OBP MegaMod v2.6.4 to v1.9.3+Real ScenarioPearlHarbor-Midway

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bcnkor5
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OBP MegaMod v2.6.4 to v1.9.3+Real ScenarioPearlHarbor-Midway

Post by bcnkor5 »

Unfortunately we stop working on modifications of this game from the old versions are asking small changes (enable graphics icons for the game), to make major changes to the player's view, but it is activating little. We will be behind them to ask activate each icon Images Explained in the last post.

Important Note Megamod: Unfortunately with v1.8.3 still not enabled and not running the same images in the v1.7.8 If the images are not enabled or things, the modders can not work in this game. Link Download: http://www.mediafire.com/download/a5z0u ... ATIVES.rar

MegaMod v2.6.4 ONLY v1.8.3 + Real Scenario PearlHarborJAP/Real MidwayUSA (Full Version English and Spanish) by bcnkor from Spain.
MEDIA FIRE
http://www.mediafire.com/download/jqkdb ... +Spain.rar

With this megamod is ended, and we will not continue to see the next official patch and see their improvements needed:
Several important bugs game editor located on v1.8.3 viewtopic.php?f=264&t=66539

INFO MEGA MOD:
1->Chaged better images, more or less General balancing units and more real damage, balanced supply units (Added auto supplies to aircraft from the carriers model 120 planes to 20 planes ), real torpedoes, AA, ship movement, tanks damage, artillery damage,ground attack fighters,kamikazes, Stronger structure CV (BB were updated models), removed some cannons CVE or CVL had the game, and historically lacked, and more ...
1.2 Real weapons: Aichi 551 lb, PBY_Catalina bomb 4,000 lb and OS2U_Kingfisher bomb 650 lb, (USA and ENG) now they can bomb. Lack put: switch to torpedo Catalina but not have access to create new units IDs (units.txt) [PBY_Catalina_T].
1.3 Now you can view and place submarines, surface in the editor
1.4 See all all hidden units in the editor (ships transport and others).

Nota: Although in the future in the game put more units and nations, once you have a well-balanced base, the new units have to copy and insert the same balance.

Scenario PearlHarborJAP: More Real Scenario (true story, Real Name units,Japan Real wave planes) and real load planes on the carriers. All Japanese fleet (6CV,3BB,3CA,Mini Sub, Sub,DD), 1er kamikaze Fusata Iida, and USA fleet PearlHarbor (9BB [USS Utah school ship, USS Pennsylvania dock repairs ], 2CA,6CL,SUB,DD,Seaplane), help aircraft CV Enterprise, B-19 coming from America and landing.

-----------------------------------------------------------------------
Historical dates:
Torpedo: model caliber weight explosive range
Sub Standar: Tipo 92 (3) 533 mm 1.720 300 Kg 7.000 m a 30 nudos
Log torpedo Jap Tipo 93 (4) 609 mm 2.700 490 Kg 40.000 m a 36 nudos
mini sub Tipo 97 (6) 450 mm 980 350 Kg 5.500 m a 44 nudos
torpedo US Mark 14 375 kg 14 km

In game new mod:
Example of how to change:
Balancing the game>> everything changes in this file, Path: Order of Battle - Pacific_Data\Resources\Data\units.txt

A=torpedo loading time (2= 1 Turn)
B=range torpedo
C= Damage torpedo
torpedos = A, B, C,
Midget Sub JAP torpedos = 2, 1, 19
TBD_Devastator USA torpedos = 0, 1, 18
Sub_TypeIX GER torpedos = 2, 2, 21
[DD_Fletcher] USA 1945 torpedos = 2, 3, 18
DD_Kagero_43] JAP 1943 torpedos = 2, 4, 20

.....................................
New balance Torpedo BB and SUB in mod:
Example of how to change:
defense = submarine_defense, 17
(the destroyer makes a +2 damage to target assigned to 17, submarine makes a +3 damage to target assigned 17)
defense = submarine_defense, 15
(the destroyer makes a +3 damage to target assigned to 15, submarine makes a +4 damage to target assigned 15)

Torpedo DD and Sub in mod Now you'll find:
torpedo DD JAP vs DD USS 4 damage (Japanese torpedoes more damage and more distance the American torpedo)
torpedo DD USS vs DD JAP 3 damage

torpedo DD vs Sub "surface" 4 damage
torpedo DD vs CA 3 damage
torpedo DD vs BB 2 damage
torpedo DD vs CV 2 damage

torpedo Sub vs DD 4 damage
torpedo Sub vs Sub 5 damage
torpedo Sub vs CA 4 damage
torpedo Sub vs CV 3 damage
torpedo Sub vs CVL 4 damage (It was adapted cruise)
torpedo Sub vs BB 3 damage
torpedo Sub vs CV SUPER 2 damage (SUPER CV Shinano,SUPER CV Midway,Extra More shielded torpedoes)

