Moderators: Slitherine Core, Close Combat Moderators



The game data will be substantialy the same as the previous releases, and will be just as easy to mod. We'll provide information where things have changed and likely some new tools as well. Moving over data from an existing mod probably won't be that difficult. The UI for Panthers in the Fog is getting a significant overhaul, however, so there will be some work moving UI-related mods to the new version.
Infantry survivability is something we'll revisit. We get a lot of feedback about these sorts of issues and it's a tough balance to get exactly right -- a lot of people thought the original CC2 went too far towards the survivability side, for example.
Panthers in the Fog won't be combining all the features of all previous CC games, sorry
Yes, we do plan to update the explosions and other effects before release.
Vehicles will appear to tilt (though at a limited range of visible angles.) No decision of vehicle engine sounds as of yet -- If we can do it in a way that won't be annoying to listen to I'd really like to add them, though.
The current plan for the Scenario Editor is that it will be substantially the same as Last Stand Arnhem -- more campaign / operation oriented and not as flexible for single battles as the original CC2/3 editor. This sort of thing will probably have to wait for the following release, when we have more freedom to re-design the Scenario Editor from the ground up.

Kanov wrote:Thanks for the post Steve.
-Are we getting the same limits in the number of soldiers, teams, weapons etc?
-Are the hardcoded parts in the data still there? just as an example, you can't move artillery/mortar barrage/flammable object explosion from their place since it crashes, you can't modify the grenades either even thought they have no data, only the names are used.
Can we at least get the winter flag/attribute/feature working properly again? tanks not equipped for winter should get immobilized, and tanks equipped for winter should change cammo if the graphic is available. This is for mods of course since I realize the weather for the game setting is summer. it has only worked properly in CC3, was disabled in CC5 altogether, re-instated in re-releases but with out the penalty for vehicles not equipped, got upgraded with CCMT by having 3 different skins/cammo depending on weather.
I don't own LSA but I think is the same BG vs BG since CC4 only you get to use points, is that correct?. Can't we at least have 1 BG per side with all the units of said side in them for multiplayer only?
-Waving flags? waving trees? Mafi discovered that you can have moving trees in CC2.
-Will there be more order in the way files/data are organized?
-Night turns, y/n? if yes, are they improved?
-Any new tactical battlefield mechanic/feature that you guys are going to implement?
There's a lot I want to do, but I don't really want to commit to what will be in the game until they're in and had survived some play testing.
One thing I plan is to make the indirect fire support (including on-map mortar teams) a bit more realistic. The on-map mortar has always been a bit over-powered because it responds instantly to target orders. But this needs to be done without making it overly cumbersome for the player, too. Nobody wants to fill out a big dialog box to 'call for fire', then wait 5 minutes, and then see the rounds landing way off target.

Kanov wrote:Very quick and complete reply Steve, thanks.
On the grenades, I was referring to rows 129 to 132 that is where the names of the Grenade weapon are stored for some bizarre reason. You can't move or modify the data of those or the game crashes.



manoi wrote:if there was not a next gen CC game after, I would be very excited by pitf. One thing that could also be done : after you campaign, the player could be able to see the stats of each BG! Medals could be described with a pop up window : that's for the next CC game!



SteveMcClaire wrote:Some good suggestions -- thanks for posting.
In terms of the strategic map and the abstraction between the strategic scale / battle groups and the tactical combat / teams, that is something we are tweaking every release. I'd really like to do a 1:1 version at some point, so if that's something you'd really like to see, please let us know.
SteveMcClaire wrote:Panthers in the Fog will keep the history of all your teams and soldiers, even when you remove them from your active team slots. These teams will also receive individual replacements, but that happens automatically. And like previous CC games, medals (like the Iron Cross) can be awarded to individuals if they do something suitably impressive.

Kanov wrote:A 1:1 unit scale would be nice but that would mean reducing the area of operation to a mere fraction of the whole operation/battle that the game is representing...
SteveMcClaire wrote: Panthers in the Fog will keep the history of all your teams and soldiers, even when you remove them from your active team slots. These teams will also receive individual replacements, but that happens automatically. And like previous CC games, medals (like the Iron Cross) can be awarded to individuals if they do something suitably impressive.


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