Strategy Article - The '39 Scandinavian Blitz.

After action reports for Commander Europe at War.

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rkr1958
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Strategy Article - The '39 Scandinavian Blitz.

Post by rkr1958 »

I've been working on this strategy article that I will eventually release as a single document. However; I thought I'd post sections of it at time for community review, comment and critique. Any and all comments are welcomed; especially grammatical ones. I will make this article available in pdf in its entirety after it's completed.

The '39 Scandinavian Blitz

What is, "The '39 Scandinavian Blitz"? It’s a ’39 Blitz against Poland, Denmark and Norway followed by a 1940 fair weather invasion of France (i.e., Sitz). The Blitz-Sitz strategy has always been possible in GS; however, until recently there was a 4.7% chance that the invasion transports formed to invade Norway would have to abort with the loss of 16 PP’s for the cost of the transports. However; a recent change that’s included in GSv2.1 is that the cost of a transport is recovered for transports unloaded from friendly ports.

Another significant change in GSv2.1 is that the three garrisons defending Norway will spawn at 2-steps each provided Denmark was not invaded in a previous turn. Otherwise, they spawn at 10-steps each. Similarly for Denmark their two garrisons will spawn at 2-steps each provided Norway was not invaded in a previous turn. Otherwise, they spawn at 10-steps each. Defenders spawning at 2-steps versus 10-steps represent the effect where either or both of these countries are totally unprepared for war and have not mobilized. With respect to this effect Norway and Denmark are linked. If both are not invaded on the same turn then the country that’s invaded later is assumed to have mobilized, hence their defenders spawn at 10-steps and also will NOT suffer the surprise effectiveness loss. Thus, it’s advantageous to invade both Norway and Denmark on the same turn and the strategy presented herein is based on that. As a side note and unrelated to this strategy, Holland and Belgium are similarly linked and with their defenders spawning at less than full strength. However; if one of the two is invaded on a later turn the defenders for that later invaded spawn at full strength.

Why the Blitz-Sitz? In a number of games I will sandwich the invasion of Norway, and now Denmark, between the conquest of France and the invasion of the Balkans. Also, in those games where I may struggle through France due to a late spring or strength of my opponent resulting in an August capture of Paris, I am hard press to get the invasion of Norway in before bad weather strikes; especially, if I get unlucky in October with the weather rolls. Even with a normal fall of France (May – July), I like to support my invasion of Norway with 2, or better yet 3, sub flotillas and most of the Luftwaffe. I do this as a hedge against a strong allied intervention. In general, my experience has been that the allies don’t intervene except by sending air units to Bergen and Trondheim. However; there’s been a couple of games where my opponent sent a strong force of two transports supported by the RN and it was in those games where my strong supporting force of subs and air units were able to significantly blunt that intervention. In may be that in most games I don’t need these supporting forces but in those that I do it would be near disastrous (i.e., possibly conceding Norway to the allies) if I didn’t have them at hand. So my philosophy is better safe than sorry.

In 1939, the British might be more cautious about sending garrisons to Norway, since they might need all their units to defend against Sealion. Plus the allied player will need to consider transport costs while they're trying to ship units to France (even though these costs are eventually recoupable), the Home Guard rule in Britain, and trying to start their research too. All of these things might make the Allied player more passive when it comes to shipping garrisons to Norway. So by invading in 1939 you might avoid having to deal with the aggravation of a strong allied intervention. Also, since convoy sizes are smaller in ‘39 than in ‘40, 1939 would seem to be the ideal time to take the subs out of convoy hunting duty to screen for the Norway invasion. Additionally, since two flotillas are already there a ’39 invasion will actually save the axis a bit of oil versus a ’40 invasion where they would have to move the flotillas back from patrol in the Atlantic. More importantly in my opinion, “getting” Norway out of the way in ‘39” allows the axis player more flexibility after the fall of France. This flexibility can be manifest in both action (e.g., early invasion of the Balkans) and / or threat (e.g., Sea Lion). In effect the axis player is able to transition fully and with maximum focus (i.e., naval and air forces) to their next objective (e.g., Balkans, Sea Lion, rejecting the armistice and going for Spain, close the med) and without having to sacrifice Norway (e.g., Sea Lion or Spain). If nothing else a ’39 conquest of Norway means the axis player doesn’t need to fret if progress in France is proceeding slower than desired.

