Search found 11 matches

by jtg0d
Tue Mar 29, 2016 7:23 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

if you leave the planet on auto-control and the planet still has room for development the AI will immediately revoke the control population order. otherwise, if the planet runs out of resources, industries, farms, etc to develop it will automatically enforce the no-population increase order on its ...
by jtg0d
Tue Mar 29, 2016 6:23 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

if you leave the planet on auto-control and the planet still has room for development the AI will immediately revoke the control population order. otherwise, if the planet runs out of resources, industries, farms, etc to develop it will automatically enforce the no-population increase order on its ...
by jtg0d
Tue Mar 29, 2016 5:54 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

AI governors do not follow the big picture, they just do their best in developing their planet according to the policy. So, they will continue to build new factories and mines, rising the population, even if your empire cannot support that population globally. That's the player's task to wisely ass...
by jtg0d
Tue Mar 29, 2016 5:34 pm
Forum: Polaris Sector
Topic: good game ;) : Feedback
Replies: 3
Views: 1356

Re: good game ;) : Feedback

Thoughts: The game lacks internal politics. Could be fun to have to deal with pros and cons factions on a subject (war with a race, tribute and trade agreement etc...). Therefore leading at the end to revolts and the creation of independent empires. :D And to deal with specific rules for each kind ...
by jtg0d
Tue Mar 29, 2016 4:00 pm
Forum: Polaris Sector
Topic: good game ;) : Feedback
Replies: 3
Views: 1356

Re: good game ;) : Feedback

Thoughts: The game lacks internal politics. Could be fun to have to deal with pros and cons factions on a subject (war with a race, tribute and trade agreement etc...). Therefore leading at the end to revolts and the creation of independent empires. :D And to deal with specific rules for each kind ...
by jtg0d
Tue Mar 29, 2016 3:38 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

Here are the planetary screenshots again, I couldn't post 2nd planet screenshot in my previous post, limit of 3 screenshots.
I don't get why would AI go into a big food deficit.
by jtg0d
Tue Mar 29, 2016 2:35 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

If I understood you correctly, I would have to manually set the food austerity initiative on all mining planets? Doesn't/shouldn't the AI take into the account gross food production capabilities? This is a solution for the problem, but it does add micromanagement element i was trying to avoid. The ...
by jtg0d
Mon Mar 28, 2016 7:45 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

If I understood you correctly, I would have to manually set the food austerity initiative on all mining planets? Doesn't/shouldn't the AI take into the account gross food production capabilities? This is a solution for the problem, but it does add micromanagement element i was trying to avoid.
by jtg0d
Mon Mar 28, 2016 4:51 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

Perhaps you have created too mines, the workers will need a lot of food and if you have not too temperate planets, you will need research other farms as the oceanic farm and the hydroponic farm. I am not sure about this, as I wrote in my original post, I was doing fine until the moment I colonized ...
by jtg0d
Mon Mar 28, 2016 4:49 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Re: Food production issue

Yes, my mining colonies are growing large, but I would imagine AI to be smart enough not to build up large pops on those if there is no food to feed them with. The point i'm trying to make is why did AI suddenly decided to increase pop on all those AI-managed worlds?I mean, the whole point of settin...
by jtg0d
Mon Mar 28, 2016 4:28 pm
Forum: Polaris Sector
Topic: Food production issue
Replies: 19
Views: 5311

Food production issue

Something really weird happened to me on my current play-through - so I have about 10-15 planets, 2 food producing planets (2 balanced), about 4-5 ocean and the rest mining. I've had my food at fairly constant positive 25K-ish. Then, I found a 3rd food producing planet, so I colonized it and figured...

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