Search found 120 matches
- Sun Aug 04, 2019 3:54 am
- Forum: Field of Glory: Empires
- Topic: [Feature Requst] Visual display of live government progress and recession paths
- Replies: 4
- Views: 281
Re: [Feature Requst] Visual display of live government progress and recession paths
I think I'm being a bit dim (or not that visual), but all you need to do in the table is to find your current govt and it tells you what can happen if you exit via +5 or -5. Its just I spent an age trying to come up with a graphical representation and it always bogged down into more complexity - th...
- Wed Jul 31, 2019 9:13 pm
- Forum: Field of Glory: Empires
- Topic: [Feature Requst] Visual display of live government progress and recession paths
- Replies: 4
- Views: 281
Re: [Feature Requst] Visual display of live government progress and recession paths
have you seen the table in 7.4.4 in the manual - sets out all the possible progression/regression routes? Yes, but I was suggesting something that would provide a graphic representation of a player's current situation and possible paths in the near future, with perhaps an overlap of short term pote...
- Wed Jul 31, 2019 7:47 pm
- Forum: Field of Glory: Empires
- Topic: [Feature Requst] Visual display of live government progress and recession paths
- Replies: 4
- Views: 281
[Feature Requst] Visual display of live government progress and recession paths
I got the following image from a video about how to play the game. My apologies to the author, I didn't record which YouTube video from which I got it. My feature request is, could we at some point have this screen in the game but animated/overlaid/whatever to show your current government state and ...
- Wed Jul 31, 2019 7:39 pm
- Forum: Field of Glory: Empires
- Topic: Does having a client state increase decadence?
- Replies: 1
- Views: 224
Does having a client state increase decadence?
Does having a client state increase decadence? I couldn't find in the manual that it does, but maybe it is more subtle than I thought. By the way, playing as Rome on Balanced, I just moved into a Decadent Empire mode and boom! Lots of usurpers. When this happened last night I almost rage quit, but t...
- Wed Jul 31, 2019 3:32 am
- Forum: Field of Glory: Empires
- Topic: Does have more than one needed for the Bonus give me more bonus?
- Replies: 24
- Views: 854
Re: Does have more than one needed for the Bonus give me more bonus?
Gosh, who knew I'd stir up such a hornet's nest? :roll: For my edification, I looked up in the Steam Game Guides Grognerd's Guide to Structures, Trade Goods and the Economy This is what he had to say about Hemp Fields: https://steamuserimages-a.akamaihd.net/ugc/788610108608383607/4A82150954597C6566F...
- Wed Jul 31, 2019 3:25 am
- Forum: Field of Glory: Empires - Tech Support
- Topic: [BUG] Message Missing Title
- Replies: 0
- Views: 116
[BUG] Message Missing Title
You might have already seen this, but here it is if you haven't:
- Tue Jul 30, 2019 4:00 am
- Forum: Field of Glory: Empires
- Topic: Why are the units of my ally scattered everywhere?
- Replies: 2
- Views: 218
Why are the units of my ally scattered everywhere?
Those little units in several of my Roman regions are units of my Ally. Why are they spread in little penny packets all across my empire? Is this a bug or is there some reason I am missing? Thanks!
- Tue Jul 30, 2019 3:49 am
- Forum: Field of Glory: Empires
- Topic: How does sharing of food and infrastucture within a province work?
- Replies: 1
- Views: 175
How does sharing of food and infrastucture within a province work?
To quote (my interest is in the italicized part): 5.2.3. Advantages of Provinces A province allows you to pool resources and production across the regions of the province, as well as allowing the option of automating population and building management. In addition to items that are fully pooled acro...
- Tue Jul 30, 2019 3:09 am
- Forum: Field of Glory: Empires
- Topic: Does have more than one needed for the Bonus give me more bonus?
- Replies: 24
- Views: 854
Re: Does have more than one needed for the Bonus give me more bonus?
And when it says you make X amount of money plus a bonus of this, this, and that" does that mean that you make X amount of money or X amount of money plus the bonus for a total that is not shown? e.g. you get 9 food there is a bonus of 6 food if you have fish Does that mean you get 9 food in total ...
- Mon Jul 29, 2019 9:54 pm
- Forum: Field of Glory: Empires
- Topic: Does have more than one needed for the Bonus give me more bonus?
- Replies: 24
- Views: 854
Re: Does have more than one needed for the Bonus give me more bonus?
