Hello!
How can I force the machine to adopt a defensive stance in defensive battles (AI defends)?
Search found 160 matches
- Fri May 16, 2025 12:35 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1293
- Wed Sep 18, 2024 2:08 pm
- Forum: Field of Glory II
- Topic: Future?
- Replies: 21
- Views: 2803
Re: Future?
I'm glad to know there's something on the way. To speculate a little... I seem to remember that it was said that PyS II was ruled out. I think that's what most people want. I imagine it is due to the difficulties of the current graphics engine. A PyS II with the graphics of FOG II makes no sense. Le...
- Tue Sep 17, 2024 6:05 pm
- Forum: Field of Glory II
- Topic: Future?
- Replies: 21
- Views: 2803
Future?
After so long I was wondering if there are any more updates on the way. Also whether it is worth it for users to continue suggesting changes to the lists based on scientific studies or we can simply consider the official game closed. Finally. I've asked this more times but I'd love to know if the de...
- Sun Feb 18, 2024 2:58 pm
- Forum: Field of Glory II
- Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
- Replies: 16
- Views: 1600
Re: FOG2 Ancient Open Beta v1.6.11 - changelog
I'm glad you're still working on the game despite the delay. I hope you're secretly making another FOG from another historical period!
On the other hand, I take this opportunity to request that the unique units of Spartan oplites of the TTmod be included.
On the other hand, I take this opportunity to request that the unique units of Spartan oplites of the TTmod be included.
- Mon May 08, 2023 12:19 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Can large rivers be forced to appear in campaign settings?
- Replies: 1
- Views: 710
Can large rivers be forced to appear in campaign settings?
Greetings. I know that you can force the map to be narrow, that there are streams and a maritime coast, but I would like to force the appearance of a large river on one flank. It's possible?
- Fri Apr 14, 2023 9:52 am
- Forum: MOD
- Topic: [MOD] Faction-Specific Armies
- Replies: 45
- Views: 12739
Re: [MOD] Faction-Specific Armies
Going back to the previous version of the game works.
- Sat Apr 08, 2023 4:03 pm
- Forum: MOD
- Topic: [MOD] Faction-Specific Armies
- Replies: 45
- Views: 12739
Re: [MOD] Faction-Specific Armies
unfortunately this mod no longer works for me:
I get an error message when accessing the stage: Script Error in Data/UI/Battlepreview.bsf: duplicate function body for function Unit:hasthismodifier. Context: FUNCTION Unknown
I get an error message when accessing the stage: Script Error in Data/UI/Battlepreview.bsf: duplicate function body for function Unit:hasthismodifier. Context: FUNCTION Unknown
- Mon Feb 20, 2023 11:00 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 31122
Re: Rise of AI Global Mod v3.12
Thank you so much. Could it work with FOG II Medieval?
- Mon Feb 20, 2023 9:28 pm
- Forum: Field of Glory II: Tech Support
- Topic: Game language is not saved
- Replies: 2
- Views: 420
Game language is not saved
A small detail. Since the last version, the language I use in the game (Spanish) is not saved for me. Every time I start the game it goes back to English and I have to change it again.
- Thu Feb 16, 2023 4:10 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 1243
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Indeed, problem was being caused due to a mod that I have installed. I tried to deactivate it but it was necessary to restart the game again. I'm sorry to have wasted your time.
Now I think everything is fine and I would like the community to download it. Shall I send it to you again?
Now I think everything is fine and I would like the community to download it. Shall I send it to you again?
- Sat Feb 04, 2023 5:41 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 1243
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Thanks Richard! I'm polishing a campaign based on the crusades from the Christian side after the capture of Jerusalem (basically the content that I think the Swords And Scimitars DLC was missing a bit). In fact the problem with the supply train scenario is to represent Hattin. As for the color rever...
- Sat Feb 04, 2023 12:06 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 1243
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Greetings Mysteriously this has stopped working. It's like the latest updates have changed something I think the key is in these lines but even putting them in the original game file doesn't work: // Hacky over-ride for wooded/mountain battles in custom campaigns if (gCampGame == 2) { if (gMPSCustom...
- Fri Jul 01, 2022 2:19 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 1243
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Thanks a lot! This works
- Tue Jun 28, 2022 8:14 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 1243
scenario of escorting supply cars: problems to introduce it in the campaign
I am modding a campaign about the crusades (the part that was missing from the DLC) and for the battle of Hattin I have decided to use the "escort the supply wagons" battle type. The problem is that when I introduce the number that corresponds to the type of desert map in the code, the pro...
- Tue May 31, 2022 1:47 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 4210
Re: Will the appearance of late 1400s men-at-arms be updated?
As for the men-at-arms of 1450-1500... I don't see the need to use too many textures. The horse armor would already be all metal plate, the same for the body armor. As for the lances, I would make them without banner, as for the light-armed men. So, if we eliminate the heraldic elements (the lances...
- Mon May 30, 2022 3:02 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 4210
Re: Will the appearance of late 1400s men-at-arms be updated?
I was thinking of something like this. https://i.ebayimg.com/images/g/dIIAAOSwtbtbWtiU/s-l1600.jpg Normal men-at-arms would carry colorful spears and multi-colored feathers on their helmets. With different color combinations you can give variety. Some may also have gold details on the armor. For the...
- Mon May 30, 2022 2:27 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 4210
Re: Will the appearance of late 1400s men-at-arms be updated?
I personally hope that this style will be maintained for future games. The limitations are a problem but the developers have managed to save their resources so that the game still looks good. For my part, I love this game so much that I have gladly provided some textures. As for the men-at-arms of 1...
- Sun Apr 10, 2022 1:21 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 3040
Re: Why are there no kataphracts in the Byzantine army of the Komnenian period?
;) I think he means lack of horse armour is normal for such troops. I have got found this Osprey at now (Byzantine cavalrymen about 900-1204, Timothy Dawson) and for me its clear, that also the horse have got full body armour (please check the next pictures and there is a quote: "Cataphract, w...
- Mon Apr 04, 2022 4:26 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 3040
Re: Why are there no kataphracts in the Byzantine army of the Komnenian period?
I noticed this a long time ago but forgot to mention it. I understand that at least under Alexios I there were still cataphracts in the Byzantine army. Why have they been excluded from the 1172-1154 list? Our research indicates that there weren't any in this period. Can you show evidence that there...
- Sun Apr 03, 2022 8:16 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 3040
Why are there no kataphracts in the Byzantine army of the Komnenian period?
I noticed this a long time ago but forgot to mention it. I understand that at least under Alexios I there were still cataphracts in the Byzantine army. Why have they been excluded from the 1172-1154 list?