What are the risks? In any combat operation there are risks and this one is no different. With no allied intervention there is a 4.7% chance that is operation will have to be aborted due to weather alone. Of course this means a 95.3% chance that it will be carried. However; if aborted the transport costs of 16 PP’s for two transports can be recouped by unloading these transports from a friendly port. Thus the only “loss” for a weather only abort is a bit of oil. Now things get a bit trickier if the allies decide to intervene by sending a strong naval force to try to disrupt the Norway landings. First off the allied player on turn 1 must be expecting a Germany ’39 move on Norway and would have had to put their naval forces in harms to fully block such an invasion. The RN naval forces in harm’s way would be subject to German air, naval and sub attacks outside the coverage of the RAF. In this case the axis player could simply cancel the invasion before even forming the transports and got after the RN. A more subtle or reactive allied intervention would be one that forms outside of German air and naval spotting and then moves into and traps the German invasion forces in the Skagerrat straights (figure 1). But, in my opinion, the risks to the allies are far greater than the risks to the Germans. Whether permitting (75% chance), the Germans could still conduct their Norwegian landings, devastate allied naval units with German air and subs, capture Denmark which would open up access to the Baltic through the Kattegat straights and the port of Copenhagen. If the weather does not cooperate German air, naval and sub forces should be able to protect the invasion transports until they can land while pounding allied naval units outside of allied air coverage. Even in the worse case scenario where the weather never cooperates in ‘39 (4.7% chance) and the Germans are not able to land in Norway, their navy and invasion transports could still escape into the Baltic through the Kattegat straights by conquering Denmark. While this would make a ’41 conquest of Norway more difficult because their 3 garrisons would be fully mobilized to 10-steps each I think this difficulty would be more than offset by the losses that should have been inflicted on the RN and French navy by German navy, air and sub forces. I put the threat of this type of allied intervention and the subsequent risk of this type of abort as very low. And in fact, this low-risk scenario is even possible for a ’41 invasion of Norway especially for a late summer fall of France. I don’t want to exaggerate the risk from an aggressive allied intervention. The chance of it, I believe, is low and even if it does occur the consequences of it should be worse for the allies than the axis. This is war after all and all combat operations do carry some element of risk. I believe the benefits of this operation far out weight any potential risks and is; therefore; worth carrying out.

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Figure 1. Denmark and Norway.

This completes my first installment. This first part was a bit short on pictures. However; the remainder will have lots of pictures and even includes a detailed probability tree for those interested in such things.
Last edited by rkr1958 on Sun Feb 05, 2012 8:57 pm, edited 4 times in total.
Blathergut
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Post by Blathergut »

Why the Blitz-Sitz? In a number of games I will sandwich the invasion of Norway, and now Denmark, between the conquest of France and the invasion of the Balkans. Also, in those games where I may struggle through France due to a late spring or strength of my opponent resulting in an August capture of Paris, I am hard press to get the invasion of Norway in before bad weather strikes; especially, if I get unlucky in October with the weather rolls. Even with a normal fall of France (May – July), I like to support my invasion of Norway with 2, or better yet 3, sub flotillas and most of the Luftwaffe. I do this as a hedge against a strong allied intervention. In general, my experience has been that the allies don’t intervene except by sending air units to Bergen and Trondheim. However; there’s been a couple of games where my opponent sent a strong force of two transports supported by the RN and in was in those games where my strong supporting force of subs and air units were able to significantly blunt that intervention. In may be that in most games I don’t need these supporting forces but in those that I do it would be near disastrous (i.e., possibly conceding Norway to the allies) if I didn’t have them at hand. So my philosophy is better safe than sorry.

should be "and it was in..."

need to fret if progress in France [is] proceeding slower than desired
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Post by rkr1958 »

