Search found 127 matches
- Sun Apr 24, 2022 5:23 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Can't get W40K Battlesector last update
- Replies: 2
- Views: 292
Re: Can't get W40K Battlesector last update
Well I've registered the game on Steam and then it worked... Their system is much better !
- Sun Apr 24, 2022 2:24 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Can't get W40K Battlesector last update
- Replies: 2
- Views: 292
Can't get W40K Battlesector last update
Just bought the game + DLCs, installed base game but DLC requires update, and those are nowhere to be found : the link on the store says 404 Not Found and the game updater just hangs and don't download...
Pls help !
Pls help !
- Mon Sep 07, 2020 4:58 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
- Replies: 5301
- Views: 942133
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47
Hello Would like to try this mod, but pls confirm what files should be dled, there's a whole bunch of links with "Update v 0.xx"' all over the place on p1... Hello PDiFolco, to test the mod, download the last full version Update v0.44 Full (1.91 GB) and update with all further updates. v0...
- Mon Sep 07, 2020 1:36 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - ToDos / Wishlist
- Replies: 318
- Views: 79266
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Just installed the mod, playing Axis/poland 39, I can buy some Panzers that have no model.. ??? Naamloos.png I see all the models in the purchase screen. What are you missing? All the choices after PzI Flamm have no images... Installed what I thought correct ie latest Full 0.44 then 0.47 update, do...
- Mon Sep 07, 2020 12:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - ToDos / Wishlist
- Replies: 318
- Views: 79266
Re: New Projekt: Phcas & AKRebels Mod "PAK" - ToDos / Wishlist
Just installed the mod, playing Axis/poland 39, I can buy some Panzers that have no model.. ???
- Mon Sep 07, 2020 9:36 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
- Replies: 5301
- Views: 942133
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47
Hello
Would like to try this mod, but pls confirm what files should be dled, there's a whole bunch of links with "Update v 0.xx"' all over the place on p1...
Would like to try this mod, but pls confirm what files should be dled, there's a whole bunch of links with "Update v 0.xx"' all over the place on p1...
- Mon Sep 07, 2020 9:21 am
- Forum: Panzer Corps
- Topic: Redeeming Your Steam Key
- Replies: 107
- Views: 123562
Re: Redeeming Your Steam Key
Thx VPaulus
A bit of a hassle though ...17 manual registrations ...
A bit of a hassle though ...17 manual registrations ...
- Sun Sep 06, 2020 5:19 pm
- Forum: Panzer Corps
- Topic: Brits NA 40 campaign - Italian Offensive problem
- Replies: 3
- Views: 1409
Re: Brits NA 40 campaign - Italian Offensive problem
Ok,thx a lot ! It's not said anywhere in the scenario ...captainjack wrote: ↑Sun Sep 06, 2020 10:25 am Artillery and AA units can't take hexes. If it's a 25 pounder, you can switch to AT mode but otherwise you need infantry, AT, tank or recon unit.
- Sun Sep 06, 2020 8:59 am
- Forum: Panzer Corps
- Topic: Brits NA 40 campaign - Italian Offensive problem
- Replies: 3
- Views: 1409
Brits NA 40 campaign - Italian Offensive problem
This is the scenario where you have to retreat east and the exit your forces, the scenario rules forces you to occupy some hexes farther east every X turns, marked white then switching to british flag once occupied. But on turn 18, while I do occupy all of the current objectives, I'm kicked out with...
- Sat Sep 05, 2020 11:35 am
- Forum: Panzer Corps
- Topic: Redeeming Your Steam Key
- Replies: 107
- Views: 123562
Re: Redeeming Your Steam Key
Just bought PZC from your store (to help devs, even if it's 2 EUR more expensive..), but got no steam keys ?? Why ??
- Fri Aug 07, 2020 4:13 pm
- Forum: Field of Glory II: Modding
- Topic: Alternative Gameplay Mod [DEPRECATED]
- Replies: 83
- Views: 16239
Re: Alternative Gameplay Mod
There really isn't much point in talking about the kinetic energy of a lance point. Particularly as applied to a later period than the game currently covers. Talk of kinetic energy is an example of the bottom up approach that leads to many errors in wargames design. This is a "top down" s...
