Panzer Corps 2 - Spanish Civil War || Dev Diary #1

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AlbertoC
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Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by AlbertoC »

After last week's DLC reveal announcement went out, we were humbled by our community’s fantastic response and excited enquiries, so we've prepared a follow up for you to further sink your teeth into.

Here are a few additional details regarding Panzer Corps 2's upcoming Axis Operations - Spanish Civil War.

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Extra details on the Spanish Civil War

The Axis Operations campaigns aren't just going to be more scenarios.  The goal is to be bigger, better, and more advanced than the campaign that Panzer Corps 2 has already provided.  

1.  The factions involved, and new mechanics to represent them.

So, in our research of the Spanish Civil War, we uncovered a wealth of information that we felt deserved some recognition in the gameplay.  The Spanish Civil War wasn't just a Nationalist faction attempting to overthrow a Republican faction, there were Falangists and Communists and Monarchist and Anarchist factions all taking sides. Not to mention all of the foreign involvement from fascist Italy and Germany to the International brigades and Soviet military aid...

Suffice to say, it was not a simple conflict.

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Historically, German aid to Nationalist Spain during the Spanish Civil War was fairly unique in nature.  There were no mass divisions of German infantry roaming the battlefields of Spain.  Such a level of military aid would have seriously undermined the legitimacy of the Spanish Nationalist cause.  The Condor Legion was primarily made up of aircraft, though there were some other armour and supporting artillery and air defence assets at their disposal.

To try and properly represent some of this complexity, we've done several things.  

Firstly, we're adding a wealth of infantry types to the game.  Players should expect to encounter everything from Republican militia troops to Franco's professional Army of Africa colonial troops to standard Republican Mixed Brigades (Brigada Mixta) to various International Brigade formations and more.

Each infantry type has been carefully stat balanced to present a good spectrum of unit types, and here are just a few of the infantry that we've created new models for, all based on historical references.

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Secondly, rather than just placing pre-scripted friendly AI controlled units on the board, we've added a new system of communication so that the campaigning player can influence the behaviour of their computer controlled friendly forces!  We felt this would be a very interesting new feature to bring to Panzer Corps 2, and look forward to putting it in your hands very soon.

The reality of this conflict has dramatically altered gameplay, because it means that the player has no German infantry of any kind at their disposal for the length of the Spanish Civil War.  You will be expected to work closely together with the AI controlled Spanish Nationalists to achieve your victories.

With the player controlling tanks, artillery, and air forces and the AI controlling all infantry forces, coordination and co-operating between you and the Spanish Nationalists is the key to achieving victory above and beyond the most basic of objectives.

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And prepare for the dramatic conclusion of the Spanish Civil War that will feature the very first multi-sided, 3-way conflict in a Panzer Corps 2 campaign scenario.

Because we realize that this design change may be too radical for some, we have taken an extra step to make sure the Italian CTV (Corpo Truppe Volontarie) has proper representation in this conflict.  If a player is so inclined that they feel they must have their own infantry, Italian CTV forces are available.


2.  New Enemies

To aid in their fight against the player, the AI has received several improvements since the launch of Panzer Corps 2, and it also has received several new types of orders that it can use to good effect.  Hit and run tactics were especially prevalent and are at the AI's disposal in these campaigns, so maintaining secure flanks and good vanguards for your forces will be more important than ever before.

Additionally, we're levelling the playing field by introducing Panzer Corps 2's first appearance of enemy units with hero abilities attached to them.  Double Fire artillery and Zone of Control ignoring tanks have joined the ranks of the enemy, so watch out.

There might even be a very special “Nemesis” level enemy unit that might just haunt and harass you throughout the course of the entire campaign... unless you manage to defeat them decisively!  Mechanically, this represents the first appearance of enemy units that can potentially survive and progress between scenarios.

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3.  New scenario victory conditions beyond Victory Hex capturing.

One complaint about the traditions of Panzer General and Panzer Corps is the lack of mission variety.  We've all seen maybe a bit too much of 'Capture all Victory Hexes' by now, we think.

While we’ll still make appropriate use of this mission type occasionally, players will also see a lot more objective variety moving forward.  Missions types such as rescue, escort, interception, mine laying, and others have been spread out across the campaign.

And the way we've balanced this is by bringing back Degrees of Victory.  Rather than have every mission be a binary 'win or lose', we've added more variety.  Every scenario has a basic objective that you must complete to progress the campaign.  This is the lowest degree of victory though, and is suitably easy to achieve.