Blathergut wrote:Why the Blitz-Sitz? In a number of games I will sandwich the invasion of Norway, and now Denmark, between the conquest of France and the invasion of the Balkans. Also, in those games where I may struggle through France due to a late spring or strength of my opponent resulting in an August capture of Paris, I am hard press to get the invasion of Norway in before bad weather strikes; especially, if I get unlucky in October with the weather rolls. Even with a normal fall of France (May – July), I like to support my invasion of Norway with 2, or better yet 3, sub flotillas and most of the Luftwaffe. I do this as a hedge against a strong allied intervention. In general, my experience has been that the allies don’t intervene except by sending air units to Bergen and Trondheim. However; there’s been a couple of games where my opponent sent a strong force of two transports supported by the RN and in was in those games where my strong supporting force of subs and air units were able to significantly blunt that intervention. In may be that in most games I don’t need these supporting forces but in those that I do it would be near disastrous (i.e., possibly conceding Norway to the allies) if I didn’t have them at hand. So my philosophy is better safe than sorry.

should be "and it was in..."

need to fret if progress in France [is] proceeding slower than desired
Thanks. Changes made.
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Post by peterjfrigate »

rkr1958 wrote:
Blathergut wrote:Why the Blitz-Sitz? In a number of games I will sandwich the invasion of Norway, and now Denmark, between the conquest of France and the invasion of the Balkans. Also, in those games where I may struggle through France due to a late spring or strength of my opponent resulting in an August capture of Paris, I am hard press to get the invasion of Norway in before bad weather strikes; especially, if I get unlucky in October with the weather rolls. Even with a normal fall of France (May – July), I like to support my invasion of Norway with 2, or better yet 3, sub flotillas and most of the Luftwaffe. I do this as a hedge against a strong allied intervention. In general, my experience has been that the allies don’t intervene except by sending air units to Bergen and Trondheim. However; there’s been a couple of games where my opponent sent a strong force of two transports supported by the RN and in was in those games where my strong supporting force of subs and air units were able to significantly blunt that intervention. In may be that in most games I don’t need these supporting forces but in those that I do it would be near disastrous (i.e., possibly conceding Norway to the allies) if I didn’t have them at hand. So my philosophy is better safe than sorry.

should be "and it was in..."

need to fret if progress in France [is] proceeding slower than desired
Thanks. Changes made.
Hi - Thanks for the interesting article. Noticed a couple typos:

Line 3 should read "hard pressED..."

Line 9 "IT may be..."
rkr1958
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Post by rkr1958 »

Sean,

Thanks too. Please see comments below.

All,

I'm posting the text to google documents

https://docs.google.com/document/d/1OVe ... 7hz04/edit

for any and all with the link to edit. Please feel free to edit as you see fit and then post that you've edited it. I will then copy those edits back into my master document.
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Post by rkr1958 »

What is the impact of weather?

The Norway invasion transports can only be landed from clam seas, which occur during fair weather in Central Europe (figure 2). This means that the earliest that two infantry corps can be landed in Norway is October 11 which has a 75% chance of calm seas. In addition to the weather in Central Europe the weather in Northern Europe, the zone that Norway is in, affects the status of rail in Norway on turn 1 of the invasion. If the weather is fair then the Norwegians do NOT have rail; otherwise they do. In October the chance of fair weather in Norway is 50%, which means that there’s a 50% chance that the Norwegians do NOT have rail on the turn of the landings.

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Figure 2. GS Weather Chart

There are three 1939 turns which an amphibious invasion of Norway is possible. Figure 3 shows the probability breakdown by weather, 1st turn Norwegian rail ability and date.

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For those interested in the nitty-gritty details of these probabilities I provided the probability tree (Figure 4) behind their derivations. For those that aren’t please feel free to skip this chart.

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Figure 4. 1939 Norway Invasion Probability Tree.

How do I execute a ’39 Blitz of Poland, Norway and Denmark? Well first off I can tell you how I try to execute this Blitz. Whether or not it’s the best way to do it I’ll leave it for you to decide. In executing my strategy I keep two goals in mind, which is to minimize the impact of this strategy on German research (i.e., labs) and on my build up for the Case Yellow. My Case Yellow strategy is one of Sitz (hence Blitz-Sitz) and is launched on the first fair weather turn of 1940.