Torpedo reload time
Torpedo plane = 0
DD torpedo 1= turn
.......................................
Planes:
Fighter vs Infatery 0 or 1 damage
Fighter vs CV 0 or 1 damage
Katyusha rocket launcher: 2 damage inf land , 2 damage inf city
Strategic Bomber: 1 damage inf land , 2 damage inf city

Tactical Bomber
Dive Bomber vs BB 2 damage
Dive Bomber vs DD 3 damage
Dive Bomber vs CV 2 damage
Dive Bomber vs tank 3 damage
BN52 Jap Bomber vs BB 2 damage
BN52 Jap Bomber vs DD 2 damage
BN52 Jap Bomber vs CV 2 damage

Plane Torpedo vs BB 3 damage
Plane Torpedo vs CV 3 damage
Plane Torpedo vs CVL 4 damage
Plane Torpedo vs CV SUPER 2 damage (SUPER CV Shinano,SUPER CV Midway,Extra More shielded torpedoes)
Plane Torpedo vs CA 4 damage
Plane Torpedo vs DD 5 damage
Plane Torpedo vs SUB 5 damage

Kamikaze plane BB,CV 2 damage
Kamikaze ohka BB,CV 3 damage
...................................

Artillery:
In the mod Damage 2/3/4 depending on the type of artillery

Example of how to change artillery (the same damage for direct fire, indirect fire), and does not vary, the damage by distance:
weapon = vehicle_attack, 10-14
weapon = infantry_attack, 10-14
valor 10 = enemy in open field (damage on table)
valor 14 = Covered enemy city, town (damage on table)
table about:
valor damage real
21-xx = 6 to 7 damage
19-xx = 5 to 6 damage
18-xx = 5 to 6 damage
15-xx = 4 to 5 damage
12-xx = 3 to 4 damage
10-xx = 2 to 3 damage
8-xx = 1 to2 damage
4-xx = 0 to 1 damage
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
xx-32 = 4 to 5 damage
xx-29 = 4 to 5 damage
xx-28 = 3 to 4 damage
xx-16 = 2 to 3 damage
xx-12 = 1 to 2 damage
xx-1 = 0 to 0 damage

..........................................


2->Add Improved Spanish language all game and also the game's editor, and single and multiplayer scenarios.
Example Units: BB=Port DD=Dest CA=Cru SS=Sub, Planes Bom=(PortBom), Planes torpedo= (PortTorp), Planes helldive=(PortBomPic) etc...

3>Updated: Improved Changed loading of the aircraft carrier, more real, and weaker aircraft, CVs harder structure:
In game new mod example:
Remember that a seaplane also has a unit in load CV.
CV SUPER Shinano = 12 squadrons of aircraft (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = 9 squadrons of aircraft (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = 7 squadrons of aircraft (original game 3) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = 4 squadrons of aircraft (original game 2) = CVL Ryujo 36 planes
CVE = 3 squadrons of aircraft (original game 1) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = 2 squadrons of aircraft (original game 1) = CVE Avenger 15 planes
Hangar = 12 squadrons of aircraft (original game 6)

historical data:
Remember that a seaplane also has a unit in load CV.
CV SUPER Shinano 120 planes
CV AKAGI 70/90 planes
CV KAGA 70/90 planes
CV Zukaku 72/84 planes
CV shokaku 72/84 planes
CV Soriu 71 planes
CV Hiryu 73 planes
CV Unryu 50 planes
CVL Ryujo 36 planes
CVE Taiyo 27 planes

CV SUPER Midway 130 planes
Clase Essex 90/100 planes
CV Enterprise 90 planes
CV Hornet 90 planes
CV Yorktown 90 planes
CV Saratoga 73 planes
CV Ranger 86 planes
CV Lexinton 91 planes
CVE Commencement Bay 34 planes
CVE Casablanca 28 planes
CVE Avenger 15 planes

GER CV Graf Zeppelin 50 planes (20 Me 109T,20Ju 87E,10 Fi 167 Torpedoes). Surely they had risen to 70/90 aircraft if Germany had invested resources in its naval fleet (To be better than ENG CV Implacable 81 planes).