However.

If you really want to see some very unique rewards and bonuses, you'll want to push yourself to accomplish the far more difficult and varied bonus objectives.

We've even implemented a new currency system to handle this interaction.  As you complete bonus objectives, you’ll earn Commendation Points.  At various points in the campaign, offers will be made to players who have earned enough Commendation Points... offers of fantastic bounties of captured equipment, special prototype units, and possibly even access to famous and legendary historical aces and officers of the war.

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A full roster of new units being added to Panzer Corps 2 alongside the Axis Operations – Spanish Civil War release will be coming soon, as will complete scenario lists for both Axis Operations – Spanish Civil War and Axis Operations – 1939.

We hoped you’ve enjoyed this bonus reveal and are looking forward to firing up your Panzers for a new campaign full of new features starting next month.

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Retributarr
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Retributarr »

The New-Reality!... "The Spanish Civil War":

It seems that you've done your 'Home-Work!'... more "new concepts"... "AI improvement & Enhancements"... and such... to test and intrigue the player... yes!... there is progress here!.

Would it also be possible to give us 'Notifications' of what the 'Participants' have learned or gained from introducing their equipment and tactics/theories so as to make determinations on what to further improve or develop and so on.

Now!... 70,000 Italian Infantry also were involved... the "Italians" had also supplied 'Artillery-Tanks-Bombers-Fighters- as well as 'Naval-Assets' that had participated in "The Spanish Civil War", I would like to get more details on that subject-matter... if possible?.

Otherwise!... the effort put into creating this Campaign looks very-promising!.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Retributarr »

Historical Background Refresher:

The Spanish Civil War 1936-39 | Richard J Evans
https://www.richardjevans.com/lectures/ ... r-1936-39/

First!... some information from previous postings of mine.
By the end of 1936, 7,000 Germans were in Spain.

15,000 German troops fought on the Nationalist side, deploying 200 tanks and 136 aircraft.

The German North Sea Group around Spain, part of the Kriegsmarine, consisted of the pocket battleships Deutschland and Admiral Scheer, the light cruiser Köln, and four torpedo boats.

New-Information:

International Intervention on the Left
Military aid from the Soviet Union, which supplied 1,000 aircraft – which the Republican government had to purchase, like all the other equipment – 900 tanks, maintained by Soviet advisers, 1,500 artillery pieces, half a million rifles, oil and other supplies. It did not however provide military personnel.

International Intervention on the Right

The most numerous were the Italians, who provided 75,000 troops together with 660 aircraft, 150 tanks, 800 artillery pieces, a quarter of a million rifles, ten thousand machine guns, eight thousand motor vehicles of various kinds, and much more besides. all enough to allow the Republicans to portray their intervention as an Italian invasion. Mussolini saw intervention as an important way of securing Spain as an ally.

More important were the Germans, who intervened not only to gain an ally to the south of France, itself ruled at this time by a Popular Front, but also to try out its newly built planes and arms. 15,000 German troops fought on the Nationalist side, deploying 200 tanks and 136 aircraft. Notoriously the German Condor Legion staged the first ever carpet-bombing of a European city, flattening the Baxque town ot Guernica on 26 April 1937.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by adiekmann »

Wow! This does indeed look promising! I think the fear or worry many PC veterans had was that it would be too much a re-hash of the GC and not feature enough new and interesting ideas. That does not seem to be the case. Bravo! Some of us already suspected though that the new PC2 engine would allow many new and interesting possibilities that just weren't possible in PC1. Glad to see evidence that this is indeed being put to good use.

I look forward to additional dev diaries in the future.

One Question: So will your "core" units be in Nationalist camo/color schemes, or Wehrmacht? And if Nationalist, will that automatically change when you get to '39 campaign?
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Tassadar »

Looks really nice, a lot of these feature can spice things up.

Commandation Points seem like the most interesting feature - another layer of actual influence as a general and a reason to aim for the bonus objectives other than just a generic "Major vitory". I just wonder if you earn less than you could spend, or is it possible to earn enough for everything - the former seems like a more interesting choice as it could lead to some hard decisions, but could be impossible to plan ahead on the first playthrough, as there would be no way to know what choices will appear when (unless there's some kind of online list created later).

