Dear devs, first of all i love the game. With three factions it is just empty for now, all the same battles are repeating. What would be really nice to have in the campaigns is something like you already started - subfactions. It would be cool if all the different territories would be controlled by different (unique) subfactions - one has a bit more predators, one has a bit more melee units, one has a bit more ap ranged, etc... It would make all the battles different, yet it is easy to implement as you literally just need to change the army list a bit.
Another one is to have more more more factions. This is my main issue right now, i need more to really enjoy the campaign. I think once there are like 5 factions, planetray supermacy will be a huge meat grinder, so there should be more strategical decision by that point - maybe set up an ambush, hold a defensive line (takes all the APs you had - yo uare just defending at this point. It could mean more defensive structures on the defender's side), etc...
Another one i'd like to see is progression. Instead of accumulating requisitions and army points, there could be a way to unlock more units. You could specialise your army by unlocking one unit per territory conquered, or something like that, so you can feel a progress once you start rolling. Currently al units are available from the start so it is easy to build always the same armies which is becoming a bit repetitive after a while, this progression system would help me to actually want to fight more and more battles for better units.
I like the small campaign map, i think it makes the campaign short but not boring. It is relatively easy to get to an enemy base in just a few turns, so it is not going to be a slog.
Also, i love all three factions, sounds, graphics, tactical battles, what really needs an update right now is the faction roster. Everything else is great or at least ok at this state for now in mty opinion.
Planetary supermacy feedback
Re: Planetary supermacy feedback
And one more thing - i would love to see my units progressing too. If i have a veteran unit i'd love to see it differentiated a bit, like in gladius - the unit has e.g. 50% more health, a bit more armor, so make it really painful to loose that specific unit. Right now units are more or less cannon fodders, except for the longer recruitment (that can be reduced by capturing a specific resource)
I want to feel the excitment of combat when my favourite upgraded unit is in danger.
I want to feel the excitment of combat when my favourite upgraded unit is in danger.
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Re: Planetary supermacy feedback
Post by alcazlegion »
take a look at Sid Meier’s Civilization® VI
if you model planetary supermacy in any way like that game it would be alot better for replay value
i did the planetary supermacy the day it relased beat in in 4 hours/7 hours for highest difficulty and have not touched the game since because i has no replay value
if you model planetary supermacy in any way like that game it would be alot better for replay value
i did the planetary supermacy the day it relased beat in in 4 hours/7 hours for highest difficulty and have not touched the game since because i has no replay value
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