Turn 1. September 1, 1939
Here’s my 12-item check list that I follow on turn 1. Note that the DOW and invasion of Poland are the last 2 items on the list. I like to take care of my non-combat related items where possible at the start of a turn in order not to overlook any of them. This check list is also illustrated in figure 5 below.

1. Purchase lab (e.g., air lab).
2. Convert garrison to FJR (airborne) division.
3. Move German BB to hex directly southeast of Aalberg, Demark in the Kattegat Straights.
4. IMPORTANT. Move German DD to the North Sea transport loop. It’s important that this unit be moved first to the transport loop so that it exits in port (i.e., Wilhelmshaven).
5. Move two u-boat flotillas to the North Sea transport loop. These two flotillas will screen the supporting naval units and invasion transports.
6. Move u-boat flotilla 2, which is out at sea west of Ireland back toward Ireland. This flotilla will be used to screen Bergen and try to interfere with any allied transports headed there.
7. Rebase German SAC bomber to the hex directly northeast of the Baltic Sea transport loop.
8. Move the German infantry corps in Essen to the hex directly southwest and adjacent to the port Wilhelmshaven.
9. Rail the infantry corps in Frankfurt to the hex directly southeast and adjacent to the port Wilhelmshaven.
10. Deploy Rundstedt to the garrison to the garrison in Bremen.
11. DOW Poland.
12. Blitz Poland.

Image
Figure 5. First Turn 12-point Check List

The situation at the end of the first axis turn after the German DD and 2 sub flotillas have exited the North Sea transport loop is shown in Figure 6. The maximum reach on turn 1 of the RN sub group starting in Roysth is shown in red and the maximum reach for the RN surface fleet is shown in yellow. The maximum reach of the RN sub group allows it to just get adjacent to Wilhelmshaven, which is the port of debarkation for the Norway invasion fleet, but does NOT allow it to interfere with the route of this fleet on turn 2. However; it is possible for the allied player to block this route on turn 1 using RN surface units. Personally I consider such a move by the allied unlikely unless they’ve read this article. Even so, the allied player is putting their fleet in harms way and in spotting range of axis air, naval and sub units. The axis player can easily decide to abort the mission or duke it out with the allied naval units as they wish. If they decide to abort the German BB, which is trapped can be screened German u-boats and covered by air units making any attempt to sink it very costly for the allies. Personally, I don’t see any benefit to the allies for a strong attempt to interfere with the Norway landings. However; if they do they do outside of RAF air converge in with range of axis air, naval and sub units

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Figure 6. The Situation at the End of Axis Turn 1.

Before I proceed to turn 2 I want to show that this strategy in no way interferes with my attack on Poland. As you can see in Figure 7 I’m more than ready to finish off Poland next turn and have used all forces deployed next to Poland in the first turn attack. This is an actual cap from one of my PBEM games. Though, 4-steps of armor losses on my initial turn was a bit disappointing. Oh well such are the fortunate’s of war (or luck of the rolls).

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Figure 7. Poland End of Axis Turn 1.
Last edited by rkr1958 on Mon Nov 28, 2011 4:28 am, edited 1 time in total.
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Post by supermax »

very nice article Ronnie!

But i still think that the early fall attack is the best for the germans...

Its gives you time and if you are any lucky with the weather youve got Belgium conquered and are approaching Lille on turn 4. If weather is clear on turn 4, then the french are toast. If its not, well nothing is lost you still got an early start.

I also think that its good to attack ASAP it doesnt give time to the pesky british to arrive in France.
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Post by rkr1958 »

supermax wrote:very nice article Ronnie!

But i still think that the early fall attack is the best for the germans...

Its gives you time and if you are any lucky with the weather youve got Belgium conquered and are approaching Lille on turn 4. If weather is clear on turn 4, then the french are toast. If its not, well nothing is lost you still got an early start.

I also think that its good to attack ASAP it doesnt give time to the pesky british to arrive in France.
Max, Thanks. You're definitely the master of the Blitz! :D
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Post by joerock22 »

The Blitz can definitely be a good strategy if done correctly. If one does decide to wait until Spring 1940, however, then I agree with Ronnie; invading Denmark and Norway in 1939 is worth the risk. If you do Poland properly, you can transfer the entire Luftwaffe to Denmark to cover the invasion fleet.

