Search found 148 matches

by tnourie
Sat Jan 26, 2013 6:48 am
Forum: Panzer Corps Open Beta
Topic: Design notes
Replies: 10
Views: 2100

Re: Design notes

OMG - a UFW! I'll get the syrup.
by tnourie
Sat Jan 19, 2013 12:14 am
Forum: Panzer Corps Open Beta
Topic: DLC '45 West #01: St. Vith
Replies: 31
Views: 6900

Re: DLC '45 West #01: St. Vith

My original post concerning the V1s was about their 'ability' to ID units in hexes surrounding the impact hex, and that the 'discovery' should not happen. Any thoughts? Maybe a fix would be to reduce the spotting range to '0'. Now it is '1'.
by tnourie
Tue Jan 15, 2013 9:57 pm
Forum: Panzer Corps Open Beta
Topic: Design notes
Replies: 10
Views: 2100

Re: Design notes

Re-posted from St. Vith blog: In St. Vith, they act like cruise missiles when, in fact, they had the accuracy of pop bottle rockets. Hehe - Pop bottle rockets. Fun times those provided. . . But that brings up a valid point. I wonder if this can be compensated for in game turns by giving the V1 a 'la...
by tnourie
Tue Jan 15, 2013 9:47 pm
Forum: Panzer Corps Open Beta
Topic: DLC '45 West #01: St. Vith
Replies: 31
Views: 6900

Re: DLC '45 West #01: St. Vith

In St. Vith, they act like cruise missiles when, in fact, they had the accuracy of pop bottle rockets. Hehe - Pop bottle rockets. Fun times those provided. . . But that brings up a valid point. I wonder if this can be compensated for in game turns by giving the V1 a 'landing radius' of 7 hexes, (th...
by tnourie
Sat Jan 12, 2013 10:03 am
Forum: Panzer Corps Open Beta
Topic: DLC '45 West #01: St. Vith
Replies: 31
Views: 6900

Re: DLC '45 West #01: St. Vith

I attacked Schoenburg with a V1 (before doing anything else) and after the battle, it showed a new Allied ARTY unit to the north of the city. This should probably not happen, as there were no cameras or pilots on any rockets used by the Nazi's.
by tnourie
Fri Jan 04, 2013 5:37 am
Forum: Panzer Corps
Topic: Panzer Corps GC '44 West Arrives on the Front!
Replies: 30
Views: 12825

Re: Panzer Corps GC '44 West Arrives on the Front!

the unmoveable D-Day units were labelled "Machine Gun Nest," I was under the impression that those units were, historicly anyway, pillboxes and other similar strongpoints. Having them as such on the map would also solve the movement issue without having to add special heros. You could var...
by tnourie
Sun Aug 26, 2012 6:53 am
Forum: Panzer Corps
Topic: What game would you like to see next?
Replies: 183
Views: 49896

Re: What game would you like to see next?

Western Allies, and it would be cool to have campaign branches/starting points where "things have gotten even worse": Britain falls, or Britain is pushed out of Africa before Torch. A counterfactual counter-Chamberlain early campaign would also be interesting (invade when Germany invades ...
by tnourie
Thu Aug 23, 2012 4:00 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Updated GS 2.1 Manuals 12/31/12 (PDF,iBook,Kindle Versions)
Replies: 14
Views: 15759

Re: Updated GS 2.1 Manuals (PDF, iBook & Kindle Versions)

No news from Slitherine on 2.1?? Do we know what changes will be made?
by tnourie
Sat Aug 04, 2012 10:27 pm
Forum: Panzer Corps Open Beta
Topic: End of the Beta- Thank you all!
Replies: 19
Views: 3873

Re: End of the Beta- Thank you all!

Rudankort wrote:Well of course you can continue playing beta until it expires.
It stated it can no longer be played, so I uninstalled it and the link to the most recent beta is gone. :oops: :cry:
by tnourie
Sat Aug 04, 2012 4:38 am
Forum: Panzer Corps Open Beta
Topic: End of the Beta- Thank you all!
Replies: 19
Views: 3873

Re: End of the Beta- Thank you all!

