Wow, I was away from the forum for a couple of days, and so many new posts.
On the whole seed discussion, I don't have much to contribute. It is clear that you cannot satisfy everyone, and I knew this even before I made the change in 1.05. So, this change was not made to satisfy a certain group of people on the forum arguing that it was required, but because at some point I concluded that this way was better for the game. Why? Well, most people expect the game to work this way, because:
- Most other computer games behave this way
- All table games behave this way
- When you say "dice roll", people expect it to be something which is different every time
It is unwise to go against people's expectations. Hence the change. Though I said this before, and I can repeat it again: the whole problem is really marginal, and vast majority of players will never notice the difference, simply because they do not reload to "optimize" their results in any way. They just use save/load to postpone the game or to create "checkpoints" to return to later. In other words, they use save/load facility the way it is supposed to be used.
As for making this an option... I'm not sure it is a good idea either. On one hand, even with option in place there will be people who will say: "there is an option, so I can use it, so it is inside the game rules framework, so I will use it to optimize my results, but it makes the game too easy for me, so please remove this option and revert the game to pre-1.05 state".

On the other hand, as I said many times in the past, adding options like that, which 1% of players will ever need, is not my idea of good UI design. Have 1% of players more happy, and 99% of players more confused? No thank you.
So most likely, things will remain as they are in 1.05. But yes, if anyone wants a harder game, something like "Guderian+Rommel+Manstein" will become available in the form of custom difficulty levels.
BTW, the game does have one more difficulty level which is named "ultimate" in my code comments. It is a combination of all three bonus difficulty levels, PLUS Field Marshal (which means you gain exp more slowly too). It is not shown in the UI, but it is possible to add it there. To do this:
- Go to game's UI subfolder
- Open gameoptions.htm file in Notepad (don't forget to backup the file)
- Find this line:
Code: Select all
<div.diffbtn type="radio" name="Difficulty" id="Difficulty8" tooltip="IDS_TT_ROMMEL" style="display:none">IDS_DIFF_ROMMEL</div>
- Add one more line after it:
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<div.diffbtn type="radio" name="Difficulty" id="Difficulty9">Ultimate</div>
- Save the file and restart the game.
And that will be it - you should see new level in difficulty selection. So, you guys don't even need to wait for the next patch to have the game harder. I wonder how many people can beat the game on ultimate level.