Search found 97 matches
- Sun May 24, 2020 4:36 pm
- Forum: Field of Glory: Empires
- Topic: (almost) Loosing impossible-to-loose battles: Part 3 (after 1.3.0 update)
- Replies: 0
- Views: 502
(almost) Loosing impossible-to-loose battles: Part 3 (after 1.3.0 update)
Hi guys, just wanted you to know I've posted this thread here , and would welcome your feedback there. (For now, I will post and comment only with my Steam account, as after I finish my MP game, I will delete this account here to create new one with my usual username, the same one as on Steam and el...
- Fri May 22, 2020 7:36 am
- Forum: Field of Glory: Empires
- Topic: Grognerd's Guide has been updated
- Replies: 9
- Views: 1918
Re: Grognerd's Guide has been updated
Awesome, great work!
- Thu May 14, 2020 4:40 pm
- Forum: Field of Glory: Empires
- Topic: Take client state regions in a war? (bug?)
- Replies: 19
- Views: 2781
Re: Take client state regions in a war? (bug?)
I see this as a problem especially for MP games. If 'war occupied' is perpetual and the other human side just refuses to sign a treaty then you are stuck with a shitty region. The only way out is total annihilation of your opponent. Even more crazy if the opponent has an ally and an army leaving of...
- Tue May 12, 2020 3:27 pm
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Re: Another impossible-to-loose battle lost (5 battle bugs)
A group who arrived recently (4 or less impulses ago ) is considered "not settled in" and is still moving through the region, so does not qualify imperatively as defender. In case of tie, the largest army will defend. Think of that as a meeting engagement in fact. Nobody was settled in th...
- Tue May 12, 2020 10:17 am
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
- Tue May 12, 2020 10:00 am
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Re: Another impossible-to-loose battle lost (5 battle bugs)
one small bit, by using two armies, and all the swapping of units between commands, you are chucking away a lot of experience as units and commanders don't match. worth remembering, if you send two armies into a region and they arrive and fight together, they are 'merged' so one group of units pick...
- Tue May 12, 2020 9:58 am
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Re: Another impossible-to-loose battle lost (5 battle bugs)
Indeed the game is almost certainly not realistic in many ways, it's an empire building game with abstractions, and you are angling for having the best pre-calculated chance of winning. Nothing wrong with that - it is a game after all, equally I agree that there are probably some glitches that the ...
- Mon May 11, 2020 9:53 pm
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Re: Another impossible-to-loose battle lost (5 battle bugs)
@storeylf: Thank you for your very detailed answer. Sorry for not replying back with same detail, but I am just too tired at 1AM to do it properly, but I will say that, thanks to you (and Gray Fox) I understand much better how game chooses to deploy. I would have deployed better (and might have won)...
- Mon May 11, 2020 9:27 pm
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Re: Another impossible-to-loose battle lost (4 battle bugs)
You were the defender because, as you posted, you arrived before the Seleucids. Incorrect. From what I posted: 4. Processing the turn, enemy indeed sieges the Ptolemaic region behind, while my troops are advancing towards it: [..] 6. My best army arrives first to the Ptolemaic region where it engag...
- Mon May 11, 2020 6:03 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
Not only that, but it would be very difficult to make it match the numbers of men in exported FOG2 battles, as different Empires units (or even the same units for different cultural groups) convert to different numbers of different FOG2 units, and hence different numbers of men, when exported to FO...
- Mon May 11, 2020 5:43 pm
- Forum: Field of Glory: Empires
- Topic: ---> (Unsatisfying) Battles of the Ancient World <---
- Replies: 1
- Views: 580
Re: ---> (Unsatisfying) Battles of the Ancient World <---
Pocus, since I only play MP, I do not have SP saves that I can send you, but I took yesterday some screenshots of another battle in my MP game, where 4 battle issues/bugs are present. If it helps you, I've detailed it in a separate topic here . PS: it would be very easy for experienced players, who ...
- Mon May 11, 2020 5:35 pm
- Forum: Field of Glory: Empires
- Topic: Another impossible-to-loose battle lost (5 battle bugs)
- Replies: 15
- Views: 2177
Another impossible-to-loose battle lost (5 battle bugs)
This is actually the very next turn in my 6-months MP game, after I lost the battle described here . So what happened: 1. I have 2 armies in my Plain-terrain region; I give them commands to each attack+siege 2 distant enemy regions (to NE and E); 2. Before they managed to move out from the Plain, th...
- Mon May 11, 2020 2:42 pm
- Forum: Field of Glory: Empires
- Topic: Awful MP bug: cannot make peace proposal !
- Replies: 10
- Views: 1552
Re: Awful MP bug: cannot make peace proposal !
Remind me about the region soft-cap, just to be sure? I was referring to this discussion we had here , where I complained: there is a softcap starting at three times a region's starting population or 9, whichever is higher [..]This is completely unrealistic. Why two completely identical regions can...
- Mon May 11, 2020 2:32 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
Sort of. I think the plains should be bigger. Extrapolating from the campaign setup (and FOG2 conversions) I think a large army should be seen as 40+ units, and that should be deployable in full on the plains. So I think the plains should be 20(ish) wide maybe a little bigger. But yes, if you bring...
- Mon May 11, 2020 2:17 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
I like to keep some surprises aside to the last moment, but given how heated the discussion is, I feel I need to say that battle deployment has been improved for the upcoming patch. To be sure I'm not missing details, please see the thread about 'unsatisfying battles' Thank you again Pocus! I'll al...
- Mon May 11, 2020 1:37 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
On the main topic of troop positioning I agree that the game makes so many terrible decisions. Just put the guys with the highest combat support in the second line, always! I really think this game needs some sort of system to prevent the excessive spreading of forces. You guys are right that wars ...
- Mon May 11, 2020 12:23 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
I can't help but feel you are looking at this somewhat wrong. You fought in the plains, only a desert has a wider frontage. In effect plains are the guide to what your largest armies should be aiming to fight in. Bringing an army so much larger than even the wide open plains can handle, and of such...
- Mon May 11, 2020 12:13 pm
- Forum: Field of Glory: Empires
- Topic: Unrealistic battles outcome: loosing impossible-to-loose battles
- Replies: 24
- Views: 3306
Re: Unrealistic battles outcome: loosing impossible-to-loose battles
If you wish to have battles of that size as normal then just modding the terrain frontage would likely help out a lot, more stuff in the frontline means more room for archers in the 2nd etc. Make the terrain frontages suit the battle sizes as you see them. Otherwise, if you are sure the deployment ...
- Mon May 11, 2020 11:26 am
- Forum: Field of Glory: Empires
- Topic: idea for positioning troops pre battle in FOGE
- Replies: 5
- Views: 876
Re: idea for positioning troops pre battle in FOGE
Positioning is not perfect, but I'll try to improve on it. Thank you Pocus for looking into this! Battlefield deployment problems are perhaps the most annoying (because are counter-intuitive/unrealistic and stakes are high) issues that the game had since release (therefore their unpopularity). I su...
- Mon May 11, 2020 11:02 am
- Forum: Field of Glory: Empires
- Topic: Awful MP bug: cannot make peace proposal !
- Replies: 10
- Views: 1552
Re: Awful MP bug: cannot make peace proposal !
Thank you so much Pocus and Slitherine for fixing this issue! I really appreciate it. (Also sorry for going "ballistic" again, but I care too much for my favorite game not to loose it again). Can't wait for the patch then! (for this fix and the region softcap-related changes you mentioned ...