DLC Hero Acquiring Question

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brettz123
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DLC Hero Acquiring Question

Post by brettz123 » Mon Jan 30, 2012 5:41 am

I looked a little but couldn't find any information on the number of kills required to get heroes in the DLC. Can anyone help or point in the right direction?

Kerensky
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Post by Kerensky » Mon Jan 30, 2012 5:59 am

Much as medal acquisition was slowed down in the DLCs to compensate for a much, MUCH larger campaign length, hero acquisition was also slowed.

In the DLCs the range for when heroes are gained are
100-300
301-1000
1001-2000
kills.

While we're on topic, the rate to acquire medals is:


IDS_AWARD_IRON_CROSS1 ironcross1.png 0 -1 100 0
IDS_AWARD_IRON_CROSS2 ironcross2.png 0 -1 400 0
IDS_AWARD_KNIGHTS_CROSS1 knightscross1.png 0 -1 800 1
IDS_AWARD_KNIGHTS_CROSS2 knightscross2.png 0 -1 1300 1
IDS_AWARD_KNIGHTS_CROSS3 knightscross3.png 0 -1 1900 1
IDS_AWARD_KNIGHTS_CROSS4 knightscross4.png 0 -1 2600 1
IDS_AWARD_KNIGHTS_CROSS5 knightscross5.png 0 -1 3500 1

So if your want the award that Ju-87 pilot Hans Rudel achieved in history for a unit, your unit must inflict 5 strength points worth of damage PER turn for 700 turns. Each DLC scenario averages about 18 turns, so at that kill rate, you're looking at taking your unit through 38 scenarios to achieve the Knight's Cross of the Iron Cross with Gold Oak Leaves, Swords and Diamonds.

That's approximately 4 entire DLC. :) Happy gaming!

brettz123
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Post by brettz123 » Mon Jan 30, 2012 6:03 am

Kerensky wrote:Much as medal acquisition was slowed down in the DLCs to compensate for a much, MUCH larger campaign length, hero acquisition was also slowed.

In the DLCs the range for when heroes are gained are
100-300
301-1000
1001-2000
kills.

While we're on topic, the rate to acquire medals is:


IDS_AWARD_IRON_CROSS1 ironcross1.png 0 -1 100 0
IDS_AWARD_IRON_CROSS2 ironcross2.png 0 -1 400 0
IDS_AWARD_KNIGHTS_CROSS1 knightscross1.png 0 -1 800 1
IDS_AWARD_KNIGHTS_CROSS2 knightscross2.png 0 -1 1300 1
IDS_AWARD_KNIGHTS_CROSS3 knightscross3.png 0 -1 1900 1
IDS_AWARD_KNIGHTS_CROSS4 knightscross4.png 0 -1 2600 1
IDS_AWARD_KNIGHTS_CROSS5 knightscross5.png 0 -1 3500 1

So if your want the award that Ju-87 pilot Hans Rudel achieved in history for a unit, your unit must inflict 5 strength points worth of damage PER turn for 700 turns. Each DLC scenario averages about 18 turns, so at that kill rate, you're looking at taking your unit through 38 scenarios to achieve the Knight's Cross of the Iron Cross with Gold Oak Leaves, Swords and Diamonds.

That's approximately 4 entire DLC. :) Happy gaming!
Thanks for the quick reply. And I accept your challenge though I have to let you know that Stuka will have to land for fuel once or twice during those 18 turns :D

brettz123
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Post by brettz123 » Mon Jan 30, 2012 6:32 am

Ok last question what percent chance do you have of getting a hero every time you make a kill? And is it cumulative as it seems that I usually get heroes when I cause a lot of damage?

charonjr
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Post by charonjr » Mon Jan 30, 2012 12:30 pm

After close to 3 DLCs (at Moscow now in '41) my highest kill units (both Stukas btw) are at 1600, so unless you really focus on one unit I dare to say that about 3 kills each turn sounds more reasonable ;)

Mostly due to bad weather turns, becuase when they have good weather they usually inflict 6+ damage.

Akaoz
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Re:

Post by Akaoz » Wed Feb 08, 2012 10:24 am

brettz123 wrote:Ok last question what percent chance do you have of getting a hero every time you make a kill? And is it cumulative as it seems that I usually get heroes when I cause a lot of damage?
I'm looking for answer to this question too...

Forefall
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Re: DLC Hero Acquiring Question

Post by Forefall » Tue Jan 07, 2014 8:49 pm

If you don't get a hero between 100-300 kills, can you still get 3 heroes? Or did you miss the first hero?

fliegenderstaub
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Re: DLC Hero Acquiring Question

Post by fliegenderstaub » Wed Jan 08, 2014 6:54 am

I asked a similar question some time ago.

Here

viewtopic.php?f=121&t=45477#p430717

The most interesting post was Rudankort's:
Rudankort wrote:Getting a hero is equiprobable within the range [HeroKillsMin; HeroKillsMax]. After each combat your probability to get a hero is:
- 0%, if the kills are below HeroKillsMin
- 100%, if the kills are equal or above HeroKillsMax
- KillsInCombat/KillsToMax*100% otherwise

Example:
HeroKillsMax is 100
A unit has 80 kills on it (and 20 still to go till HeroKillsMax)
The unit kills further 5 points in its next combat

Probability to get a hero after this combat is: 5/20*100=25%
So there is a lot of calculation to do. ;) But missing a hero is impossible.
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -

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