Also, He 112 :mrgreen:
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Cowlick035 »

I just made an account to express my support for what you guys at Slitherine are doing. I played the game on release and it was really good, but I came back to it recently and honestly the updates have seriously improved the experience. I'm super looking forward to this and the 1939 campaign now, as well as whatever comes next (1940 I suppose).

With these attempts to make the grand campaign more interesting, with new features and previously ignored moments that contextualize the war, I have to wonder about what comes next.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by wecker »

Hi all,
the next occasion where I again have to thank you :D

I discovered the infamous Trubia Tank in the first picture on the Republican side - looks very promising.

It is good that we can now have "better" victories with the new feature of commendation points. It sounds really new and interesting.

Also the introduction of historical heroes is appreciated very much - even on the enemy side. Thank you for seeing my idea materialize, that we can get nemesis enemies who are growing also their experience. This is awesome. We will meet in Barbarossa again :)

Please keep on with these ideas - don`t bother about people who are dissapointed with the first two DLCs. I honestly don`t understand them - the war started really in Spain with new weapons and new tactics which would influence the course of history. This is not to be neglected.

Also the idea with Czechoslovakia and the French Saar offensive is great - simply because I never saw them in a strategy game.

Can`t wait for July and August. May I hope that you implemented also some videos and a proper debriefing?

Greetings to all
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Retributarr »

wecker wrote: Wed Jun 17, 2020 9:48 pm Hi all,
the next occasion where I again have to thank you

Please keep on with these ideas - don`t bother about people who are dissapointed with the first two DLCs. I honestly don`t understand them - the war started really in Spain with new weapons and new tactics which would influence the course of history. This is not to be neglected.

Also the idea with Czechoslovakia and the French Saar offensive is great - simply because I never saw them in a strategy game.

Can`t wait for July and August. May I hope that you implemented also some videos and a proper debriefing?

Greetings to all
quote= wecker post
"don`t bother about people who are dissapointed with the first two DLCs. I honestly don`t understand them"
[Ret:] Amen!... "Brother"... Amen!!!... I read you 'Loud and Clear'... and am in 100% agreement!.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Kerensky »

wecker wrote: Wed Jun 17, 2020 9:48 pm Hi all,
the next occasion where I again have to thank you :D

I discovered the infamous Trubia Tank in the first picture on the Republican side - looks very promising.
All I want in this world is for official Panzer Corps 2 merchandise. And that merchandise includes a Trubia plushie tank.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by KesaAnna »

I love that Condor Legion flag ( ? ) ! Do we get to keep it ?! :lol:

I'm not really joking . The current German flag is rather blah . ( Yes , I understand the understandable why. ) That Condor Legion flag is pretty . And it looks like a regimental or divisional standard , which would sorta be in keeping with the , " our own little army " - aspect of the game.
,
In my own individual role - play / head - canon , my army represents an equivalent of the GrossDuetschland , or the division , or divisions ( ? ) in the German Army that carried on the tradition , or represented symbolically, the old Austrian army , and so used as regimental standards the old Austrian war flag .

In my case my little army carries on the tradition , or symbolically represents , the old Imperial 25th , Hessian , Division. Their dress uniform is Hessian Picklehaubes , Blue tunics , and white trousers. and their regimental standards are Hessian regimental Standards.

I would need a mod to switch out the current flag with Hessian flags. Your Condor Legion flag has given me an idea though ....

Since we are going to Spain anyway .... that flag would do !

I guess I'll still need a mod , but it will be incrementally easier.

Even though no German infantry is going to Spain , I have decided to award my entire Hessian Division with the Spanien cuff title anyway . :P :mrgreen:

AlbertoC wrote: Wed Jun 17, 2020 2:58 pm   
Firstly, we're adding a wealth of infantry types to the game.  Players should expect to encounter everything from Republican militia troops to Franco's professional Army of Africa colonial troops
The Moors !!! I get Moors !!! I read a fictional novel years ago about the Spanish Civil war , I forget the name of the novel . Anyway , in the novel the Moorish troops made an indelible ( if ugly . The author was pro - republican , and a bit ethnocentric it seemed ) impression.

I want Moors !! It looks like I get Moors.

