Search found 189 matches

by edward77
Mon Aug 19, 2019 6:52 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Reloading OoB
Replies: 2
Views: 63

Re: Reloading OoB

VPaulus, Many thanks for your step by step instructions which worked perfectly. Greatly appreciated.
by edward77
Sun Aug 18, 2019 10:28 am
Forum: Order of Battle : World War II - Tech Support
Topic: Reloading OoB
Replies: 2
Views: 63

Reloading OoB

After major computer failure I need to start again with Order of Battle on a new computer using all my registered versions. What is the correct implementation sequence starting with the free intro, all the DLCs except Kreigsmarine, the 64b conversion, any other updates or mods and ending at Endsieg....
by edward77
Mon Jul 22, 2019 11:24 am
Forum: Scenario Design
Topic: Creating a new scenario
Replies: 4
Views: 204

Re: Creating a new scenario

Paul, yet again many thanks for your help. Now that I have notepad++ I can do as you suggest. After some thought I finally decided to set up a custom squads file of all units in sets 3 and 5. This has worked fine, as there are only two units of the specific type and size, one for each side, therby r...
by edward77
Sat Jul 20, 2019 1:38 pm
Forum: Scenario Design
Topic: Creating a new scenario
Replies: 4
Views: 204

Creating a new scenario

The structure of SJ is a bit more complicated than P&S as there is no Text 1 file already set up for linking unit names with the squads file. The squads file is huge and there are no alternate textures immediately available in the editor. I`m completely at sea in trying to efficiently create a set o...
by edward77
Fri Jul 12, 2019 12:26 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 10
Views: 526

Re: Ships in Senkoku Jidai

For my next scenario got ships into SJ and firing but cannot get them to move even though they already have 20 AP's and 900 Speed. Designated Ships as transport and vehicle and all other units as "can be carried" but cannot move an adjacent unit onto a ship.
by edward77
Mon Jul 08, 2019 9:15 am
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 318

Re: Mongol Scenario?

Hakata Bay 1281 update. Putting the Genko Text 5 file into the scenario file makes revert to a Genko skirmish. Instead I copied the unit date from the Text 5 file into Text 1. This worked fine. All the Genko units plus additions are now correct. The ships are ok too after I edited the squad file so ...
by edward77
Sun Jul 07, 2019 8:41 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 318

Re: Mongol Scenario?

Thank you Paul and RB-S for all the help on Hakata Bay 1281. I will not try the ship transport for this scenario but give it a go for the next.
by edward77
Sat Jul 06, 2019 8:59 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 318

Re: Mongol Scenario?

Just Genko
by edward77
Sat Jul 06, 2019 1:50 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 10
Views: 526

Re: Ships in Senkoku Jidai

Ah it`s just the data file in the scenario! Eureka! it works. Thank you Paul.
by edward77
Sat Jul 06, 2019 10:58 am
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 10
Views: 526

Re: Ships in Senkoku Jidai

Had a go at the ships. Followed your instructions but cannot find SJ Mod Data/Battle/UnitTextures folder. I must have it somewhere as I implemented 2P&S style and 18 green mods but it does not show up in SJIDAI
by edward77
Fri Jul 05, 2019 1:11 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 318

Re: Mongol Scenario?

The easiest way to create a Japanese - Mongol scenario.
by edward77
Thu Jul 04, 2019 6:01 pm
Forum: Scenario Design
Topic: Mongol Scenario?
Replies: 9
Views: 318

Mongol Scenario?

Paul, Just finished my what if? version of Yamazaki 1582. Abandoned the idea of using P&S ships for a new scenario because they cannot carry anything. Moved on to try a Mongol scenario but not sure how to procede. In SJ/Data/Battle there are unit textures for Mongol foot and cavalry. There is also a...
by edward77
Thu Jun 27, 2019 2:35 pm
Forum: Scenario Design
Topic: Function Rand(0,1)
Replies: 2
Views: 363

Re: Function Rand(0,1)

Oh right. Thank you for that.
by edward77
Sat Jun 22, 2019 11:50 am
Forum: Scenario Design
Topic: Function Rand(0,1)
Replies: 2
Views: 363

Function Rand(0,1)

Richard, I have a strong suspicion that Rand(0,1) does not work but maybe I am doing something wrong elsewhere. I'm creating an alternative Yamazaki scenario in which there are two possible attack plans for the AI Akechi where Rand(0,1) decides which one is selected either defensive or all out attac...
by edward77
Sun Jun 09, 2019 8:44 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 10
Views: 526

Re: Ships in Senkoku Jidai

Thanks Paul. I'll have a go!
by edward77
Fri Jun 07, 2019 12:13 pm
Forum: Scenario Design
Topic: Ships in Senkoku Jidai
Replies: 10
Views: 526

Ships in Senkoku Jidai

I have a scenario in mind which would require some ships. Is it feasible to take P&S ships and put them in a custom squad file? If so what would be the full procedure (graphics,sound etc)?
by edward77
Fri May 31, 2019 8:34 pm
Forum: Scenario Design
Topic: Messages in Senkoku Jidai
Replies: 3
Views: 343

Re: Messages in Senkoku Jidai

Thanks Richard for all the help on the .bsf. Everything is fine now.
by edward77
Tue May 28, 2019 8:56 pm
Forum: Scenario Design
Topic: Messages in Senkoku Jidai
Replies: 3
Views: 343

Re: Messages in Senkoku Jidai

Thank you. Sent the scenario. I should add that I`m using v1.28 with Paul's Japan Green mod
by edward77
Mon May 27, 2019 11:28 am
Forum: Scenario Design
Topic: Messages in Senkoku Jidai
Replies: 3
Views: 343

Messages in Senkoku Jidai

Richard, having a go at creating a scenario with SJ, based on the Osprey book on KAWANAKAJIMA but having problems with the Pop up messages. Used the P&S method viz if (turn == 0) { AddVizCamCenter(49, 39) ; // Uesegi AddVizFunctionCall("ShowUIScreen","BattlePop0", "Anim1", "IDS_SCENARIO_KAWANAKAJIMA...
by edward77
Sat May 25, 2019 7:10 pm
Forum: Scenario Design
Topic: Sengoku Jidai Vo4
Replies: 3
Views: 297

Re: Sengoku Jidai Vo4

Ok, Thanks again on two counts!

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