FoG(U) Update #36

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Shapeshifter878
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Re: FoG(U) Update #06

Post by Shapeshifter878 » Sat Oct 29, 2016 1:47 pm

I have problems downloading the images for the miniatures at startup. The download just stops at the following files:

"figs_crusader.unity3d"
"figs_roman-principate.unit3d"
"figs_viking.unity3d"

I had to restart about 3 times before everything could be downloaded successfully.

cothyso
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Re: FoG(U) Update #06

Post by cothyso » Mon Oct 31, 2016 2:58 pm

Our ISP is doing some work in our neighborhood, and because of this our FTP's server connection will be kind of hectic this week.

Sorry about it.

cothyso
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FoG(U) Update #07

Post by cothyso » Fri Nov 04, 2016 5:14 pm

Hello guys,

Unfortunately, another short one: I wasn't able to do much work on the FoG(U) this week, so it will have to wait for the next one.

Thank you for your patience,
Dan Antonescu

Shapeshifter878
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Re: FoG(U) Update #06

Post by Shapeshifter878 » Sun Nov 06, 2016 1:11 pm

cothyso wrote:Our ISP is doing some work in our neighborhood, and because of this our FTP's server connection will be kind of hectic this week.

Sorry about it.
Thanks for the info. Just wondering, is it possible to provide more details regarding the "new additions & fixes" in each update? It would make it easier to follow the process for us who still have faith in the new version ;)

cothyso
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FoG(U) Update #08

Post by cothyso » Fri Nov 11, 2016 10:43 pm

Sorry guys,

Another frustrating week without getting a chance to even touch FoG(U)'s code.

Thank you for your patience,
Dan Antonescu

cothyso
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Re: FoG(U) Update #06

Post by cothyso » Fri Nov 11, 2016 10:50 pm

Shapeshifter878 wrote:Just wondering, is it possible to provide more details regarding the "new additions & fixes" in each update? It would make it easier to follow the process for us who still have faith in the new version ;)
Until the new WIP GPMAM code is finished and thoroughly tested, there's no real details to be given about specific fixes. And once completed, it should solve more than 80% of all FoG(U)'s encountered/reported problems.

MikeMarchant
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Re: FoG(U) Update #08

Post by MikeMarchant » Fri Nov 11, 2016 11:02 pm

Thanks for keeping us updated, Dan, it's much appreciated.


Best Wishes

Mike

cothyso
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FoG(U) Update #09

Post by cothyso » Fri Nov 18, 2016 5:35 pm

Hello everyone,

The third week without a new beta build. This week I've actually got a full day of work on FoG(U), but far away from enough to justify a new build. The next week would bring it, though.

Thank you,
Dan Antonescu

cothyso
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FoG(U) Update #10

Post by cothyso » Fri Nov 25, 2016 8:57 pm

Hello mates,

And the fourth. Next week I'll have both Monday and Tuesday for FoG(U) only, and as the remaining of the week are free days, I'll probably manage to get another day or two working on it. And the week after it should be a full FoG(U) one.

Thank you for your patience and understanding,
Dan Antonescu

cothyso
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FoG(U) Update #11

Post by cothyso » Fri Dec 02, 2016 10:02 pm

Sorry guys,

No build ready for upload yet. I've worked on it for a couple of days, but still not enough for a new build. It will have to wait for the next week.

Thank you,
Dan Antonescu

cothyso
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FoG(U) Update #12

Post by cothyso » Fri Dec 09, 2016 8:11 pm

Hello everyone,

The FoG(U) v2.5.02 rev 1044d GM2i(mod) beta build: FoG(U)_2016.12.09_01s_v2.5.02.1044d_GM2i(mod)_beta_(Win).rar

This is the GPM4 (4th gameplay manager) build. It contains the latest version of the new GPM code. It mainly contains fixes and optimizations to the GPM code and various other fixes and cleaning-ups.

The next week's build will still focus on ironing out and polishing the new GPM code and on general cleaning-ups.

Thank you,
Dan Antonescu
Last edited by cothyso on Fri Dec 23, 2016 9:11 pm, edited 1 time in total.

Vargas78
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Re: FoG(U) Update #12

Post by Vargas78 » Sat Dec 10, 2016 3:45 pm

Good stuff. FOG is an excellent strategy game so good to see the new one being fixed up.

Geordietaf
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Re: FoG(U) Update #12

Post by Geordietaf » Mon Dec 12, 2016 10:56 am

The 64,000 denarii question is, when will we get an official update to the Unity release?

JocaRamiro
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Re: FoG(U) Update #12

Post by JocaRamiro » Mon Dec 12, 2016 3:30 pm

Hear! Hear!

KeathZerstorer
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Re: FoG(U) Update #12

Post by KeathZerstorer » Wed Dec 14, 2016 3:42 pm

Geordietaf wrote:The 64,000 denarii question is, when will we get an official update to the Unity release?
I'll back this question :-) Game is awesome, but we plebeians need more bread and circuses ))

cothyso
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FoG(U) Update #13

Post by cothyso » Fri Dec 16, 2016 8:52 pm

Hello all,

No build this week, and not because of the lack of work: I've spent the whole week stress-testing the GPM code, and until now it held up quite well. Found a couple or so of minor problems, which are to be solved starting with Monday.

An official release will only be pushed after we've finished the FoG(U)'s new GPM code, and with the current MP DAG games with at least one army having more than 1 nation (ie having allies). In the mean time, you've still got all these WIP beta releases.

Cheers,
Dan Antonescu

cothyso
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FoG(U) Update #14

Post by cothyso » Fri Dec 23, 2016 9:07 pm

Merry Christmas everyone!

The FoG(U) v2.5.02 rev 1044e GM2j(mod) beta build: FoG(U)_2016.12.23_01s_v2.5.02.1044e_GM2j(mod)_beta_(Win).rar

This is the GPM5 (5th gameplay manager) build. It contains the latest version of the new GPM code, extensive tested during the last couple of weeks. It mainly contains small fixes and some optimizations to the GPM code and also various other small fixes and cleaning-ups.

With this build the GPM work should be basically finished, and I will proceed to test (yes, more testing, there's no one else helping me with it, as usual) and regress all the GPM related reported problems, then fix all the eventual remaining ones. After that, the next problem on the list is the MP DAG games with at least an army list containing allied units. And after this, all major FoG(U) problems should simply not be anymore.

The winter holiday starts from today, and it will last until the second (or third, if I'll get an extra week off) week of January. Even if officially I won't work, I will try to squeeze some more FoG(U) work time these days (and maybe I'll be able to even put out a build). And anyone having a stringent desire to contact me in the mean time, you know very well how to do it!

These were very rough times for me, and I thank you all with all my heart for your continuous trust, patience and support :)

Merry Christmas to you all,
Dan Antonescu

MikeMarchant
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Re: FoG(U) Update #14

Post by MikeMarchant » Fri Dec 23, 2016 10:15 pm

Merry Christmas to you too, Dan, and thank you once again for all your hard work. You deserve a good long holiday and I hope you enjoy it.


Best Wishes

Mike

MikeMarchant
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Re: FoG(U) Update #14

Post by MikeMarchant » Fri Dec 23, 2016 10:15 pm

Merry Christmas to you too, Dan, and thank you once again for all your hard work. You deserve a good long holiday and I hope you enjoy it.


Best Wishes

Mike

raxulus2
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Re: FoG(U) Update #14

Post by raxulus2 » Sat Dec 24, 2016 9:28 am

Thanks for the work.
You are doing a great job, and I enjoy playing this "new FOG"

Merry christmas

Patrick.

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