AlbertoC wrote: Wed Jun 17, 2020 2:58 pm Secondly, rather than just placing pre-scripted friendly AI controlled units on the board, we've added a new system of communication so that the campaigning player can influence the behaviour of their computer controlled friendly forces!  We felt this would be a very interesting new feature to bring to Panzer Corps 2, and look forward to putting it in your hands very soon.
Good . One of the enticements of going to North Afrika was getting to use Italian troops . Except your Italian auxiliaries prove to be purely cannon - fodder . They behave utterly stupidly / suicidal .
AlbertoC wrote: Wed Jun 17, 2020 2:58 pm And prepare for the dramatic conclusion of the Spanish Civil War that will feature the very first multi-sided, 3-way conflict in a Panzer Corps 2 campaign scenario.
I hope you elaborate a bit on this in future . No idea what this could mean . Maybe the Soviets conceivably stage a coup and co - opt the Republicans , or completely break away from the Republicans and go their own way ? Or maybe the Nationalists conceivably eventually have a falling out with their German and Italian allies , and we have an inter - Axis cat fight ? The Germans and Italians were already eyeing Gibraltar , and Franco didn't like that idea one bit apparently .

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Kerensky didn't get his Galland logo , but it looks like he got Galland himself. :D
AlbertoC wrote: Wed Jun 17, 2020 2:58 pm A full roster of new units being added to Panzer Corps 2 alongside the Axis Operations – Spanish Civil War release will be coming soon,
Not sure if I'm looking forward to that , or not. I have repeatedly brought up the Junkers Ju 87 A " Jolanthe " , and Slitherine folks have been notably tight - lipped on that point. That could be a good sign , or a bad sign.
AlbertoC wrote: Wed Jun 17, 2020 2:58 pm as will complete scenario lists for both Axis Operations – Spanish Civil War and Axis Operations – 1939.
What kid can resist taking a peak at Christmas presents before Christmas ? :mrgreen:

Some people are apparently disappointed with this Spanish Civil War addition .

Coincidentally , a Spanish Civil War addition / start happens to be my hearts desire.

So , coincidentally , thanks a lot ! :mrgreen:
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Akkula »

Wow!, just.... wow.
I am speechless, what a huge number of new amazing features :shock: :D
I can't wait to play this DLC!.

Question to the devs: Are you considering to add team vs team in the random generator?. It could be possible to have an AI ally and make use of those new commands :shock: ??

Best regards,
Akkula.
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Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Rood »

Fantastic!

All I have to say really :D
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by gokkel »

This looks and sounds all very cool! A lot will of course depend on how competent your Spanish AI allies will be. If they are too dumb, it could be frustrating. If they are too smart, then maybe your own contribution will feel trivial... though since they seem limited to infantry while you are limited to other unit types, it could work out fine.

The commendation system also sounds like fun. Rewards might be too powerful just like Heroes in the standard campaign, but I guess it is always your own choice how much you want to make use of them. I do hope though that commendation points will be restricted enough that you actually feel compelled to make hard choices, that you won't be able to just take every single opportunity to spend your points because you get too many of them - even if you do very well in your campaign.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Kerensky »

KesaAnna wrote: Thu Jun 18, 2020 1:04 am I hope you elaborate a bit on this in future . No idea what this could mean . Maybe the Soviets conceivably stage a coup and co - opt the Republicans , or completely break away from the Republicans and go their own way ? Or maybe the Nationalists conceivably eventually have a falling out with their German and Italian allies , and we have an inter - Axis cat fight ? The Germans and Italians were already eyeing Gibraltar , and Franco didn't like that idea one bit apparently .
While I enjoy very fanciful scenarios like Spoils of War Germany vs USSR 1939, this is not one of those cases.

https://en.wikipedia.org/wiki/Spanish_C ... of_the_war
Only Madrid and a few other strongholds remained for the Republican forces. On 5 March 1939 the Republican army, led by the Colonel Segismundo Casado and the politician Julián Besteiro, rose against the prime minister Juan Negrín and formed the National Defence Council (Consejo Nacional de Defensa or CND) to negotiate a peace deal.[287] Negrín fled to France on 6 March,[288] but the Communist troops around Madrid rose against the junta, starting a brief civil war within the civil war.
The Madrid 1939 scenario battle thus becomes (Communist Spain) vs (Republican Spain) vs (Nationalist Spain + Condor Legion + Italian CTV).