The risks associated with the invasion are the risks that are always associated with invading Norway: Allied planes & garrisons taking cities, and the Allied fleet showing up. The only additional risk you take on in Fall 1939 is the weather, and as Ronnie said, the transport PPs can be recouped. Also, the British fleet is not well-positioned to challenge an early invasion of Norway. You can use your Atlantic sub to spy on the western coast of Scotland and see if the British group at Scapa Flow sailed west or if they're in position to intervene.

One thing Ronnie didn't mention: the convoy size in 1939 is smaller than in Fall 1940, right? If so, then 1939 would seem to be the ideal time to take the subs out of convoy hunting duty to screen for the Norway invasion, especially since two of them are already there. For the rest of the game you don't have to worry about recalling any subs to cover invasions; they can just hunt convoys. There's some saved oil right there.

I'm in the process of executing this strategy against Ronnie (quite a coincidence - he posted the article he'd been working on soon after). I'll post an update with the results.
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Post by rkr1958 »

joerock22 wrote:One thing Ronnie didn't mention: the convoy size in 1939 is smaller than in Fall 1940, right? If so, then 1939 would seem to be the ideal time to take the subs out of convoy hunting duty to screen for the Norway invasion, especially since two of them are already there. For the rest of the game you don't have to worry about recalling any subs to cover invasions; they can just hunt convoys. There's some saved oil right there.
Excellent! I'll have to include this in my writeup.
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Post by joerock22 »

Thought of something else too. In 1939, the British might be more cautious about sending garrisons to Norway, since they might need all their units to defend against Sealion. Plus you've got transport costs while they're trying to ship units to France, the Home Guard rule in Britain, and they're trying to start their research too. All of these things might make the Allied player more passive when it comes to shipping garrisons to Norway. So by invading in 1939 you might avoid having to deal with that aggravation.
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Post by rkr1958 »

joerock22 wrote:Thought of something else too. In 1939, the British might be more cautious about sending garrisons to Norway, since they might need all their units to defend against Sealion. Plus you've got transport costs while they're trying to ship units to France, the Home Guard rule in Britain, and they're trying to start their research too. All of these things might make the Allied player more passive when it comes to shipping garrisons to Norway. So by invading in 1939 you might avoid having to deal with that aggravation.
Very good points too that I'll include.

By the way, I think it's worth sharing with the community that we just started a game with you as the axis. And what's remarkable to me is that you had sent me your first turn PRIOR to me posting the beginnings of this strategy article. We've only played 2 turns but by all signs it looks like a '39 Norway/Denmark invasion. How did you know? Are you some sort of mind reader? :D
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Post by rkr1958 »

Turn 2. September 2, 1939.

This is the turn that you make the go/no-go decision for the ’39 invasion of Norway and Denmark. Up until now you haven’t committed any forces, resources or risk to the operation so if you decide for whatever reason not to go then obviously you’ve decided on or been force to adopt a different strategy than captured in this article. In deciding there are two critical checks (Figures 8 & 9) that will greatly aid you. The first check is from u-boat flotilla 2 (item 6 on the 12-item turn 1 checklist). This flotilla should be positioned to give you valuable intelligence on the movement, or non-movement, of the RN fleet at Scapa Flow. The example that I’ve shown in Figure 8 is from one of my games. As you can see UF-2 was in great position to spot the 2 BBs and 1 CV and Scapa Flow moving out to the Atlantic and away from Norway. In fact, UF-2 was probably in too good of position as one of the BBs ran into it. I think it was a bit of bad luck for me that UF-2 lost as many steps as the RN BB. In general, I think the BB should lose more; but such are the fortunate’s (or dice rolls) of war.

The second check (Figure 9) is really the most critical one. It’s to verify that the invasion route is clear. In the example given it’s all clear and coupled with the results from the first check the invasion is a go.

