Published on May 10, 2017
Overextended Supply State:
There is now a new supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. If used, it will allow a designer to realistically impede units from continuing to press on indefinitely at red unit-supply conditions. Units in this state will have to slow down enough to keep their unit supply levels above their desertion levels – or wither away.
A unit is “Overextended” if it has a line-of-communications to a supply point but is far enough from any supply source to be in a hex with lower location supply level than the designer-set “Overextended Supply Threshold”. For example, if that threshold were 6, then any hex with a supply level of 5 or lower would be “Overextended”.
The default setting for the threshold is 0 – making it impossible for any hex to qualify for the new state. Therefore, only scenarios specifically edited for it will employ this feature.
“Overextended” units receive supply normally.
However, they also suffer desertion losses (see below) during the interturn calculations the same as if they were “Unsupplied” – except that those losses go to the “On Hand” pool, not the dead pile. To review, such losses start when the unit supply-level drops below (100 - unit proficiency). The percent loss per turn is scaled by turn intervals per week and by how far below the threshold they are.
“Overextended” units only receive replacements if they are not suffering desertions (their unit-supply level is above (100 - unit proficiency)).
“Overextended” hexes have a different supply font from the normal supply font in the supply display, for information purposes.
This shot shows the pull-down access to the Force Extended Supply Threshold. (Note that it is a Force Parameter – each side has one). You have to have the Force Editor active for these options to be listed:
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