ENG CV Illustrious fighters 1940: 15 Fulmar and 18 Swordfish = 33 to 57
ENG CV Implacable 81 planes ENG
USS CVE 24-30 fighters and bombers organized into one single "composite squadron".

Added auto supplies to aircraft from the carrier (Supplies only aircraft carrier squadrons):
Model CV SUPER carrier 120 planes = +40 supplies (Consumption of supplies -2 fighter,- 3 bomber).
Model CV BIG carrier 90 planes = +30 supplies (Consumption of supplies -2 fighter, -3 bomber).
Model CV carrier 70 planes = +25 supplies (Consumption of supplies -2 fighter, -3 bomber).
Model CVL carrier 40 planes = +15 supplies (Consumption of supplies- 2 fighter,- 3 bomber).
Model CVE carrier 20 planes = +10 supplies (Consumption of supplies -2 fighter, -3 bomber).
New supplies -2 fighter (Original Game -3)

---------------------------------------------------------------------------------------

4->and add
BB_KingGeorgeV Eng
cargo = 1 Seaplane

5-> B-25Bs Mitchell adapted to the carrier Hornet operation Doolittle date 18/4/1942
It can be loaded on a aircraft carrier, this modified version bomber (less armor and weapons, plus land bombardment).
historical data: https://en.wikipedia.org/wiki/North_Ame ... 5_Mitchell

5> All scenarios Open,
Scenarios bugs off:
USS DDs move now: MidwayUSA
You can Buy infantery now scenarios: MarshallsGilbertsRaid, JavaSea,CoralSeaUSA,CoralSeaJAPAN,Brisbane.

6> More Real Scenarios (Improved the original) With the game's editor, more units "9 USS BB" ans better terrain (true story) all Japanese fleet and USA fleet PearlHarbor :

7> Better color assigned to the nations for most single and multiplayer scenarios (do not release until the route color photo of nations, will not be able to improve these colors). Rising every single multiplayer scenarios and to v1.8.3

Mod:
Orange = Japan
Orange= Japan Navy (Same color but with a different flag image in the game)
Strong Blue = America
Strong Blue = USS Navy America (Same color but with a different flag image in the game)
Yellow = China
Purple = English
Grey = Germany
Red = Russia
Dark Green = Neutral
Note: We recall that Germany had two flags, one for the army and one for the German Navy, as also had other countries and so have to edit in the next maps volved to keep order. "Example picture below the post"

8->Important for Modders: Also it is Very Important to release the program edits the units.txt there are many units (especially for the future) and change the feature by hand is hard work. You need an editor for it To have all the visible Characteristics to change fast.
PearlHarborJAP ( More Real Scenarios) and images mod work well:

Note: Images for lack of a correct path fails several things, If someone discovers routes, that you discuss in this post, to fix.
Attachments
Sunk.jpg
Sunk.jpg (49.94 KiB) Viewed 16249 times
emblem_germany.png
emblem_germany.png (19.46 KiB) Viewed 16588 times
button_bomb_switch_high_1024.png
button_bomb_switch_high_1024.png (7.18 KiB) Viewed 16588 times
Last edited by bcnkor5 on Wed Sep 16, 2015 8:02 am, edited 299 times in total.
bcnkor5
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Re: New MiniMod Order of Battle Pacific

Post by bcnkor5 »

This does not work either for lack of not having the correct path:
Attachments
stats_land_1024.png
stats_land_1024.png (49.46 KiB) Viewed 16585 times
button_field_1.png
button_field_1.png (4.15 KiB) Viewed 16585 times
button_cargo_1024.png
button_cargo_1024.png (5.54 KiB) Viewed 16585 times
bcnkor5
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Re: New MiniMod Order of Battle Pacific

Post by bcnkor5 »

This does not work either for lack of not having the correct path:
Attachments
radiobutton_on.png
radiobutton_on.png (2.6 KiB) Viewed 16585 times
selection.png
selection.png (2.2 KiB) Viewed 16585 times
queue_tab_3_1024.png
queue_tab_3_1024.png (6.73 KiB) Viewed 16585 times
bcnkor5
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Re: New MiniMod Order of Battle Pacific

Post by bcnkor5 »

videos does not work either for lack of not having the correct path:

videos time (old and new).
usa.ogm or japan.ogm


Better Terrains This does not work either for lack of not having the correct path
Attachments
airfield.png
airfield.png (86.51 KiB) Viewed 16582 times
usa ORIGINAL.png
usa ORIGINAL.png (88.54 KiB) Viewed 16583 times
usa.png
usa.png (101.5 KiB) Viewed 16584 times
adherbal
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Re: New MiniMod Order of Battle Pacific

