Search found 16 matches
- Fri Jul 01, 2011 11:07 pm
- Forum: Panzer Corps Open Beta
- Topic: typo
- Replies: 4
- Views: 712
- Fri Jul 01, 2011 11:01 pm
- Forum: Panzer Corps Open Beta
- Topic: typo
- Replies: 4
- Views: 712
typo
when you lose in the polish campaign, the statement "your services are longer be required" should be "your services are no longer required"
see...there is value is losing!
see...there is value is losing!

- Fri May 20, 2011 2:16 pm
- Forum: Panzer Corps Open Beta
- Topic: No Soup for You!! a suggestion for supply
- Replies: 14
- Views: 1952
My thoughts have been refined a bit during our discussion so it comes down to this: 1. the current method of allowing reinforcement but not ammo when in open conflict with an opposing force causes confusion. Because one could be done without the other, I logically assumed I was out of supply range o...
- Fri May 20, 2011 1:49 pm
- Forum: Panzer Corps Open Beta
- Topic: No Soup for You!! a suggestion for supply
- Replies: 14
- Views: 1952
- Fri May 20, 2011 1:12 pm
- Forum: Panzer Corps Open Beta
- Topic: No Soup for You!! a suggestion for supply
- Replies: 14
- Views: 1952
When the option for supply is grayed out then you are in contact with an enemy. What makes this confusing then is that while I cant resupply the ammo (since they are in contact with the enemy), I find that I can still send in reinforcements. This makes it seem that perhaps the supply line is out of...
- Fri May 20, 2011 11:06 am
- Forum: Panzer Corps Open Beta
- Topic: No Soup for You!! a suggestion for supply
- Replies: 14
- Views: 1952
My point is that you stiull have to decide who gets resupplied...why? I do not see any use in that. The end result is a unit being sent into battle without ammo just because you missed the little icon. It is frustrating and IMO a poor mechanics of the game. I have also come across many units with o ...
- Thu May 19, 2011 10:54 pm
- Forum: Panzer Corps Open Beta
- Topic: No Soup for You!! a suggestion for supply
- Replies: 14
- Views: 1952
No Soup for You!! a suggestion for supply
I do not have any suggestion or comment on the number crunching aspect of how supply works but really on how the player must interact with it and the feedback given during the game. I do not see any real value in making the player manually supply a unit if it is within supply lines. I as a grand gen...
- Thu May 19, 2011 2:42 am
- Forum: Panzer Corps Open Beta
- Topic: A few thoughts on multiplayer
- Replies: 3
- Views: 476
- Thu May 19, 2011 12:07 am
- Forum: Panzer Corps Open Beta
- Topic: A few thoughts on multiplayer
- Replies: 3
- Views: 476
A few thoughts on multiplayer
I am currently playing two multiplayer games and would like to offer some suggestions and comments: 1. I assume there will be a play back of the other player's move added at some point? If not, it really needs to be considered. At present it is very difficult to keep track of all the changes from on...
- Sat May 14, 2011 3:20 am
- Forum: Panzer Corps Open Beta
- Topic: Duane Clark's Initial Impression (10 minutes of play)
- Replies: 4
- Views: 586
I am not sure how to address it BUT I really do not like the way Fog of war is handled. Units just seem to pup up from no where. I had mentioned that I would like to see units actually move...perhaps if this was implemented, I could at least get an idea where the units approached me from. Otherwise,...
- Sat May 14, 2011 2:44 am
- Forum: Panzer Corps Open Beta
- Topic: Duane Clark's Initial Impression (10 minutes of play)
- Replies: 4
- Views: 586
Duane Clark's Initial Impression (10 minutes of play)
First, thank you for the opportunity to participate. I am not a WWII history buff so I am approaching this as a novice. I also do not have ANY experience with Panzer General so my experience with this specific type of game is limited. With that said: 1. Unless the intro is limited during the beta, I...
- Sat May 14, 2011 12:07 am
- Forum: Panzer Corps Open Beta
- Topic: Betatesters in Credits and Manual
- Replies: 45
- Views: 6287
- Wed Dec 29, 2010 4:16 pm
- Forum: Field of Glory Digital
- Topic: ? regarding Phalanx
- Replies: 7
- Views: 892
Those MF bows get two extra dice at impact, giving them six to your four -- not pretty. If possible, you will want to attack non-bows adjacent to the bowmen so you do suffer from the extra dice. In subsequent combats, you will be in melee with the bowmen and they will only get four dice. Deeter Act...
- Wed Dec 29, 2010 2:45 pm
- Forum: Field of Glory Digital
- Topic: ? regarding Phalanx
- Replies: 7
- Views: 892
One possibility is to use LF skirmishers to screen your advance until you can charge the Indian archers. This will at least cut downon your loses prior to entering combat. If you aren't using the earlier Spartan list with armoured instead of Spartan hoplites, you could try that since they are gener...
- Wed Dec 29, 2010 3:47 am
- Forum: Field of Glory Digital
- Topic: ? regarding Phalanx
- Replies: 7
- Views: 892
? regarding Phalanx
I have been playing FOG for about a month so far and have gravitated to my favorite army...the Spartans. I just completed a DAG battle against a Guptra (spelling?) Indian army composed mainly of archers. I ended up winning but noticed my coveted spartan hoplites had a very difficult time going head ...
- Wed Dec 01, 2010 9:41 pm
- Forum: Field of Glory Digital
- Topic: Would Slitherine consider any other "ancients" arm
- Replies: 2
- Views: 590
Would Slitherine consider any other "ancients" arm
I would be interested in playing ancient japan/china. It seems the game engine and rule sets would be ideal for this era in history.
BTW, new to FOG and love it. now I just need to decide the first expansion I want to purchase.
BTW, new to FOG and love it. now I just need to decide the first expansion I want to purchase.