
To create 3D models, you will need access to the 3D Studio MAX or GMAX modelling software, as well as a paint tool to create the model textures.
1. Download the exporter script for 3DS Max or GMAX.
2. Place the file in the Scripts\Startup folder inside the MAX install folder.
3. Start MAX and go to Customize -> Customize User Interface.
4. Select the Toolbars tab.
5. In the Catagory dropdown select the ArtistocratsTools category.
6. Drag the OoB Export entry onto your toolbar.
As an example of a 3D model, download this FBX file and import it into MAX. Then, clicking the new OoB Export button will allow you to export and save an MBT file. MBT files can be placed in the Units folder of you mod.
Note: When you run the game it will recode any MDT files into MDB files, the binary equivalent, which are much faster to load. It will then load this file from then on. So if you are tweaking the MDT file, you will need to ensure you delete the MDB to see changes in the game.