Post by adherbal »

the upcoming (and beta) patch has some more UI textures moved to the open "Content" folder, such as the ability buttons and unit class icons. We'll continue to open up more textures to modding like this over the next updates.
Image
bcnkor5
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Re: New MiniMod Order of Battle Pacific

Post by bcnkor5 »

adherbal wrote:the upcoming (and beta) patch has some more UI textures moved to the open "Content" folder, such as the ability buttons and unit class icons. We'll continue to open up more textures to modding like this over the next updates.

ok thanks for your help and also for the translation to Spanish of the game, a good gift for the customers.
bcnkor5
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Re: New MiniMod Order of Battle Pacific

Post by bcnkor5 »

adherbal wrote:the upcoming (and beta) patch has some more UI textures moved to the open "Content" folder, such as the ability buttons and unit class icons. We'll continue to open up more textures to modding like this over the next updates.

I forgot: Add this also enabled (next patch ) to improve the next Minimod.
Attachments
1280_britain.png
1280_britain.png (228.91 KiB) Viewed 16373 times
1024_japan.png
1024_japan.png (155.98 KiB) Viewed 16373 times
1024_usa.png
1024_usa.png (150.75 KiB) Viewed 16373 times
Last edited by bcnkor5 on Thu Jul 30, 2015 5:27 pm, edited 1 time in total.
bcnkor5
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Re: New MiniMod Order of Battle Pacific to v1.7.8

Post by bcnkor5 »

and unit features, commanders, avatar and .
Weapon sounds folder would be nice to be visible.
Attachments
stat_vehicle_defense.png
stat_vehicle_defense.png (5.72 KiB) Viewed 16367 times
commander_19.png
commander_19.png (90.98 KiB) Viewed 16370 times
avatar_2.png
avatar_2.png (107.31 KiB) Viewed 16370 times
Last edited by bcnkor5 on Sat Aug 01, 2015 1:06 pm, edited 2 times in total.
bcnkor5
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Re: MiniMod v2.4B-OrderBattlePacific v1.8.3+Real PearlHarbor

Post by bcnkor5 »

These two things do not match to modify, very important:
1-Change the color of the units on the minimap by default, we must put more color because it looks little units (The USS units blends into the color field).
2-The same problem color(animation of the damage done to a unit), does not look good for having a very low color, must climb the color and brightness.

You can switch from the editor game in (Alliances/colour) but would have to change all escerarios old and new, it is better to change the default color. But be required to access the image colors (nation/minimap/damage).

Example image: Real Scenario PearlHarborJAP:
Attachments
Font Texture.png
Font Texture.png (3.53 KiB) Viewed 16027 times
damageFontB.tex.png
damageFontB.tex.png (10.03 KiB) Viewed 16027 times
00Change the color of the units on the minimap.jpg
00Change the color of the units on the minimap.jpg (23.08 KiB) Viewed 16061 times
bcnkor5
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Re: MiniMod v2.4Final-OrderBattlePacific v1.8.3+Real PearlHa

Post by bcnkor5 »

New images minimod, and hide the units in the initial minimap to PearlHarborJapan and Midway Usa:
Attachments
preview.png
preview.png (66.44 KiB) Viewed 15998 times
preview to Midway .png
preview to Midway .png (71.11 KiB) Viewed 15998 times
bcnkor5
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Re: MegaMod v2.5B-OrderBattlePacific v1.8.3+Real PearlHarbor

Post by bcnkor5 »

1-Working Real Midway (with an actual real of aircraft, Japanese and American aircraft carriers. Real units Midway.
Example map:


2-Example Flags German: Unites real flag (land and marine)
Attachments
preview.png
preview.png (103.73 KiB) Viewed 15813 times
flag_germany_32 GROUP LAND.png
flag_germany_32 GROUP LAND.png (4.42 KiB) Viewed 15920 times
flag_germany_32 GROUP MARINE.png
flag_germany_32 GROUP MARINE.png (4.85 KiB) Viewed 15920 times
Last edited by bcnkor5 on Tue Aug 11, 2015 8:26 pm, edited 3 times in total.
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Re: MegaMod v2.5B-OrderBattlePacific v1.8.3+Real PearlHarbor

Post by bcnkor5 »

Real Midway Deployment: Working new real load CVs in game. Also in the next version corrected the bug (For lack of learning the game editor) in Real pearl harbol with new real load CVs .
Note: After playing and load test the new Real de CV, the game changes as the day to night. Personally I really loved me as it has become now.