As stated, we wanted to really try and do our best to represent the real historical intricacies of the war by giving representation to as many factions as we could. Given Panzer Corps 2 can have more than 2 sides in a battle, unlike Panzer Corps original which is always Side 1 vs Side 2... this historical event of civil war within civil war was the perfect opportunity to marry new gameplay functionality with real historical events.
Last edited by Kerensky on Thu Jun 18, 2020 9:55 am, edited 2 times in total.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Kerensky »

gokkel wrote: Thu Jun 18, 2020 8:49 am This looks and sounds all very cool! A lot will of course depend on how competent your Spanish AI allies will be. If they are too dumb, it could be frustrating. If they are too smart, then maybe your own contribution will feel trivial... though since they seem limited to infantry while you are limited to other unit types, it could work out fine.
Internal testing shows it doesn't really matter how smart the Spanish AI allies are... their effectiveness is entirely dependent on how much, or little, you try and coordinate with them. All the Spanish have are infantry, and a few very rare AT pieces. Meaning they can't fight tanks in open, can't deal with aircraft, and struggle against entrenched defenders supported by artillery.

Which is where the player comes in, with their Condor Legion and Italian CTV equipment. It's up to you to attack entrenched positions with artillery, clear the roads of enemy armored cars and tanks, and sweep the Republican Ratas from the skies. Meanwhile, Spanish infantry will do their job against enemies in close terrain, and also tackle Republican towed AT units that your Panzer Is can't handle.

The more you help them, the better they perform. The turn order is Condor Legion (player), then Nationalist, then Republicans. Meaning if you bombard a target with artillery, it will still retain all damage and suppression during the Nationalist turn. Therefore, your actions directly influence what the Nationalists will attack. For example, if two enemy units are next to each other, and both have high entrenchment... if you bombard one target two or three times with artillery, the AI is smart enough to see which enemy infantry unit is the weaker target (less entrenchment and more suppression damage) and it will attack the target you've 'marked' with your artillery fire.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by PanzerCro »

Kerensky wrote: Wed Jun 17, 2020 11:38 pm
wecker wrote: Wed Jun 17, 2020 9:48 pm Hi all,
the next occasion where I again have to thank you :D

I discovered the infamous Trubia Tank in the first picture on the Republican side - looks very promising.
All I want in this world is for official Panzer Corps 2 merchandise. And that merchandise includes a Trubia plushie tank.
I dont know why there is no official merch yet. If they sold over milion Panzer Corps 1 copies, I am sure at least 200.000 people would buy t-shirt/sweatshirt/beer glas...if every of these things are just 15 or 20 euros, I see this as profitable.
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Schlack »

This looks excellent, really looking forward to it!

One thing i picked up on was mine laying- will this be limited to specific scenarios or a more general ability? Hopefully the latter as I will abuse the hell out of it just for the lolz :mrgreen:

Are there any plans to incorporate any of these features into the core game or will they be specific to the DLC and be iterated on in future campaigns?
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by BaronVonWalrus »

Wow - thanks for the detailed update and I'm very much looking forward to getting the expansion!

One "however" from me, if i may though........

I consider the Heroes mechanic a complete game-breaker and turn it off. Whilst I like the reward of historical "superheroes" for exceptional mission performance and will definitely strive to earn them, I don't want to have the "normal" heroes turned on for either myself or my opponents. Will the preference I've just described be achievable in the expanded game if I turn heroes off, or will I lose out on the commendation points rewards by so doing?

Thanks :-)
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Kerensky »

MarkStein wrote: Thu Jun 18, 2020 1:38 pm Looks really nice to see the Bilbao AC on the battlefield ! Can we see also some of the new upcoming transport units for the artillery. In spanish Civil war there were many different trucks, tractors and prime movers. The spanish republic should have old soviet 76mm Artillery or french ones - not LeFH 18 !!!
Can we see Hans Beimler as Hero for the Republic International Brigades please - my grandfather fought with him infront of Madrid ?
Some Republican Artillery includes:
• 70 mm Schneider M08 Mountain Gun
• 75 mm Schneider M06 Field Gun
• 105 mm Vickers M22 Field Howitzer
• 122 mm M10/30 Field Howitzer

As for Hans Beimler...

Quick research showed he fought, and died, pretty early in the war. Looks like the very initial defense of Madrid in 1936. Without such a scenario, I'm not sure we could properly integrate him in game. Keep in mind Panzer General II's Spain was limited to Guadalajara 1939, after all...

https://i.imgur.com/jrzvYc7.jpg :wink: :wink:
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Re: Panzer Corps 2 - Spanish Civil War || Dev Diary #1

Post by Schlack »

MarkStein wrote: Fri Jun 19, 2020 7:13 am
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Needs more medals :mrgreen:

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