Yes, it is about trade goods. Thanks for the answer. It is nice that trade kind of takes care of itself, I could spend a lot of time on it (and probably will sometime).
- Mon Jul 29, 2019 8:31 pm
- Forum: Field of Glory: Empires
- Topic: Does have more than one needed for the Bonus give me more bonus?
- Replies: 24
- Views: 854
Does have more than one needed for the Bonus give me more bonus?
When it says "Bonus of X units from A (missing), B (missing) and C (not missing), do I get "X" units because I have at least one of the (in this case) three needed items? Do I get (again, in this case) three times X if I had all three needed items, or can I never get more than just the single "X"? T...
- Sun Jul 14, 2019 3:44 am
- Forum: Field of Glory: Empires
- Topic: What does "Min Garrison / POW 10" mean?
- Replies: 2
- Views: 265
What does "Min Garrison / POW 10" mean?
So, what does "Min Garrison / POW 10" mean? I saw this when I was mousing over the city in a region. Is the "POW 10" related to "Min Garrison Strength" or mean something else?
- Mon Jul 08, 2019 9:45 pm
- Forum: Field of Glory: Empires
- Topic: Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?
- Replies: 3
- Views: 361
Re: Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?
Thanks for the replies!
- Mon Jul 08, 2019 3:06 am
- Forum: Field of Glory: Empires
- Topic: Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?
- Replies: 3
- Views: 361
Any export/inport conflicts if FoG2 is Steam and FoGE is from Slitherine?
I have FoG2 purchased through Steam. If I get FoGE through Slitherine/Matrix, will I have any issues exporting battles and importing them back?
- Fri Jun 14, 2019 6:46 pm
- Forum: Field of Glory II
- Topic: PDF: FoG2 Army List Descriptions
- Replies: 14
- Views: 4960
Re: PDF: FoG2 Army List Descriptions
Excellent work! I've been building and maintaining a list of the army lists in a document format that allows me to use checkboxes so I can tick off which armies I've fought with, but sometimes I'd have to go in-game to read the army descriptions. Your list has addressed the weakness of my system. A ...
- Mon May 20, 2019 9:41 pm
- Forum: News & Announcements
- Topic: Field of Glory 2 - "Allies" Feature Explained
- Replies: 12
- Views: 2077
Re: Field of Glory 2 - "Allies" Feature Explained
Forgive my cluelessness, but maybe I'm overthinking this. The main article says " The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none ". Is this limit of permitted possible allies only enforced...
- Fri May 10, 2019 8:58 pm
- Forum: Field of Glory II
- Topic: Field of Glory II - The Wolves have arrived
- Replies: 17
- Views: 1675
Re: Field of Glory II - The Wolves have arrived
"74 new Quick Battles"
I feel a little guilty as I've always preferred Custom Battles and have rarely used Quick Battles
But 76 new army lists? Oh baby!
I feel a little guilty as I've always preferred Custom Battles and have rarely used Quick Battles

But 76 new army lists? Oh baby!
- Fri Dec 14, 2018 6:37 pm
- Forum: Field of Glory II
- Topic: nvidia
- Replies: 3
- Views: 468
Re: nvidia
No, I've never had any issues with getting updates, but I do get them through Steam. Still, I don't believe that a proper Nvidia software installation should interfere with them.
- Fri Dec 14, 2018 6:34 pm
- Forum: Field of Glory II
- Topic: Field of Glory II Silk Road Mod updated to v1.7
- Replies: 69
- Views: 14831
Re: Field of Glory II new mod! Are you ready for the Silk Road?
Good to know, thanks for the quick update.rbodleyscott wrote: ↑Fri Dec 14, 2018 10:20 amSilk Road v1.6 is now out. This is a patch for compatibility with v1.5.3 of the main game.
- Tue Jul 17, 2018 9:54 pm
- Forum: Field of Glory II
- Topic: Any chance of a DLC covering the period before 680 BC?
- Replies: 15
- Views: 1701
Re: Any chance of a DLC covering the period before 680 BC?
It also dismisses a huge segment of the Ancient period (basically the Bronze Age) from Sumeria, through the Egyptian Old Middle and New kingdoms, the Mycenaean Greeks, the Babylonians and Assyrians, Hittites, Hyksos, Sea Peoples; the rise of the chariot arm from the lumbering war wagons at the outs...