- Wed Aug 05, 2020 2:16 pm
- Forum: Field of Glory II: Modding
- Topic: Alternative Gameplay Mod [DEPRECATED]
- Replies: 83
- Views: 16239
Re: Alternative Gameplay Mod
I am also doubtful as to the historical accuracy of the typical in game (mod or vanilla) use of lancers to walk up to infantry and stand there waiting to be charged. I suspect that it is a kind of unintended artifact of the various rules and POA matchups that more veteran players noticed, and then ...
- Sun Aug 02, 2020 5:08 pm
- Forum: Field of Glory II
- Topic: 3218 hours in and my first real game gripe- fall back blocking
- Replies: 77
- Views: 12413
Re: 3218 hours in and my first real game gripe- fall back blocking
I think it's cheesy
Skirms should be pushed back as well, and not block any unit from falling back.
Non skirms blockers should get a CT, and the blocked unit another as well.
Skirms should be pushed back as well, and not block any unit from falling back.
Non skirms blockers should get a CT, and the blocked unit another as well.
- Sun Aug 02, 2020 11:17 am
- Forum: Field of Glory II
- Topic: Easy graphic improvement of herbs and fields (with photos!)
- Replies: 26
- Views: 4712
Re: Easy graphic improvement of herbs and fields (with photos!)
Ok thx, got it !Adebar wrote: ↑Sat Aug 01, 2020 7:20 pm PDiFolco, you might check this thread:
https://www.slitherine.com/forum/viewto ... 2&t=100101
Didn't realize this thread was related to Texmod ...


- Sun Aug 02, 2020 11:15 am
- Forum: Field of Glory II
- Topic: Turning to expose rear in front of enemy
- Replies: 20
- Views: 3083
Re: Turning to expose rear in front of enemy
/*rant on */ Imagine this in a movie : hoplites chasing enemy skirmishers along the enemy lines ... would be fun in a Benny Hill show, but else ?? Really I don't like the pursuit rules : the game design is primilarly giving full control to the player, with very simple C&C rules, troops always ob...
- Sat Aug 01, 2020 6:37 pm
- Forum: Field of Glory II
- Topic: Easy graphic improvement of herbs and fields (with photos!)
- Replies: 26
- Views: 4712
Re: Easy graphic improvement of herbs and fields (with photos!)
Gimme gimme gimme
Any possibility to dl the modded files somewhere ?

Any possibility to dl the modded files somewhere ?
- Sat Aug 01, 2020 12:50 pm
- Forum: Field of Glory II
- Topic: Carolingian (Charlemagne) Armies
- Replies: 5
- Views: 1644
Re: Carolingian (Charlemagne) Armies
I may not be a very good player, only playing solo but usually winning vs AI at diff 2... But not with a Carolingian army vs Saxons, I'm unable to find a winning tactics. Army is composed mostly of Def.Shiedwall, a few Dismtd Lancers, and a strong Lancer (armored or not) component. Archers and skir...
- Fri Jul 31, 2020 10:24 pm
- Forum: Field of Glory II
- Topic: Carolingian (Charlemagne) Armies
- Replies: 5
- Views: 1644
Re: Carolingian (Charlemagne) Armies
Thx Gaznak !
What you"re advising seems efficient indeed, will try that !
What you"re advising seems efficient indeed, will try that !
- Thu Jul 30, 2020 8:55 pm
- Forum: Field of Glory II
- Topic: Carolingian (Charlemagne) Armies
- Replies: 5
- Views: 1644
Carolingian (Charlemagne) Armies
I may not be a very good player, only playing solo but usually winning vs AI at diff 2... But not with a Carolingian army vs Saxons, I'm unable to find a winning tactics. Army is composed mostly of Def.Shiedwall, a few Dismtd Lancers, and a strong Lancer (armored or not) component. Archers and skirm...
- Mon Jul 27, 2020 2:30 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Weird savegame location
- Replies: 1
- Views: 1409
Weird savegame location
Hi I have to reinstall my games and saves after a full Win10 reinstall, and have issues with FG2 saves. Normally saves should be in (my %USERPROFILE%)\Documents\My Games\Fantasy General II\Savegames but instead FG2 keeps putting them in (my %USERPROFILE%)\OneDrive\Documents\My Games\Fantasy General ...