Search found 316 matches

by melm
Thu Aug 22, 2019 6:29 am
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 27
Views: 609

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

Our main source was Ian Heath's Armies of the Dark Ages, which states, when discussing 7th-9th century Saxons: "Mail byrnies and helmets were both considerable rarities amongst the early Saxons, though, like swords, they became more common later on." Given that the Hirdsmen unit is used in the game...
by melm
Wed Aug 21, 2019 8:22 am
Forum: Field of Glory: Empires
Topic: I suggest upgrade Italic Rebel in later game in FOGII
Replies: 2
Views: 74

Re: I suggest upgrade Italic Rebel in later game in FOGII

The conversion is not dependent on army lists, it is a direct unit by unit translation. Each unit in FOGE translates to one specific FOG2 unit. (Though there is some post-processing in FOG2 for horse archers and pre-Marian legions) So, in order for FOG2 to use different units for Italian rebels aft...
by melm
Wed Aug 21, 2019 6:07 am
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 9
Views: 415

Re: province auto management

I agree that micro-management is tedious in this game. My current one becomes piling purple buildings to control the loyalty. Money, manpower or metal is not an issue for now. The meta in late game is kind of "conquer, building enough purple to control loyalty(decadence), continue conquering". Nothi...
by melm
Wed Aug 21, 2019 4:23 am
Forum: Field of Glory: Empires
Topic: I suggest upgrade Italic Rebel in later game in FOGII
Replies: 2
Views: 74

I suggest upgrade Italic Rebel in later game in FOGII

Currently Italic rebels transferred to FOGII are always mainly Italian foot, even if I already reformed my legions as imperial legion. I think the rebels should be upgraded as well, say Imitation Legion is a good candidate. If this issue is created by that dev needs to stick to one current existing ...
by melm
Tue Aug 20, 2019 1:42 am
Forum: Field of Glory II
Topic: Archers too weak
Replies: 29
Views: 908

Re: Archers too weak

Longbows are in the game files right now if you want to take a look. They are equivalent to regular bows when shooting at up to protected, and better than reg bows when shooting at armored and above. They are outshot by crossbows when targeting heavy armor, but better in all other circumstances. It...
by melm
Mon Aug 19, 2019 1:31 am
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 27
Views: 609

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

Models having armor or not is one issue, but the source justifying that hirdsmen are less protected than huscarl is another. I am only curious about the latter. Our main source was Ian Heath's Armies of the Dark Ages, which states, when discussing 7th-9th century Saxons: "Mail byrnies and helmets w...
by melm
Sun Aug 18, 2019 2:37 am
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 27
Views: 609

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

Models having armor or not is one issue, but the source justifying that hirdsmen are less protected than huscarl is another. I am only curious about the latter.
by melm
Sat Aug 17, 2019 7:19 am
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 27
Views: 609

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

You don't need to provide evidence. We are well aware that some of the men in a shieldwall would have helmets. However, as we have mentioned before, we are a small studio and our art budget (and art time allocation) is not infinite. There were simply too many variations of appearance in Ancient and...
by melm
Thu Aug 08, 2019 8:41 am
Forum: Field of Glory: Empires
Topic: Wonders for Achievements
Replies: 7
Views: 309

Re: Wonders for Achievements

How do I get the Colossus? Should it be built on Rhodus Island?
by melm
Tue Jul 30, 2019 3:40 pm
Forum: Field of Glory: Empires
Topic: Adding Anti-Aliasing option?
Replies: 0
Views: 128

Adding Anti-Aliasing option?

In game, I feel the model doesn't have anti-aliasing by default. I checked the option but find no anti-aliasing option to make the models look better. I set visual effect quality to high but it still looks the same. Could the setting option be added for the next patch?
by melm
Tue Jul 30, 2019 1:01 pm
Forum: Field of Glory: Empires
Topic: Why are the units of my ally scattered everywhere?
Replies: 2
Views: 162

Re: Why are the units of my ally scattered everywhere?

