[MOD Vanilla++] Beta Test

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

Post Reply
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

[MOD Vanilla++] Beta Test

Post by fsx »

It is the beta version of a MOD based on the original/official version of WH40K.

If you are a member of the current Slitherine Beta Test, the Slitherine Beta Test should have the higher priority.


Main Concepts:

* making a MOD based on the vanilla version: Using maps, units, graphics from the original WH40K from Slitherine.
* player represeted as the leader of an unit
* adding secondary objectives to each scenario
* additonal special orders with extra rewards
* adding ingame messages (atmosphere, hints for playing)
* modification of enemies actions
* some surprises
* LATER: special actions (as upgrade, modification of unit parameters...) for this unit. Now the unit actions in the editor dont work - I wait for an update to use such actions.


Installation:

PC version (not Steam): I suggest to copy the complete original WH40K folder to a directory that not observed by Windows, like c:\Slitherine\... or c:\MOD\...
After that copy the files from my zip into the folder "data" and the subfolder "Briefings".

I will check how to use the mod with the Steam version.
Steam: Search the folder used by steam. At my computer it is "c:\Program Files (x86)\Steam\SteamApps\common\Warhammer 40,000 Armageddon\"
Copy the folder data to a save place. Add the files from the zip into this folder "data".
I think, you need admin-rights on the computer to do this (because you change files in the program folder).

Don't play the tutorial campaign before! Until now, it is not made to play it as single scenarios.

Beta-test:
You could play the first 5 scenarios from the 1st campaign (if you chose the "counter attack").

Alpha-test
You could play the first 12 scenarios from the 1st campaign (if you chose the "counter attack" and "Go to Infernus").
The scenarios from 6 on are in a pre-beta state.

Feedback

Please, make a new topic for each scenario and global feedback or use the matching thread.
Please, let me know your opinion about the scenario
* existing errors
* text or format errors
* objectives
* difficulty
* requisition points
* turns
* suggestions

If you run in a lack of requisition points, please cheat
Press <Strg><Shift><Alt>C and enter points<number> and you receive <number> requisition points.
Caution! The game don't update the points on the top. But when you click on the requisition points value on the top, you will see the new value.


Credits

BHunterSEAL - real english text (translation from my poor english)
fsx - modification of the scenarios


Related Threads

viewtopic.php?f=326&t=55332 pre-beta versions


Version

CampScen1A - modified, text edited
CampScen2A - modified, text edited
CampScen3A - modified, text not edited
CampScen4 - modified, text edited
CampScen5 - modified, text partially edited
CampScen6A - modified, pre-beta version
CampScen7A - modified, pre-beta version
CampScen8 - modified, pre-beta version
CampScen9 - modified, pre-beta version
CampScen10 - modified, pre-beta version
CampScen11 - modified, pre-beta version
CampScen12 - modified, pre-beta version

Download
Attachments
2015_02_09_alpha.zip
Alpha-version
scenarios 1 - 12
Feb 09th
(109.32 KiB) Downloaded 325 times
mod.zip
Beta-version
scenarios 1 - 5
Jan 29th
(68.72 KiB) Downloaded 319 times
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

Re: [MOD Vanilla++] Beta Test

Post by fsx »

Sorry, but I made a mistake as I included the english text in th 1st scenario. You will see some wrong messages.
I will fix it as soon as possible.
Post Reply

Return to “Mods and Scenario Design”