Search found 148 matches
- Sat Jan 26, 2013 6:48 am
- Forum: Panzer Corps Open Beta
- Topic: Design notes
- Replies: 10
- Views: 2100
Re: Design notes
OMG - a UFW! I'll get the syrup.
- Sat Jan 19, 2013 12:14 am
- Forum: Panzer Corps Open Beta
- Topic: DLC '45 West #01: St. Vith
- Replies: 31
- Views: 6900
Re: DLC '45 West #01: St. Vith
My original post concerning the V1s was about their 'ability' to ID units in hexes surrounding the impact hex, and that the 'discovery' should not happen. Any thoughts? Maybe a fix would be to reduce the spotting range to '0'. Now it is '1'.
- Tue Jan 15, 2013 9:57 pm
- Forum: Panzer Corps Open Beta
- Topic: Design notes
- Replies: 10
- Views: 2100
Re: Design notes
Re-posted from St. Vith blog: In St. Vith, they act like cruise missiles when, in fact, they had the accuracy of pop bottle rockets. Hehe - Pop bottle rockets. Fun times those provided. . . But that brings up a valid point. I wonder if this can be compensated for in game turns by giving the V1 a 'la...
- Tue Jan 15, 2013 9:47 pm
- Forum: Panzer Corps Open Beta
- Topic: DLC '45 West #01: St. Vith
- Replies: 31
- Views: 6900
Re: DLC '45 West #01: St. Vith
In St. Vith, they act like cruise missiles when, in fact, they had the accuracy of pop bottle rockets. Hehe - Pop bottle rockets. Fun times those provided. . . But that brings up a valid point. I wonder if this can be compensated for in game turns by giving the V1 a 'landing radius' of 7 hexes, (th...
- Sat Jan 12, 2013 10:03 am
- Forum: Panzer Corps Open Beta
- Topic: DLC '45 West #01: St. Vith
- Replies: 31
- Views: 6900
Re: DLC '45 West #01: St. Vith
I attacked Schoenburg with a V1 (before doing anything else) and after the battle, it showed a new Allied ARTY unit to the north of the city. This should probably not happen, as there were no cameras or pilots on any rockets used by the Nazi's.
- Fri Jan 04, 2013 5:37 am
- Forum: Panzer Corps
- Topic: Panzer Corps GC '44 West Arrives on the Front!
- Replies: 30
- Views: 12825
Re: Panzer Corps GC '44 West Arrives on the Front!
the unmoveable D-Day units were labelled "Machine Gun Nest," I was under the impression that those units were, historicly anyway, pillboxes and other similar strongpoints. Having them as such on the map would also solve the movement issue without having to add special heros. You could var...
- Sun Aug 26, 2012 6:53 am
- Forum: Panzer Corps
- Topic: What game would you like to see next?
- Replies: 183
- Views: 49896
Re: What game would you like to see next?
Western Allies, and it would be cool to have campaign branches/starting points where "things have gotten even worse": Britain falls, or Britain is pushed out of Africa before Torch. A counterfactual counter-Chamberlain early campaign would also be interesting (invade when Germany invades ...
- Thu Aug 23, 2012 4:00 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Updated GS 2.1 Manuals 12/31/12 (PDF,iBook,Kindle Versions)
- Replies: 14
- Views: 15759
Re: Updated GS 2.1 Manuals (PDF, iBook & Kindle Versions)
No news from Slitherine on 2.1?? Do we know what changes will be made?
- Sat Aug 04, 2012 10:27 pm
- Forum: Panzer Corps Open Beta
- Topic: End of the Beta- Thank you all!
- Replies: 19
- Views: 3873
Re: End of the Beta- Thank you all!
It stated it can no longer be played, so I uninstalled it and the link to the most recent beta is gone.Rudankort wrote:Well of course you can continue playing beta until it expires.