Image mod Real pearl harbol
Attachments
0000preview .png
0000preview .png (193.46 KiB) Viewed 15813 times
00 Info  Deployment USA.jpg
00 Info Deployment USA.jpg (123.99 KiB) Viewed 15844 times
00 Info  Deployment JAP.jpg
00 Info Deployment JAP.jpg (136.49 KiB) Viewed 15844 times
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Re: MegaMod v2.5B-OrderBattlePacific v1.8.3+Real PearlHarbor

Post by bcnkor5 »

NEW UPDATE MOD with real load planes on the carriers:

CV SUPER Shinano = 12 squadrons of aircraft (original game 3) =CV SUPER Shinano 120 planes,CV SUPER Midway 130 planes
CV BIG = 9 squadrons of aircraft (original game 3) = CV KAGA 90 planes,CV Enterprise 90 planes
CV = 7 squadrons of aircraft (original game 3) = CV Soriu 71 planes, CV Saratoga 73 planes
CVL = 4 squadrons of aircraft (original game 2) = CVL Ryujo 36 planes
CVE = 3 squadrons of aircraft (original game 1) = CVE Taiyo 27 planes,CVE Casablanca 28
CVE = 2 squadrons of aircraft (original game 1) = CVE Avenger 15 planes
Hangar = 12 squadrons of aircraft (original game 6)

More: Removed some cannons CVE or CVL had the game, and historically lacked.

Very important for the creators of the game: We Need this add a slider to lower cargo areas, and more landing strip: viewtopic.php?f=264&t=66610&p=564986#p564986
Attachments
Need to put initial force unit-efficiency-fuel.jpg
Need to put initial force unit-efficiency-fuel.jpg (63.21 KiB) Viewed 15287 times
000000 Need more landing strip.jpg
000000 Need more landing strip.jpg (176.74 KiB) Viewed 15599 times
0000000000Capturar-1.jpg
0000000000Capturar-1.jpg (57.27 KiB) Viewed 15813 times
Last edited by bcnkor5 on Tue Aug 25, 2015 4:03 pm, edited 1 time in total.
WWII44
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by WWII44 »

Is there an alternate download link/site? I cant get the one provided to work.
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by bcnkor5 »

WWII44 wrote:Is there an alternate download link/site? I cant get the one provided to work.

Only this to download MEGA is the best and works well I just tested.
Only 175 megabytes (there is much material inside)
The name: Order of Battle Pacific megamod V2.6 Bcnkor Spain.rar
and with download browser, if you do not have a sotware download.
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by WWII44 »

bcnkor2 wrote:
Only this to download MEGA is the best and works well I just tested.
Only 175 megabytes (there is much material inside)
The name: Order of Battle Pacific megamod V2.6 Bcnkor Spain.rar
and with download browser, if you do not have a sotware download.
All I'm getting is a cloud and with a letter "M" in the center.
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by bcnkor5 »

WWII44 wrote:
bcnkor2 wrote:
Only this to download MEGA is the best and works well I just tested.
Only 175 megabytes (there is much material inside)
The name: Order of Battle Pacific megamod V2.6 Bcnkor Spain.rar
and with download browser, if you do not have a sotware download.
All I'm getting is a cloud and with a letter "M" in the center.

Wait 12 seconds after clicking to the link and you get another screen where you will see
Order of Battle Pacific megamod V2.6.1 Bcnkor Spain.rar
and a blue link under "Download with browser"
I have made another link V2.6.1
https://mega.nz/#!xssVVIqR!8MIOEJi95RFM ... 07ZKzpIDeM
If it does not work you create an account (https://mega.nz/#register) and try again MEGA the download link.
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by WWII44 »

I got the same result as before with both links you provided. I my personal opinion I think it might be better if you uploaded to mediafire.
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Re: OBP MegaMod v2.6.1 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by bcnkor5 »

WWII44 wrote:I got the same result as before with both links you provided. I my personal opinion I think it might be better if you uploaded to mediafire.

OK: Link v2.6.4 http://www.mediafire.com/download/jqkdb ... +Spain.rar
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Re: OBP MegaMod v2.6.4 to v1.8.3+Real ScenarioPearlHarbor-Mi

Post by bdoubled »

Very good work! But, I am not sure how to install it. Where do I put the files and folders so I don't replace the original files? Is it necessary to use JSGME?
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