One thing I want to bring up is that when ally lost all territory its army still wandering in my territory. Not any little intention to strike out to gain itself a piece of land from any weak enemy we shared.
by melm
Sat Jul 27, 2019 4:34 am
Forum: Field of Glory: Empires
Topic: Battle
Replies: 3
Views: 228

Re: Battle

It's time to bring FOGII's rear guard battle mode. If one wants to retreat, he or she has to fight rear guard battle to ensure the main part of the army can retreat to somewhere. Otherwise, if rear guard battle fails, which means you are caught by the enemy. You have to have a full scale battle(enga...
by melm
Sat Jul 27, 2019 4:27 am
Forum: Field of Glory: Empires
Topic: Objective in Allied States
Replies: 19
Views: 603

Re: Objective in Allied States

That objective is there for the moment they backstab you. You can plan ahead to grab it the moment his dagger moves. Or declare war on him, wait till he captures two of your regios then grab the objective and make peace. Rebuild the relationship and you can feel good about it. You gave him two for ...
by melm
Thu Jul 25, 2019 11:11 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Empire can't be properly opened after closing FOGII
Replies: 9
Views: 199

Re: Empire can't be properly opened after closing FOGII

The problem persists even after reboot. Steam just believes that Empires is still running after it is closed and FOGII launched. We will investigate. In the meantime, are you able work around the problem by declining when offered to automatically launch the other game, then exiting manually and sta...
by melm
Thu Jul 25, 2019 9:55 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Empire can't be properly opened after closing FOGII
Replies: 9
Views: 199

Re: Empire can't be properly opened after closing FOGII

Empires shouldn't be running if neither the window for the game launcher nor the game itself are visible. However, if it is for some reason, or Steam believes that it is, does the problem return after a reboot? The problem persists even after reboot. Steam just believes that Empires is still runnin...
by melm
Thu Jul 25, 2019 9:19 am
Forum: Field of Glory: Empires - Tech Support
Topic: Empire can't be properly opened after closing FOGII
Replies: 9
Views: 199

Re: Empire can't be properly opened after closing FOGII

However, my FOGII is not steam version but shop version, only my FOGE is steam version. Plus, I didn't see the FOGE startup menu when closing FOGE, and also, I don't have FOGII startup menu when launching FOGII.
by melm
Thu Jul 25, 2019 7:07 am
Forum: Field of Glory: Empires - Tech Support
Topic: Empire can't be properly opened after closing FOGII
Replies: 9
Views: 199

Re: Empire can't be properly opened after closing FOGII

guanotwozero wrote:
Wed Jul 24, 2019 10:13 pm
I suspect it's connected with leaving open the Launcher screen - I now always close it and the problem has not recurred.
Perhaps. How do you prevent the launcher screen from launch then?
by melm
Wed Jul 24, 2019 4:06 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Empire can't be properly opened after closing FOGII
Replies: 9
Views: 199

Empire can't be properly opened after closing FOGII

The steam gives error message as this
TIM截图20190724230522.jpg
TIM截图20190724230522.jpg (10.46 KiB) Viewed 199 times
I think it is because Empire is not properly closed when FOGII starts as I can see Empire still showing as running in Steam although in task manager there's no Empire process running at all.
by melm
Wed Jul 24, 2019 9:50 am
Forum: Field of Glory: Empires
Topic: Pyrrhus is dead but he is still commanding
Replies: 4
Views: 249

Re: Pyrrhus is dead but he is still commanding

Pocus wrote:
Tue Jul 23, 2019 12:11 pm
You have torn the Matrix and you know the truth behind the curtain!

Sorry, some engine limitation at work here...
It's a pity that it's because of the engine limitation. I can learn to live with it. Thanks.
by melm
Wed Jul 24, 2019 4:10 am
Forum: Field of Glory: Empires
Topic: Create a vassal?
Replies: 3
Views: 269

Create a vassal?

Correct me if I am wrong. It seems that you win the battle, the the region is conquered. Is it viable to create a vassal for your state? I mean, spare part of your conquered regions to create one.

Go to advanced search