- Sat Aug 04, 2012 4:38 am
- Forum: Panzer Corps Open Beta
- Topic: End of the Beta- Thank you all!
- Replies: 19
- Views: 3873
Re: End of the Beta- Thank you all!
Can't we continue to "play" it until we buy it? (and you know we will. . .)




- Tue Jul 10, 2012 9:02 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Kasserine Pass
- Replies: 16
- Views: 4024
Re: AK: Kasserine Pass
Focus is placed on Axis campaign so Allied AI is scripted but Axis side will not be. Allied point of view will be covered in the future with content designed for Allied campaigns. I'm not trying to be a smart-ass here, so please do not take this the wrong way: Affording the player the option to pla...
- Tue Jul 10, 2012 12:01 am
- Forum: Panzer Corps Open Beta
- Topic: AK Beta 1 notes
- Replies: 19
- Views: 3225
Re: AK Beta 1 notes
In desert hexes units suffer a 50% penalty to supply. Does this value work for you or not? How can we improve it? I am under the impression that most of the supply issues had a more to do with a bad to non-existant road infrastructure, which was easily interdicted by enemy air in conjunction with l...
- Mon Jul 09, 2012 11:15 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Kasserine Pass
- Replies: 16
- Views: 4024
Re: AK: Kasserine Pass
Scenarios are designed to be played from Axis side. In the case of Allied air power it will appear during scenario trough concept of reinforcements. OK, is the Axis AI just not developed yet? Will this be permanent or just so far in the developement of the game? Thanks for the heads up about the ai...
- Sat Jul 07, 2012 7:25 pm
- Forum: Panzer Corps Open Beta
- Topic: AK: Kasserine Pass
- Replies: 16
- Views: 4024
Re: AK: Kasserine Pass
The first scenario I am trying is Kasserine Pass as the Allies, Lieutenant, and I noticed there is no Allied air power?? It should be weak Allied air power, not non-existent. . . And most of the Allied powers are not motorized by default? Otherwise, as of turn two, the Axis powers seem about right, ...
- Tue May 29, 2012 5:21 am
- Forum: Sovereignty
- Topic: Sovereignty - Crown of Kings
- Replies: 21
- Views: 20792
Re: Sovereignty - Crown of Kings
Undead is a race? I thought it was a condition. . .
- Tue May 29, 2012 5:19 am
- Forum: HISTORY®: Legends of War
- Topic: Legends of War
- Replies: 10
- Views: 8902
Re: Legends of War
Any pics?? 

- Sat May 12, 2012 7:07 am
- Forum: Commander - Europe at War : Tech Support
- Topic: Multiplayer update?
- Replies: 3
- Views: 1513
Re: Multiplayer update?
Hmm, OK. I was looking at the opening screen and I noticed it is still 2.0?? I read somewhere someone posting text concerning usability of the 2.10 version. Is it out yet? Have I missed the Great Pumpkin this year? I couldn't find a link anywhere. . .
- Fri May 11, 2012 8:48 am
- Forum: Panzer Corps
- Topic: Panzer Corps: Afrika Korps first peak!
- Replies: 41
- Views: 8226
Re: Panzer Corps: Afrika Korps first peak!
Maybe call it "Primadonna" level. . .4kEY wrote:Will there be a "Montgomery" difficulty level?
- Fri May 11, 2012 4:45 am
- Forum: Commander - Europe at War : Tech Support
- Topic: Instruction manual for Europe at War: PSP Network download
- Replies: 9
- Views: 13803
Re: Instruction manual for Europe at War: PSP Network downl
If possible, can someone post some screenshots of the PSP version? I would love to be able to take this game with me when I go places where I have to wait (DMV, Doctors, **********
).

- Fri May 11, 2012 4:22 am
- Forum: Commander - Europe at War : Tech Support
- Topic: Multiplayer update?
- Replies: 3
- Views: 1513
Multiplayer update?
Is there any way to patch the multiplayer for this game to emulate the ease of use factor like in PzC or C:TGW?