Figure 10 shows the positioning of my Norway and Denmark invasion forces at the end of the axis turn 2. The key points of these positioning are:
1. Both invasion transports are completely screened.
2. All screening forces (2 sub flotillas & DD) and the BB are protected by all three German bombers. That is, all German bombers have range to all hexes from which the allied could attack any of these units. Of course, only two air units could attack into any given hex but that’s not the point. The point is that these naval units are protected by the entire German bomber force.
3. The three German bomber units are protected by the two German fighter units. This means that if the allied player was brazen enough to move the CV based in Scapa Flow to attack a bomber it would be protected. I know this is highly unlikely but you never know when an opponent will present you with such an opportunity. Two fighters coupled with a coupled with one or two sub attacks could really devastate the RN CV.
4. There is a armor of mech corps on the border with Denmark that will move on Aalborg when Denmark is invaded. This will allow the axis player to move the 2 tactical bombers on the turn of the invasion to bases in range of (i.e., 8 hexes from) Oslo. This will allow both TACs to attack Oslo the turn after the invasion.
5. UF-2 has been moved in position to observe, or even possibly interdict, any possible attempt to move UK land units to Bergen or Trondheim.


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rkr1958
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Post by rkr1958 »

The invasions turn.

The simultaneous invasions of Norway and Denmark (Figure 11) can only be launched when the weather in Central Europe is fair. The objectives for the invasions turn are: (1) land and supply the invasion transports in Norway, (2) capture and restage both German TACs to airbases within range of Oslo and (3) conquer Denmark. While the conquest of Denmark (3) should happen most the time the failure to do so isn’t that big of deal. It can always be conquered the next turn. However; meeting the other two objectives which are 100% under the control of the axis player are. That is, the only way for the axis player to not meet the first two objectives is to get careless or get sidetrack. With respect to the first objective landing the two transports is obvious enough; but not moving a German surface ship (e.g., DD) adjacent to the invasion hexes to provide supply is something that could be overlooked. To say it positively, make sure you provide supply to your invasion force! The second objective, which is capturing and rebasing the two German TACs to bases within range of Oslo, make sure you don’t get sidetracked like I did (Figure 12) and fail to rebase one or both TACs. Stick to the plan and don’t; for example, fall for the temptation to get an extra air strike against the pesky RN sub group. I did fall for that temptation and this tactical mistake most likely resulted in Norway surviving two turns longer than it would have otherwise. A second; but smaller tactical mistake I made was to actually attack the 2-step garrison is Aalborg when I didn’t need to. This resulted in the needless loss of 1 armor step (i.e., 5 PP’s).


What type of response should I expected from the allied player?

Well, the answer to this question really depends on you opponent. However; I will outline the type of response that I would execute as the allied player or expect from my opponent as the axis player. I will describe this “expected” allied response from the perspective of the allied player.

On turn 1 I move the RN sub group to a relatively safe location one hex northeast of Groningen (Figure 13). If at the start of the allied turn 2, I see naval tracks moving from Wilhelmshaven to the Skagerrak Straights I will then move the RN sub group to a location three hexes directly south of Kristiansand, Norway. This relatively out of the way location will give me full spotting of the Skagerrak and Kattegat Straights. If this recon uncovers an invasion fleet then I will move the RN SAC to Lerwick and rail the RN fighters to Aberdeen (Figure 15). From Lerwick, the RN SAC can rebase to Trondheim and the RN fighter can rebase to Bergen on the invasion turn (Figure 15).

On the turn of the invasion the garrisons in Bergen and Trondheim either need to be moved or railed away to make room for the two RAF air units. If the weather is NOT fair in Northern Europe on the turn of the invasion (50% chance in October & 90% chance in November) then these two garrisons can be railed as shown in Figure 15 blocking access to Oslo. Also, the fighter in Bergen has intercept coverage of the garrison southwest of Oslo. I will also reinforce the garrison in Oslo from 2 to 5-steps and move the RN sub group to Bergen (port) to guard against the remote possibility of German invasion transports trying to land in that area.

On the turn Norway falls I then move the two RAF air units back to England the RN sub group out to sea. Note that even with rail the axis player will have to move a long way to finally capture Bergen and Trondheim. The allied player gets 1 PP per city per turn until the axis player can capture them. On the flip side, the axis player “loses” ½ PP per city per turn that they are allied controlled.

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Diplomaticus
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Invasion of Norway: Cost/Benefit analysis

Post by Diplomaticus »

Thanks, by the way, for a fascinating article.

