Search found 21 matches
- Thu Mar 31, 2016 11:51 am
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
@Mojamaguena, I didn't mean in terms of the distance from your own space, per say, I meant in terms of you are creating more entrances into your territory which means more places that you have to defend with limited resources, especially since you are surrounded by aggressive opponents like the dri...
- Thu Mar 31, 2016 11:30 am
- Forum: Polaris Sector
- Topic: Polaris Sector - First view - with Star Wars mod Alliance
- Replies: 100
- Views: 43351
Re: Polaris Sector - First view - with Star Wars mod Allianc
How the game will play? Are we going to start with fully developed worlds? I mean for example Coruscant its very old planet in terms of SW lore same as for example Corellia or Kuat both Kuat and Coreallia are Mega Corps base planets which make and develop technology for all the galaxy so wouldn't m...
- Wed Mar 30, 2016 12:37 pm
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
as soon as you bomb any race into the ground, the game alters anyway as who likes you before that will never take to you again lol, seems mass extinction is a no no even in the future Now, you see? I never bombed them while they are bombing me, furthermore they have build stealth bombers and are tr...
- Wed Mar 30, 2016 12:30 pm
- Forum: Polaris Sector
- Topic: Polaris Sector - First view - with Star Wars mod Alliance
- Replies: 100
- Views: 43351
Re: Polaris Sector - First view - with Star Wars mod Allianc
How the game will play? Are we going to start with fully developed worlds? I mean for example Coruscant its very old planet in terms of SW lore same as for example Corellia or Kuat both Kuat and Coreallia are Mega Corps base planets which make and develop technology for all the galaxy so wouldn't ma...
- Wed Mar 30, 2016 12:16 pm
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
some map shapes are harder than others, but that doesn't mean the AI is lacking or is any different, just the design of the map and starting planets are, for a better word for it, harder on some shapes and easier on others, i've won and won very well on all shapes and all sizes from 2 to all races ...
- Wed Mar 30, 2016 9:48 am
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
Well the main problem for my starting position was the lack of temperate planets and Earthlike so far in my main center territory I only have 3 earthlikes and 3 ocean worlds and one Gaia as mayor planets, then in the expand of 100 years I made contact with the Logans who were hostile and started to ...
- Tue Mar 29, 2016 7:37 pm
- Forum: Polaris Sector
- Topic: Food production issue
- Replies: 19
- Views: 5309
Re: Food production issue
Yes, it's how the dev describe the loading cargo mechanic, think of it like a team of enginers disassemble the ship or part and load it into containers to better stow them inside the cargo hold.
- Tue Mar 29, 2016 7:10 pm
- Forum: Polaris Sector
- Topic: Food production issue
- Replies: 19
- Views: 5309
Re: Food production issue
if you leave the planet on auto-control and the planet still has room for development the AI will immediately revoke the control population order. otherwise, if the planet runs out of resources, industries, farms, etc to develop it will automatically enforce the no-population increase order on its ...
- Tue Mar 29, 2016 6:39 pm
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
Would it be possible to see a map of the game you are playing? I'm curious to see what your political situation looks like. Here you got a pick of my recent advancements, a lot have happened in like 200 years http://i.imgur.com/wa8kimI.jpg?1 I'm not sure but the Magellans are mostly destroyed same ...
- Tue Mar 29, 2016 5:49 pm
- Forum: Polaris Sector
- Topic: Basic (not complex)Things Needed IMO
- Replies: 17
- Views: 7152
Re: Basic (not complex)Things Needed IMO
Mojamaguena, thanks for the reply. Re #1 - the colored stripes do not tell if orbital bases are present, as far as I can tell, and are inadequate for that purpose. Re #2 - Sliders! (face palm). I have been looking at that screen trying to figure a way to change the percentages and I never realized ...
