Search found 31 matches

by Jugger
Wed May 08, 2013 2:29 pm
Forum: Panzer Corps
Topic: So it seems many would like Steel Panthers next
Replies: 104
Views: 29856

Re: So it seems many would like Steel Panthers next

The picture loses some quality as I had to upload to imageshack in medium size as the original picture was too large to upload for free!
by Jugger
Wed May 08, 2013 2:21 pm
Forum: Panzer Corps
Topic: So it seems many would like Steel Panthers next
Replies: 104
Views: 29856

Re: So it seems many would like Steel Panthers next

Here are some Germans. Regimental armoured engineers with Panzerjagaer support. Without the Combat Mission floating icons this time!

http://img96.imageshack.us/img96/3517/s ... 305082.png
by Jugger
Wed May 08, 2013 11:56 am
Forum: Panzer Corps
Topic: So it seems many would like Steel Panthers next
Replies: 104
Views: 29856

Re: So it seems many would like Steel Panthers next

Steel Panthers will be remade as its a money pit. So should games like East Front, West Front, and Close combat. Basically if they used the new "Combat Mission Normandy'' game in a top down perspective with a updated Steel Panthers order panel the game would be a classic, and would probably out...
by Jugger
Fri Nov 19, 2010 10:45 am
Forum: Battle Academy
Topic: Battlefield Acdemy Expansion - Blitzkrieg France announced!
Replies: 42
Views: 7363

Funny

:D Yeah what are we suppose to do for the other 23 hours and 58 minutes of the day :lol: :lol:
by Jugger
Thu Nov 18, 2010 10:09 am
Forum: Battle Academy
Topic: BABF France
Replies: 29
Views: 9067

What time is this getting released.

:D Its 6.00p.m over in Perth Australia still not released yet. Only 7 hours in front of the U.K.
by Jugger
Mon Nov 08, 2010 5:51 am
Forum: Battle Academy
Topic: Basic battles without scripting
Replies: 3
Views: 1006

Basic battles without scripting

:D Could you guys post a tutorial(with pictures) using just the custom A.I data dialogue and the victory objective placement tools(no scripting) for the following scenarios.

1) Defending victory objectives.
2) Meeting engagement

Thanks. :D
by Jugger
Mon Nov 08, 2010 5:35 am
Forum: Battle Academy
Topic: Dead Games removed
Replies: 39
Views: 5780

Sorry forgot

:D Map was Bocage Village refer to two posts up. :D
by Jugger
Sun Nov 07, 2010 5:33 am
Forum: Battle Academy
Topic: Dead Games removed
Replies: 39
Views: 5780

Please Roll back to previous turn.

:) Game is stuck. Username: Jugger Oponent Username: Onespartan Date last modified: 4/11/10 13:33
Cheers.
by Jugger
Sun Nov 07, 2010 5:32 am
Forum: Battle Academy
Topic: Dead Games removed
Replies: 39
Views: 5780

Please Roll back to previous turn.

:) Game is stuck. Username: Jugger Oponent Username: Onespartan Date last modified: 4/11/10 13:33
Cheers.
by Jugger
Fri Oct 22, 2010 6:46 am
Forum: Battle Academy : Scenario Design
Topic: Editor wishlist
Replies: 28
Views: 20448

Additional plugins

A simple reinforcement plugin/tab instead of scripting reinforcements would be a valuable addition to those of us who cannot get the grasp nor the time for scripting.What turn the reinforcements arrive on? What is there composition? and what map tiles do they arrive on? A plugin to allow you to writ...
by Jugger
Fri Oct 22, 2010 6:23 am
Forum: Battle Academy
Topic: 1.4.0/1.4.1 Update Details
Replies: 23
Views: 9118

Fantastic Patch

:D Much appreciated for all of us who have problems scripting the victory markers as well as the number of turns. The water edging tool is a great idea also. Keep up the good work maybe a reinforcement tab/plugin for a future patch?
by Jugger
Tue Oct 05, 2010 10:34 am
Forum: Battle Academy : Scenario Design
Topic: Help with scripting my Omaha Beach map
Replies: 3
Views: 1219

:D Ive given up on the scripting side of things for the moment. Too much effort for very little reward. Hopefully when the next patch comes out there will be a plugin GUI for the editor which would be of great help for me. Making good maps takes me long enough without the scripting unfortunately I c...
by Jugger
Tue Oct 05, 2010 10:21 am
Forum: Battle Academy
Topic: what new goodness cometh?
Replies: 31
Views: 3995

:D This plugin GUI thingy for the editor is good news as I managed to semi-script a Omaha Beach scenario with victory locations and reinforcements. Not being modest, but the map I made was awesome, but the scripting was confusing and it never seemed to play right. As there hopefully will be somewher...
by Jugger
Thu Sep 30, 2010 11:06 am
Forum: Battle Academy : Modders Corner
Topic: German vehicle Camoflague
Replies: 1
Views: 920

German vehicle Camoflague

:D It would be nice to see some different types of the German vehicle camoflague/skins modded or a number of slightly different patterns for the same vehicle to add abit of contrast to the battles. Keep up the good work guys. :D
by Jugger
Mon Aug 30, 2010 8:23 am
Forum: Battle Academy : Scenario Design
Topic: Help with scripting my Omaha Beach map
Replies: 3
Views: 1219

Help with scripting my Omaha Beach map

:D Hi I have made a large Omaha beach map for the Dog Green Sector. Despite being what I believe to be a fairly impressive map there is just one problem. I am hopeless at scripting and would want someone to make my BSF for me. I need to add some Victory objectives for the U.S player as well as addin...
by Jugger
Tue Aug 24, 2010 12:02 pm
Forum: Battle Academy : Scenario Design
Topic: Location location
Replies: 15
Views: 4067

:D Thats is it. :D I just wanted to display the names of the objectives at first, but it looks like I have entered half way into writing a script for victory objectives. This maybe why it does not work? :D
by Jugger
Tue Aug 24, 2010 11:46 am
Forum: Battle Academy : Scenario Design
Topic: Location location
Replies: 15
Views: 4067

:? :lol: Guys I had no luck last night/day despite your best efforts. This is my new script which is still showing the same error. Hope you can can help. IDS_LOC1_Vierville_Sur_Mer, "Vierville Sur Mer", IDS_LOC2_Draw_1, "Draw 1", IDS_LOC3_WN_71, "WN 71", IDS_LOC4_WN_72,...
by Jugger
Mon Aug 23, 2010 12:19 pm
Forum: Battle Academy : Scenario Design
Topic: Location location
Replies: 15
Views: 4067

Thanks to all will give that ago :D
by Jugger
Mon Aug 23, 2010 12:07 pm
Forum: Battle Academy : Scenario Design
Topic: Location location
Replies: 15
Views: 4067

:) This is my entire sript so far. These names/places will eventually be U.S objective points IDS_LOC1_Vierville_Sur_Mer, "Vierville Sur Mer", IDS_LOC2_Draw_1, "Draw 1", IDS_LOC3_WN_71, "WN 71", IDS_LOC4_WN_72, "WN 72", IDS_LOC5_Dog_Green_Sector_Omaha_Beach, &...

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