Here's my question: When you look at the overall strategic picture, does the invasion of Norway really pay off for Axis?

BENEFITS:
1) PP's from captured Norwegian cities/resources
2) Ports to possibly contest Allied interdiction of Swedish Ore

COSTS:
1) Costs of invasion: 8PP@ lost for invasion transports, possible damages to repair, oil, loss of effectiveness of units involved (e.g. lose 5 Eff. every time you move an air unit). [Depending on the timing of other Axis operations, Effectiveness may be a negligible factor.]
2) Garrisons taken away from other fronts in order to cover Norwegian cities.
3) Once Axis gets caught up in Barbarossa, etc., Norway becomes a tempting and highly vulnerable target for Allied invasion.
4) Units used in Norway invasion are unavailable for other possible operations.

Let's say the Axis holds Norway from fall 1939 through summer 1941, but Allies invade some time during the summer of 1941, once the Axis is fully engaged in Russia. So Germany has gained a couple of years of production, less the costs of the invasion, but now there's a very real risk that the UK can capture much, or even all, of Norway, and now the Allies will gain that production from '42 through the end of the war. That's a net loss.

In the mean time, any units that are used to garrison/defend Norway are not available on other fronts. In a sense, the cost of every garrison unit (in PP and manpower) should be added to the costs list above.

If an Allied liberation of Norway is successful, they now have not only a new PP source, they also have a base of operations to threaten Germany's homeland.

And if the Axis aggressively defend Norway with fleets and u-boats and planes, again this is a major deflection of valuable units that could be used to sink convoys, etc.
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Re: Invasion of Norway: Cost/Benefit analysis

Post by rkr1958 »

Diplomaticus wrote:Thanks, by the way, for a fascinating article.

Here's my question: When you look at the overall strategic picture, does the invasion of Norway really pay off for Axis?
I think it holds key strategic value for the axis, so I say yes. I can't recall a game that I've played as the axis where I didn't invade and conquer Norway.
Diplomaticus wrote:BENEFITS:
1) PP's from captured Norwegian cities/resources
2) Ports to possibly contest Allied interdiction of Swedish Ore
For me the number one benefit is as a base of operation for interdicting the Murmansk convoy by sea (subs & surface) and air. I've played games on both sides where fighters and bombers deployed to Norway have created a death zone in which subs and surface ships can practically operate with immunity. And this zone is not only death for the Murmansk convoy but death for any allied ships foolish enough to venture into. Also, Norway ports are convenient for repairing or providing safety for u-boats and surface ships.

(EDITED) Also, as Borger points out below you get a German infantry corps in Finland for free. That's 35 PP's.
Diplomaticus wrote:Thanks, by the way, for a fascinating article.COSTS:
1) Costs of invasion: 8PP@ lost for invasion transports, possible damages to repair, oil, loss of effectiveness of units involved (e.g. lose 5 Eff. every time you move an air unit). [Depending on the timing of other Axis operations, Effectiveness may be a negligible factor.]
2) Garrisons taken away from other fronts in order to cover Norwegian cities.
3) Once Axis gets caught up in Barbarossa, etc., Norway becomes a tempting and highly vulnerable target for Allied invasion.
4) Units used in Norway invasion are unavailable for other possible operations.
I deploy 3 garrisons to Norway. What makes it unattractive to the allies, in my opinion, is that it's also home to 2 or 3 fighters, maybe 2 or 3 bombers, 2 or 3 subs and 2 BBs. The naval and air forces aren't wasted but are used to interdict the Murmansk convoy. The air assets also serve as a strategic reserve that can quickly be deployed to France. In all the games that I've played as the axis I've never had an allied player re-take Norway. They just ignore it. Same for me as the allies.

