, stay mobile, and you just may survive long enough to return to your home world…

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