Search found 155 matches
- Fri Nov 25, 2022 2:51 am
- Forum: Online Ordering & Support
- Topic: Online ordering & support
- Replies: 88
- Views: 47135
Re: Online ordering & support
Update: I finally managed to complete the purchase of War in the East 2 - Steel Inferno but not before contacting my bank again to confirm the purchase was legitimate.
- Tue Nov 22, 2022 9:46 pm
- Forum: Online Ordering & Support
- Topic: Online ordering & support
- Replies: 88
- Views: 47135
Re: Online ordering & support
Hi Pip, I have been in communication with support, and I have left some more emails but these emails have not received any response for over 4 days, support needs to up their game because from what I have seen from other members' posts on the forums Matrix and Slitherine are losing sales because the...
- Tue Nov 22, 2022 12:43 pm
- Forum: Online Ordering & Support
- Topic: Online ordering & support
- Replies: 88
- Views: 47135
Re: Online ordering & support
Ok my patience is at an end. I want answers, what is going on with the Matrix & Slitherine store, for over a week now I have tried to purchase War in the East 2 - Steel Inferno without success. I have tried both my Wife and I Debit Cards and I just tried my wife's Credit Card and still the site ...
- Fri Nov 18, 2022 3:08 am
- Forum: Online Ordering & Support
- Topic: Online ordering & support
- Replies: 88
- Views: 47135
Re: Online ordering & support
Matrix and Slitherine Store Can't purchase a game. I have been trying for days to buy War in the East 2 - Steel Inferno but the store just tells me to use another card or contact my bank, I have contacted my bank and there is nothing wrong with my card or account. Stupid question what cards does the...
- Sun Dec 12, 2021 9:40 pm
- Forum: General Discussion
- Topic: New game on Kickstarter FLEET COMMANDER: PACIFIC
- Replies: 4
- Views: 915
New game on Kickstarter FLEET COMMANDER: PACIFIC
I don't know if you guys have heard about this new Pacific war naval game, it looks really interesting please check it out and see what you think.
https://www.kickstarter.com/projects/12 ... er-pacific
Kirk23
https://www.kickstarter.com/projects/12 ... er-pacific
Kirk23
- Mon Nov 27, 2017 5:21 am
- Forum: Game Ideas
- Topic: Victory in the Pacific / War At Sea
- Replies: 1
- Views: 2234
Victory in the Pacific / War At Sea
Victory in the Pacific (VITP) is a board wargame published by the Avalon Hill game company in 1977. Based on the game system first used in War at Sea, also published by Avalon Hill, the game deals with the Pacific Theater of Operations of World War II. A two-player game that can last up to five hour...
- Tue Dec 06, 2016 7:44 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: A few questions about modding
- Replies: 4
- Views: 2633
Re: A few questions about modding
You have to add the new city to the language files also.
- Thu Aug 04, 2016 7:36 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3
That's certainly possible but since the "tech tree" in CTGW is totally linear with no branching it's just about squeezing more techs into the allotted timeframe. More unlocked techs mean more updating of units which in turn will require a lot more PP. Then you need all the graphics for th...
- Sun Jul 03, 2016 10:22 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Robotron, I noticed the game crashes if you want to play the video introduction to the 1914-18 . You can solve this crash by, copying the 1914-18 Video file, and rename it potzblitz
Now gamer's can watch the intro video without the crash issue.
Now gamer's can watch the intro video without the crash issue.
- Wed Jun 29, 2016 10:54 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
Robotron, I just noticed that you have removed Cuxhaven from the map, and replaced it with Emden! Having Wilhelshaven and Emden together, will cause a crash to the game, because a City hex can't have 2 adjacent ports in close prox, the AI does not know which port belongs to what City. Over at the Ma...
- Wed Jun 29, 2016 1:25 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW UPDATE V2.1
The hardest part to modding the game, I found was trying to please everyone else, and after almost 2 years of trying both officially and unofficially, to improve the game,with the hope of making the game better for everyone. My advice to you Robotron, is make the game the way you personally are happ...
- Fri Jun 17, 2016 10:07 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW RELEASED!
ga 1 do like nothin, sg has ga 2 we had ga1 + sh2, thats way better than 1+0 but im not scared to disband any useless unit and they are just few there, so i will appreciate them as extra pps Disbanding units that are of no importance in your eyes, just so that you can get PPs to build Air units, ma...
- Thu Jun 16, 2016 10:44 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW RELEASED!
Trenches are a no-go, not possible on 1st turn a nation joins, sorry. But I will reinstall infantry in Brussels, had removed it to help CP AI. Hi, I'm really impressed by the massive amount of changes in the Events Lua, I started a game as the CP, but soon realized that my normal method of game pla...
- Sun May 29, 2016 9:48 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183344
Re: POTZBLITZ: a mod for CTGW
PM sent!
I will help where I can, with the hope that we can improve the game for all players, for many years to come!
I will help where I can, with the hope that we can improve the game for all players, for many years to come!
- Wed May 11, 2016 6:57 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Naval AI not repairing its ships!
- Replies: 22
- Views: 7585
Re: Naval AI not repairing its ships!
Hi Robotron, Thanks for the workaround naval repair event, I tried it out and the AI still does not repair its ships sitting in ports? But one strange thing I have noticed, is if I attack a ship in port with one ship, and its causes damage to the enemy ship in port, and I make a second attack with a...
- Sun May 08, 2016 11:04 am
- Forum: Commander - The Great War: Tech Support
- Topic: How to force the AI to repair its ships?
- Replies: 4
- Views: 5354
Re: How to force the AI to repair its ships?
what I can't do is tell the AI to repair its ships, and for me this is off vital importance, in fact I would go as far a say its a game breaker! What I can see from looking at the Lua script, is that the AI repairs, any unit that it considers in the frontline. The problem is Naval units don't come u...
- Sun May 08, 2016 11:00 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Naval AI not repairing its ships!
- Replies: 22
- Views: 7585
Re: Naval AI not repairing its ships!
@nehi: let's be more constructive and stop bickering about the ai being bad which we all already know. A complete AI re-coding will never happen anyway but we can try to adress the points where it might be in need of fixing once we can figure out how it's working. @kirk: Totally agree with you abou...
- Thu May 05, 2016 6:32 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Naval AI not repairing its ships!
- Replies: 22
- Views: 7585
Re: Naval AI not repairing its ships!
@nehi: let's be more constructive and stop bickering about the ai being bad which we all already know. A complete AI re-coding will never happen anyway but we can try to adress the points where it might be in need of fixing once we can figure out how it's working. @kirk: Totally agree with you abou...
- Wed May 04, 2016 11:02 am
- Forum: Commander - The Great War: Tech Support
- Topic: How to force the AI to repair its ships?
- Replies: 4
- Views: 5354
How to force the AI to repair its ships?
Hello, I'm trying to solve a problem, that is top priority for me in my games. I need the AI to repair its ship's in the same way it routinely repairs its land forces. I think that maybe altering the AI Economics Lua data file might fix the issue, but so far all my attempts have failed. function AIP...
- Wed May 04, 2016 10:52 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Naval AI not repairing its ships!
- Replies: 22
- Views: 7585
Re: Naval AI not repairing its ships!
The only way the game is going to improve, is if modders do it themselves, because if we don't try then the game is dead, and I for one don't want to see the game die, its potential for improvement is to great. All the game needs is time spent, fixing the AI's short comings, and then hopefully we ca...