Hoorah! Commander: The Great War is Updated!
Moderator: Slitherine Core
Hoorah! Commander: The Great War is Updated!
I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
-
- Private First Class - Opel Blitz
- Posts: 1
- Joined: Fri Mar 13, 2015 8:19 pm
Re: Hoorah! Commander: The Great War is Updated!
Looks great although the game now seems to crash after loading a saved game (the game gets hung up on the naval maneuvers portion).
Re: Hoorah! Commander: The Great War is Updated!
All of my old games now seem to be unplayable – because, presumably, of the patch – but the old games seem to have clogged up the system and do not seem capable of being eliminated, so that I can not set up any new games. How do I deal with this?
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- Sergeant First Class - Panzer IIIL
- Posts: 393
- Joined: Sat Sep 07, 2013 11:43 am
Re: Hoorah! Commander: The Great War is Updated!
I've updated and reinstalled and the game won't open up I'm on iPad and there is a blue dot at the side of the icon ?
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- Sergeant First Class - Panzer IIIL
- Posts: 393
- Joined: Sat Sep 07, 2013 11:43 am
Re: Hoorah! Commander: The Great War is Updated!
Sorted had to download latest iOS for iPad
-
- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Hoorah! Commander: The Great War is Updated!
Will this make the game easier for the CP? I haven't yet gotten past turn 8 without being mauled in the 1914 scenario 
- BNC

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Hoorah! Commander: The Great War is Updated!
Glenghis-noted re ios. Will sort
Re: Hoorah! Commander: The Great War is Updated!
I have uploaded the ios update, but can still not play games loaded since the new game was launched. Can anyone explain the problem?
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- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: Hoorah! Commander: The Great War is Updated!
Sorry to anyone having problems. The dev team have confirmed they have found an issue with loading saved games and are working on it.
Re: Hoorah! Commander: The Great War is Updated!
Great to see the new updated landed!
A couple of things I noticed:
- on iOS it no longer remembers your multiplayer password if the app is totally quit, which is a bit inconvenient.
- the gear loading/busy icon has a blinking cursor next to it (a minor visual thing really) and you can make out it has its own square background texture
Is the undo functionality not in multiplayer? Assuming there is no consequence of the move you want to undo?
A couple of things I noticed:
- on iOS it no longer remembers your multiplayer password if the app is totally quit, which is a bit inconvenient.
- the gear loading/busy icon has a blinking cursor next to it (a minor visual thing really) and you can make out it has its own square background texture
Is the undo functionality not in multiplayer? Assuming there is no consequence of the move you want to undo?
Re: Hoorah! Commander: The Great War is Updated!
I just started a multiplayer game but it looks like the game state is stuck. On my device the game now shows under "Opponent Turns", but on my friend's device (who is sat right next to me) we can see the same - the game still thinks it's my turn. We've both tried hitting the "Refresh" button, but it seems things are stuck. We managed to play 1 turn each...
Re: Hoorah! Commander: The Great War is Updated!
Try the following:
Delete ctgw app from your iPad, re-install it and then see if your MP problem persists.
Delete ctgw app from your iPad, re-install it and then see if your MP problem persists.