Diplomaticus wrote:Let's say the Axis holds Norway from fall 1939 through summer 1941, but Allies invade some time during the summer of 1941, once the Axis is fully engaged in Russia. So Germany has gained a couple of years of production, less the costs of the invasion, but now there's a very real risk that the UK can capture much, or even all, of Norway, and now the Allies will gain that production from '42 through the end of the war. That's a net loss.
Again, as either the axis or allies I've never seen Norway retaken by the allies. In fact, as the axis, I would rather the allied player squander their invasion resources and units on Norway versus North Africa or France.
Diplomaticus wrote:In the mean time, any units that are used to garrison/defend Norway are not available on other fronts. In a sense, the cost of every garrison unit (in PP and manpower) should be added to the costs list above.
3 garrisons, which in a number of games I'm able to bring back to Germany in its final days. I've covered any air units and naval units deployed there. They definitely aren't wasted. (EDITED) But back to the garrisons. That's 45 PP's but if you subtract the free infantry corps then it's really on 10 PP's. If you add in the invasion transport costs of 16 PP's and say repair costs of, say 14 PP's that's a total cost of 40 PP's. Norway's worth 7 PP's total so German y at 120% war effort would get 1/2 x 7 x 1.2 = 4 PP's/turn. So strictly from an economic calculation German would break even after 10-turns of occupation.
Diplomaticus wrote:If an Allied liberation of Norway is successful, they now have not only a new PP source, they also have a base of operations to threaten Germany's homeland.
If they have the strength and resources to retake Norway then I'd rather them use them there than in France.
Diplomaticus wrote:And if the Axis aggressively defend Norway with fleets and u-boats and planes, again this is a major deflection of valuable units that could be used to sink convoys, etc.
Any air or naval units to defend Norway can also be used to interdict the Murmansk convoy or sink any allied ships that wonder into their death zone. Also, these units can server as a strategic reserve.
Last edited by rkr1958 on Thu Dec 01, 2011 3:04 am, edited 2 times in total.
Peter Stauffenberg
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Post by Peter Stauffenberg »

You also get a German corps in Finland at the start of Barbarossa if you invaded Norway. That's 35 PP's.
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Post by zechi »

In one of my games with Plaid he invaded Norway which was rather lightly defended (only GAR, no real airforce presence, no big naval presence). Even with such a light defense of Norway I could defend the place quite well. I don't remember if the invasion came in 1941 or 1942, but it was out of question that a German GAR entrenched in a city would fall to British invasion in one turn without exceptional luck. It can even take more then two turns as you can rail one of the other GAR to replace a badly damage one. This gives you some time to make it a lot harder for the Allies.

Firstly, you can normally bring some air assets quickly to the area from France or Germany. Secondly, you normally will also have some naval assets in the area, which can attack the invasion force. Thirdly, I used para divisions and let them jump into strategic key locations from Denmark (for example right into Oslo) and let them entrench there. If I remember correctly it took about a year before Norway was in Allied hands and it really hampered Allied operations in other theaters.
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Post by Kragdob »

Refreshing the topic.

Wouldn't it be beneficial for the Allies to ship GARs to Bergen and Trondheim. Capturing of those two could be time & effort consuming for Germans in 1940 while 2 GARs are not an asset that weakens UK much.

Am I missing something?
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rkr1958
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Post by rkr1958 »

Kragdob wrote:Refreshing the topic.

Wouldn't it be beneficial for the Allies to ship GARs to Bergen and Trondheim. Capturing of those two could be time & effort consuming for Germans in 1940 while 2 GARs are not an asset that weakens UK much.

Am I missing something?
That's certainly possible if the allied player is expecting a '39 Norway invasion. If not, then they would have likely moved the RN to the central Atlantic to escort convoys. In that case, they'd have to send two transports unescorted. Note that I have one flotilla in place to interdict reinforcement of Bergen. If the transport headed to Bergen happens to run into that sub at sea then that transport would be lost. The two flotillas south of Oslo could finish it off. The one flotilla close to Bergen could move on the transport moving towards Trondheim blocking it and inflicting several steps of loss. Of course, this for the case that the allied player has moved the RN away from Norway.

In the case where they haven't then German u-boats could snipe at RN BB's. Note that with the latest changes made where subs take more damage from DD's I would highly recommend keeping your flotillas away from them.

The thing about this strategy, like any other really, is that you can use it in some games and not in others. In the allied player is guarding against it then he's leaving his convoy in the Atlantic undefended. At least the threat of this strategy forces the allied player to guess, or choose, which one he's going to guard against at the start.
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