Can't we continue to "play" it until we buy it? (and you know we will. . .) :cry: :cry: :cry:
by tnourie
Tue Jul 10, 2012 9:02 pm
Forum: Panzer Corps Open Beta
Topic: AK: Kasserine Pass
Replies: 16
Views: 4024

Re: AK: Kasserine Pass

Focus is placed on Axis campaign so Allied AI is scripted but Axis side will not be. Allied point of view will be covered in the future with content designed for Allied campaigns. I'm not trying to be a smart-ass here, so please do not take this the wrong way: Affording the player the option to pla...
by tnourie
Tue Jul 10, 2012 12:01 am
Forum: Panzer Corps Open Beta
Topic: AK Beta 1 notes
Replies: 19
Views: 3225

Re: AK Beta 1 notes

In desert hexes units suffer a 50% penalty to supply. Does this value work for you or not? How can we improve it? I am under the impression that most of the supply issues had a more to do with a bad to non-existant road infrastructure, which was easily interdicted by enemy air in conjunction with l...
by tnourie
Mon Jul 09, 2012 11:15 pm
Forum: Panzer Corps Open Beta
Topic: AK: Kasserine Pass
Replies: 16
Views: 4024

Re: AK: Kasserine Pass

Scenarios are designed to be played from Axis side. In the case of Allied air power it will appear during scenario trough concept of reinforcements. OK, is the Axis AI just not developed yet? Will this be permanent or just so far in the developement of the game? Thanks for the heads up about the ai...
by tnourie
Sat Jul 07, 2012 7:25 pm
Forum: Panzer Corps Open Beta
Topic: AK: Kasserine Pass
Replies: 16
Views: 4024

Re: AK: Kasserine Pass

The first scenario I am trying is Kasserine Pass as the Allies, Lieutenant, and I noticed there is no Allied air power?? It should be weak Allied air power, not non-existent. . . And most of the Allied powers are not motorized by default? Otherwise, as of turn two, the Axis powers seem about right, ...
by tnourie
Tue May 29, 2012 5:21 am
Forum: Sovereignty
Topic: Sovereignty - Crown of Kings
Replies: 21
Views: 20792

Re: Sovereignty - Crown of Kings

Undead is a race? I thought it was a condition. . .
by tnourie
Tue May 29, 2012 5:19 am
Forum: HISTORY®: Legends of War
Topic: Legends of War
Replies: 10
Views: 8902

Re: Legends of War

Any pics?? :)
by tnourie
Sat May 12, 2012 7:07 am
Forum: Commander - Europe at War : Tech Support
Topic: Multiplayer update?
Replies: 3
Views: 1513

Re: Multiplayer update?

Hmm, OK. I was looking at the opening screen and I noticed it is still 2.0?? I read somewhere someone posting text concerning usability of the 2.10 version. Is it out yet? Have I missed the Great Pumpkin this year? I couldn't find a link anywhere. . .
by tnourie
Fri May 11, 2012 8:48 am
Forum: Panzer Corps
Topic: Panzer Corps: Afrika Korps first peak!
Replies: 41
Views: 8226

Re: Panzer Corps: Afrika Korps first peak!

4kEY wrote:Will there be a "Montgomery" difficulty level? :shock:
Maybe call it "Primadonna" level. . .
by tnourie
Fri May 11, 2012 4:45 am
Forum: Commander - Europe at War : Tech Support
Topic: Instruction manual for Europe at War: PSP Network download
Replies: 9
Views: 13803

Re: Instruction manual for Europe at War: PSP Network downl

If possible, can someone post some screenshots of the PSP version? I would love to be able to take this game with me when I go places where I have to wait (DMV, Doctors, ********** :twisted: ).
by tnourie
Fri May 11, 2012 4:22 am
Forum: Commander - Europe at War : Tech Support
Topic: Multiplayer update?
Replies: 3
Views: 1513

Multiplayer update?

Is there any way to patch the multiplayer for this game to emulate the ease of use factor like in PzC or C:TGW? :?: :?: :?:

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