Search found 44 matches
- Mon Sep 04, 2023 9:56 am
- Forum: MOD
- Topic: Good Map Editor for FOGE - any plans?
- Replies: 0
- Views: 649
Good Map Editor for FOGE - any plans?
Hi, I have read somewhere (on Steam forums probably) that there will be a new map editor for FOGE. The post as far as I remember was from 2020. And now we are almost in 2024... (: Are there any plans to release a serious map editor for FOGE where I could alter the shapes of, combine or add new provi...
- Thu Jul 06, 2023 7:22 pm
- Forum: MOD
- Topic: How To Produce A Reduced Map, as per the Epirus Campaign
- Replies: 4
- Views: 2011
Re: How To Produce A Reduced Map, as per the Epirus Campaign
Hi,
I want to try something different - reducing the number of regions. For example I want to use the standard scenario map but have whole Italia as a single region.
Is it possible to merge regions somehow but leave the overall size/shape of the map intact?
I want to try something different - reducing the number of regions. For example I want to use the standard scenario map but have whole Italia as a single region.
Is it possible to merge regions somehow but leave the overall size/shape of the map intact?
- Thu Nov 19, 2020 7:55 pm
- Forum: Field of Glory II
- Topic: Bug? [Edit: Not a bug]
- Replies: 15
- Views: 2180
Re: Bug?
45 degree turns costs 4 points according to manual. Diagonal moving costs 6.
So my guess is:
The unit had to turn first (-4) then move on diagonal (-6) for a total of -4-6=-10. So is left with 2 points out of 12 (not 6) and cannot turn (unmanoeuverable).
So my guess is:
The unit had to turn first (-4) then move on diagonal (-6) for a total of -4-6=-10. So is left with 2 points out of 12 (not 6) and cannot turn (unmanoeuverable).
- Wed Nov 18, 2020 8:40 am
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 134604
Re: Field of Glory II: Medieval is coming soon
I just encountered this stream of FOG2 Medieval gameplay on youtube:
https://www.youtube.com/watch?v=fZqA6WNyUkk
Zoom level is awesome:)

https://www.youtube.com/watch?v=fZqA6WNyUkk
Zoom level is awesome:)

- Fri Nov 13, 2020 5:36 pm
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 134604
Re: Field of Glory II: Medieval is coming soon
I'm really curious whether Polish Winged Hussar will be available in the later periods of FOG2: Medieval. It might be an awesome unit (+400 Impact POA, quality: elite, armor: superior, special ability: ignores enemy ZOC
.

- Wed Nov 11, 2020 5:06 pm
- Forum: Field of Glory II
- Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
- Replies: 318
- Views: 95512
Re: Tides of Conquest campaign tool - new version out Nov 10 2020
I have never used this tool but it looks great on the last screenshot!
- Sat Nov 07, 2020 7:24 pm
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 134604
Re: Field of Glory II: Medieval is coming soon
Hi Athos, yes I noticed that of course. But it doesn't suggest any significant change in mechanics. Just another unit type (kind of advanced lancers) that will maybe result in some new modifiers to POA and cohesion tests. But I assume that general game mechanics will remain unchanged (POA, cohesion ...
- Thu Nov 05, 2020 10:26 am
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 134604
Re: Field of Glory II: Medieval is coming soon
I just watched the early presentation on Twitch and noticed these banners. This is beautiful...


- Wed Nov 04, 2020 10:05 am
- Forum: News & Announcements
- Topic: Field of Glory II: Medieval is coming soon
- Replies: 141
- Views: 134604
Re: Field of Glory II: Medieval is coming soon
Any clue how much game rules/mechanics will differ between FOG2: Ancients and FOG2: Medieval? Screenshots doesn't show any difference - map and unit types (morale/quality/maneuverability) look the same. I assume POA calculations, Zone of Control will remain the same as well. What about Impact/Melee ...
- Sun Apr 12, 2020 10:41 am
- Forum: Field of Glory II Digital League
- Topic: The Rally Point (discussion and questions)
- Replies: 1924
- Views: 229523
Re: Brand new Army statisics now available!
This was just made for fun. All factions with at least 50 picks.


