Nato mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design, Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- General - Elite King Tiger
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Nato mod
Hello,
here is the first picture of the mod I'm working on (I began to publish it on the Matrixgames site a few days ago) :
here is the first picture of the mod I'm working on (I began to publish it on the Matrixgames site a few days ago) :
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- General - Elite King Tiger
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Re: Nato mod
Here is a second picture with transports and engineer :
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- General - Elite King Tiger
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Re: Nato mod
Here a third image with unit text in white ( the Tiger II and the ISU-122):
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- General - Elite King Tiger
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Re: Nato mod
The Americans landed in Anzio (Gustav line scenario)
Re: Nato mod
Looks very nice, I am sure Hearts of Iron fans will love your work.
Regards.
Akkula.
Regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.5): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.5): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Lieutenant-General - Do 217E
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Re: Nato mod
Once you've got to 5 or 10 posts, will you be able to upload it here as well?
- BNC
Not a fan of HoI 3 (too many provinces. Also my favourite nation (Japan) takes way too long to be able to do anything). - but this is a good idea anyway - I especially like it telling you how powerful the units are (ie 26 HA) on the screen.Akkula wrote:Looks very nice, I am sure Hearts of Iron fans will love your work.

- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
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- General - Elite King Tiger
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Re: Nato mod
The British now :
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Awesome :O
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- General - Elite King Tiger
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Re: Nato mod
Hello,
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
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- CaptureXX.JPG (179.71 KiB) Viewed 8337 times
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- Lieutenant-General - Do 217E
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Re: Nato mod
Againdanijocker90 wrote:Awesome :O
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Oh Oh! Sorry for seeing this so late, BUT instead of using 'XX' (Corps) in the units why not ' || ' two lines/Apostrophe for Battalion? 
Maybe even the company symbol or squad for units even smaller like a Fighter or Bomber team...
Anyway looks really really good.
Another thing, what do you think about animations? When they attack is a bit odd they show bullets and fire. I tried once to do a NATO mod and the first thing i made was to clean the animation files. Leave them blank (the dive bomber animation works as template because is already clear.) so they only make sounds of battle and explosions of damage. ???

Maybe even the company symbol or squad for units even smaller like a Fighter or Bomber team...
Anyway looks really really good.
Another thing, what do you think about animations? When they attack is a bit odd they show bullets and fire. I tried once to do a NATO mod and the first thing i made was to clean the animation files. Leave them blank (the dive bomber animation works as template because is already clear.) so they only make sounds of battle and explosions of damage. ???
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- Lieutenant-General - Do 217E
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Re: Nato mod
XX is division - a reasonable guess for units in the game.
- BNC
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
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- General - Elite King Tiger
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Re: Nato mod
In the first one, I shall finish the graphics (so many units), then I shall take care of animations.
The first thing which I shall make then is to change offset to center the animations on the unit.
Next release will be the German Elite units.
Thank you for the encouragements
The first thing which I shall make then is to change offset to center the animations on the unit.
Next release will be the German Elite units.
Thank you for the encouragements
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- General - Elite King Tiger
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Re: Nato mod
All the German units were worked again (height +5) to see better the size of the unit (Division...):
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- General - Elite King Tiger
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Re: Nato mod
Hello,
Return to Lake Balaton with graphics finer for the symbols nato.
Return to Lake Balaton with graphics finer for the symbols nato.
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- Capture.JPG (162.22 KiB) Viewed 8165 times
Re: Nato mod
Very good. Really Like the opaque icons.
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- General - Elite King Tiger
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Re: Nato mod
Here are some special units:
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- CaptureSE(4).JPG (107.74 KiB) Viewed 8097 times
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
mmm not sure i like the camo, the yellow border and SE letters are good but the camo should be optional
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- Lieutenant-General - Do 217E
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Re: Nato mod
Yeah, I suggest dumping the camo as well.
- BNC
- BNC
Creator of American Civil War mod for Strategic Command WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
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- General - Elite King Tiger
- Posts: 4358
- Joined: Mon Aug 15, 2011 12:48 pm
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Re: Nato mod
Hello,
I dump the camo.
I put the value of fight which changes in yellow
Your suggestions are welcome
I dump the camo.
I put the value of fight which changes in yellow
Your suggestions are welcome
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- CaptureSE(5).JPG (128.37 KiB) Viewed 8001 times