Localisation and some other issues

Headquarters World War II is a fast-paced turn-based strategy game where your battlefield tactics are as important as your army management skills. Experience both sides of the war, battling in Europe as the USA, the UK, or Germany.
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VirgilInTheSKY
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 976
Joined: Wed Dec 18, 2019 4:26 pm

Localisation and some other issues

Post by VirgilInTheSKY »

Just finished all three campaigns, and here are the issues I found while playing in simplified Chinese setting:

1. the quality of the localisation is rather low, with wrong translations here and there during the briefing, sometimes even lines that appears to be the result of machine translation, the type that you can immediately tell what the English version is saying.
The translator(s) also appears to be lack of knowledge towards German language, as they translated the Sturmpanzer IV into "Assault Gun IV", the StuG IV, and Jagdpanther into "Tank Destroyer", apparently mistaking the word as the similar "Jagdpanzer". Other unit names are fine, as far as I am concerned.
In the end, the localisation is not well polished, to a level that I'm wondering if those worked on it had enough time to read what they had written before throwing it into the delivery. Their QA could have prevented this from happening, even if the translators failed to do their job, but the result is as I have seen with my eye. Be it the first translation, the self check or the final check, the product is, to put it mildly, not quite satisifying.

2. the "Tank Terror" tech is not correctly working, it currently affects friend units and even the tank projecting it itself. Could also be the level 2 tech that's not working as intended, since I don't think we have had the chance to check the effects of tech upgrades in demo version.


Still, I have to say that the game is much better improved from the Strategic Mind series (I'm pretty sure that anyone who had played those would see how the two franchise link with each other), with no annoying sudden short-timed secondary objectives that you can easily fail to achieve without knowing its existance at first. I have completed all the SM games, and those were not enjoyable memories.


Some improvements I personally find should be welcomed:

1. Allow units to pick trait upgrades as one want as long as the exp level allows. You can't pick both level 3 trait right now, because you must pick one level 1 firstly and one level 1 or 2 secondly before being allowed to pick level 3 ones, even if the unit itself has already reached level 3. Could be an oversight, since you can't do resets in SM.

2. Artillery units that can bombard should not use directional armour penetration calculation, at least not the mortar and rocket ones. Their shells should strike the top or any random direction, instead of always hitting the side that faces them, as if it is a directly aimed fire.

3. Make the exp of organic transport be remembered when a unit sells it, or even allow its transferation from one unit to the other one. It is quite annoying that transport can gain exp like normay units, but are unable to keep it once the unit switches to something else.
In SM you can only switch within the same category, but there is no such limit here, so this is becoming a new problem.
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