- Sun Apr 12, 2020 10:01 am
- Forum: Field of Glory II Digital League
- Topic: The Rally Point (discussion and questions)
- Replies: 1924
- Views: 229523
Re: Brand new Army statisics now available!
Here you go: Armies picked up >= 80 times https://i.imgur.com/y415RaD.png Armies from pre 500 BC Era (at last 15 picks) https://i.imgur.com/B5nPNxo.png Armies of Roman Golden Era 250BC - 250AD (at last 80 picks) https://i.imgur.com/LVOESqh.png Armies of Late Roman Empire Era (at last 50 picks) https...
- Sun Apr 12, 2020 7:37 am
- Forum: Field of Glory II Digital League
- Topic: The Rally Point (discussion and questions)
- Replies: 1924
- Views: 229523
Re: Brand new Army statisics now available!
Statistics for armies picked up >= 80 times


- Mon Feb 18, 2019 7:05 pm
- Forum: Dev Diaries
- Topic: Dev Diary #2 - Region Management, Population, Loyalty
- Replies: 2
- Views: 5425
Re: Dev Diary #2 - Region Management, Population, Loyalty
I love the ancient themed icons!! These are the tiny little details that make games great.
- Sat Jan 26, 2019 11:23 pm
- Forum: Field of Glory: Empires
- Topic: Campaign features you'd like to see in FoG:Empires
- Replies: 41
- Views: 11264
Re: Campaign features you'd like to see in FoG:Empires
Faction diversification @ max for higher replayability - f.e I don't want to see pontus, macedonia, pergamon, selecuids etc to be virtually same faction, just with different colour and flag
- Sun Dec 16, 2018 7:29 pm
- Forum: Field of Glory: Empires
- Topic: (Army) tech advancement
- Replies: 11
- Views: 3722
Re: (Army) tech advancement
Ahh there were so many topics raised during this short twitch that I missed this part few times. The answer to my question is around 1h10m into the stream. According to Pocus some factions can upgrade their armies if they trigger appropriate National Decisions (which depends on meeting certain condi...
- Sun Dec 16, 2018 5:45 pm
- Forum: Field of Glory: Empires
- Topic: (Army) tech advancement
- Replies: 11
- Views: 3722
(Army) tech advancement
Hi, I want to ask if in FOG: Empires there is a mechanics related to tech advancement (like in 4X games or something similarto traditions in Paradox games). In particular if there is a system that tries to capture evolution of army organization (like Marian reforms) and weapons, fleet construction, ...
- Sat Dec 08, 2018 11:25 am
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 10200
Re: [MOD] Ancient Rome: Centurion
It's ready, finally!
You can download, test and share your thoughts.
You can download, test and share your thoughts.
- Tue Dec 04, 2018 9:09 pm
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 10200
Re: [Scenario] Centurion: Defender of Rome
I thought it would be quick but it takes a lot of time to create this scenario. Today I have learned how to add new faction. Progress status: Map 100% complete Factions 4 out of 21 completed The additional 21th faction will be Boii, Gallic tribe from Northern Italy. They will have relatively weaker ...
- Mon Dec 03, 2018 7:28 pm
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 10200
Re: [Noob map] Centurion: Defender of Rome
You need to first set visibility of tile to none and after that add the resource. I think I tried this. The problem is that when you put resource on a map, tile ownership is also added and tile visibility changes from None to Hidden. You then need to set it again to None. But maybe there is some lo...
- Mon Dec 03, 2018 4:05 pm
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 10200
Re: [Noob map] Centurion: Defender of Rome
I struggle with visibility settings. I followed up steps suggested in the other post but they doesn't seem to work. I noticed my savegame wasn't in the Edit mode so I added the line isinEditMode = true and I think it worked (the hourglass is finally greyed out). Then loaded the scenario again and st...