- Mon Mar 28, 2016 10:21 pm
- Forum: Polaris Sector
- Topic: Strategy
- Replies: 10
- Views: 3745
Re: Strategy
Out of curiosity, how are the Urgans in your game? Agressive or they just are afraid of you? And when you say "super earths" are you using the term strictly or are you refering to those with the surname Gaia? Also does the neutral AI respects your borders? Because neither Logans nor Drills...
- Mon Mar 28, 2016 10:04 pm
- Forum: Polaris Sector
- Topic: Basic (not complex)Things Needed IMO
- Replies: 17
- Views: 7152
Re: Basic (not complex)Things Needed IMO
A couple more things: 1. Some sort of visual key on the main galaxy map at planets with Orbital Construction facilities . 2. Some way to pick what and how many troops to load/unload/attack with from troop transports. If you can do so, I have not figured out how. 3. A more concise list of planets, t...
- Mon Mar 28, 2016 8:53 pm
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
Yes indeed the game plays very different each time that's good news for me at least. I'm having a hard time with this Logan race, they are pretty bad people they are swarmng me in every chance they have and their invasion of my beautful frozen planet it's being costly for me because they drop there ...
- Mon Mar 28, 2016 8:04 pm
- Forum: Polaris Sector
- Topic: Strategy
- Replies: 10
- Views: 3745
Re: Strategy
lol What? I have literally never had the AI use the wormholes to try to invade my territory and I havent even bothered exploring them. As for mining every possible planet my next question is why? sure the resources do stockpile but the production will run down over time and there are techs later th...
- Mon Mar 28, 2016 5:42 pm
- Forum: Polaris Sector
- Topic: Food production issue
- Replies: 19
- Views: 5309
Re: Food production issue
Yes, my mining colonies are growing large, but I would imagine AI to be smart enough not to build up large pops on those if there is no food to feed them with. The point i'm trying to make is why did AI suddenly decided to increase pop on all those AI-managed worlds?I mean, the whole point of setti...
- Mon Mar 28, 2016 4:43 pm
- Forum: Polaris Sector
- Topic: Food production issue
- Replies: 19
- Views: 5309
Re: Food production issue
Something really weird happened to me on my current play-through - so I have about 10-15 planets, 2 food producing planets (2 balanced), about 4-5 ocean and the rest mining. I've had my food at fairly constant positive 25K-ish. Then, I found a 3rd food producing planet, so I colonized it and figure...
- Mon Mar 28, 2016 12:07 pm
- Forum: Polaris Sector
- Topic: Mid game oddness
- Replies: 3
- Views: 1490
Re: Mid game oddness
Actually it's what happens your planets run dry of resources, thats why you must colonize all mineral planets possible within your empire borders and don't doubt to take those that are out aswell. Fleet upkeep it's draining constantly resources of your stock so in the echonomics screen you can easy ...
- Mon Mar 28, 2016 11:44 am
- Forum: Polaris Sector
- Topic: Is anyone else not liking the AI?
- Replies: 20
- Views: 6648
Re: Is anyone else not liking the AI?
So I've been playing the game on normal and hard so far and the AI has seemed to be very simplistic and lacking pretty much any depth. For instance, the extent of my diplomatic relations with the AI in all mt games so far has been them demanding tribute from me or demanding that I give them planets...
- Mon Mar 28, 2016 10:41 am
- Forum: Polaris Sector
- Topic: Strategy
- Replies: 10
- Views: 3745
Re: Strategy
I've heard elsewhere on this forum that resources are limited and will run out over time (something that I have also noticed in my playthroughs). Is it necessarily a bad strategy then to just peg out a large zone of control, colonizing only as many planets as you need to maintain a sustainable infr...
- Mon Mar 28, 2016 10:24 am
- Forum: Polaris Sector
- Topic: Polaris Sector - First view - with Star Wars mod Alliance
- Replies: 100
- Views: 43351
Re: Polaris Sector - First view - with Star Wars mod Allianc
I think that you nailed it man, keep up to good work!